Hi
since this is modding related,? i thought it belonged here instead of tech support, but sorry if that isnt right.
Now, i was able to muddle through the hardpoint enough to find the SetFireSound("Quantum Torpedo") method, and the QT sound plugin exists, but it still wont work. So, it seems like the firesound is set correctly, but it wont actually play the sound.
well, there are two other things you should check that are more directly related to the soundpack, which are the sound autoload plugin and the sound file itself.
the Plugin is in scripts\Custom\Autoload\RapidQuantum_SoundDef.py
in it, there is a line of code that should say this:
Foundation.SoundDef('sfx\Weapons\nemesis.wav', 'RapidQuantum', 1)
in the directory specified (sfx\weapons) there should be the file nemesis.wav if there isn't, take a quantum torpedo sound from that directory, copy it, and rename the copy nemesis.wav.? if there is, play it.? if you hear what you hear ingame (nothing) then its a good possibility that the sound does get loaded, it just is not a sound, so delete that file, then copy a quantum torpedo sound, and rename it nemesis.wav
also, if that doesn't work or everything checks out, check the torpedo script in scripts\Tactical\projectiles\CanonQuantum.py
it should have a line of code (well, two lines) in it that say this:
def GetLaunchSound():
return("RapidQuantum")
if it doesn't say "RapidQuantum", then that could be your problem, because the plugin 'names' that sound as RapidQuantum for the game to access it.
PS I hope this makes sense.