Author Topic: Instant Crash,  (Read 1548 times)

Offline Voyager16

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Instant Crash,
« on: August 28, 2008, 08:14:07 PM »
hey,
A good friend asked me to finish his ship..He's on holliday.
I wanted it on FF by the time he gets back.
But, I have major personal problems,
Could somebody please look at the scripts!?  :(
It crashed the moment I want to start a battle.

Thanks..

Offline Kirk

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Re: Instant Crash,
« Reply #1 on: August 28, 2008, 08:18:32 PM »
Are the torpedo scripts properly set up? Also, in order for me to test it, I would need the whole ship.

Offline Voyager16

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Re: Instant Crash,
« Reply #2 on: August 28, 2008, 08:28:28 PM »
here you go..
Torpedo errors usually crash when you fire one.

edit; removed files

Offline Kirk

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Re: Instant Crash,
« Reply #3 on: August 28, 2008, 09:06:01 PM »
Alright, I'm downloading her now. I'll have something definitive (hopefully) in about a half-hour.

The folder you sent me has the hp in Hardpoint instead of Hardpoints make sure that isn't the case in your install. (HP goes in points, not point)

Wow, didn't take that long. The hp is really screwed up with this none of the points are where they belong. I would recommend opening this up in MPE and fixing it up. If you can't do that, I will do my best to patch her up (and throw in a little extra.)

Also, the mesh is backwards.

AND, your friend deleted the impulse engines.

So, I am fixing this for you. It ought to be done in the morning.

It's fixed, you owe me a night's sleep. Fixes:
  • Gave the ship a unique registry
  • Textures (Glows, speculars)
  • Fixed HP (Um, 4 nacelles might want to be represented in the hp)
  • Fixed model (Stated before, it was backwards)
  • Also, there was a torpedo error in there to boot.
Anything else that's in there that's changed I fixed as well. Requires KM 1.0 . (Blinkers, CWS, Auto Bridge Switch, SubMenu)

I think I emailed it to you, but if not, PM me your email.

And, please move this to modding.