Author Topic: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack  (Read 6118 times)

Offline GreatBarrier86

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Hi

since this is modding related,  i thought it belonged here instead of tech support, but sorry if that isnt right.

For some reason, the new sovereign hardpoint prevents the quantum torpedoes from making a sound when they are firing, but i dont understand the script files enough to fix it. Is anyone else having this problem?

Now, i was able to muddle through the hardpoint enough to find the SetFireSound("Quantum Torpedo") method, and the QT sound plugin exists, but it still wont work. So, it seems like the firesound is set correctly, but it wont actually play the sound.


This is the pack i am referring to: http://bridgecommander.filefront.com/file/Canon_Nemesis_Enterprise_and_Valdore_HPs;92691
and this is the patch: http://bridgecommander.filefront.com/file/Canon_Nemesis_Enterprise_and_Valdore_patch;92816

I hope someone has some insight. I really like the hardpoint and i hope this problem can be fixed.

Offline FourChan

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #1 on: September 06, 2008, 03:03:43 AM »
I never downloaded the updated stuff for that, I sorta liked my other ships better, can you post the model and the hardpoint here and i'll see what I can do :P

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #2 on: September 06, 2008, 03:12:36 AM »
Post the model? Sorry, i'm not sure what you mean. ;)

Here is the hardpoint.

Offline Dalek

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #3 on: September 06, 2008, 10:14:49 AM »
Go to data/Models/Ships. There should be a bunch of folders with the BC ship names (e.g. Galaxy, Warbird). Since I haven't downloaded this, I'm guessing here but go to the Folder called Sovereign, and there should be a thing called a NIF. That is the model. You can upload NIF's directly to BCC (this place).
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Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #4 on: September 13, 2008, 10:38:38 AM »
Sorry for the delay. Ive been at school with no time to get to my install. Here u go.

I assume this is what u want?

Offline Captain_April

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #5 on: September 13, 2008, 04:09:08 PM »
Hi

since this is modding related,? i thought it belonged here instead of tech support, but sorry if that isnt right.

Now, i was able to muddle through the hardpoint enough to find the SetFireSound("Quantum Torpedo") method, and the QT sound plugin exists, but it still wont work. So, it seems like the firesound is set correctly, but it wont actually play the sound.


well, there are two other things you should check that are more directly related to the soundpack, which are the sound autoload plugin and the sound file itself.
the Plugin is in scripts\Custom\Autoload\RapidQuantum_SoundDef.py
in it, there is a line of code that should say this:
Quote
Foundation.SoundDef('sfx\Weapons\nemesis.wav', 'RapidQuantum', 1)
in the directory specified (sfx\weapons) there should be the file nemesis.wav if there isn't, take a quantum torpedo sound from that directory, copy it, and rename the copy nemesis.wav.? if there is, play it.? if you hear what you hear ingame (nothing) then its a good possibility that the sound does get loaded, it just is not a sound, so delete that file, then copy a quantum torpedo sound, and rename it nemesis.wav

also, if that doesn't work or everything checks out, check the torpedo script in scripts\Tactical\projectiles\CanonQuantum.py
it should have a line of code (well, two lines) in it that say this:
Quote
def GetLaunchSound():
   return("RapidQuantum")
if it doesn't say "RapidQuantum", then that could be your problem, because the plugin 'names' that sound as RapidQuantum for the game to access it.

PS I hope this makes sense.

Offline FourChan

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #6 on: September 13, 2008, 06:21:56 PM »
I haven't had my desktop up so I couldn't access many of my tools that I use. Also, I meant the hardpoint .pys and the nif both, goto your hardpoint folder and upload sovereign.py or the corresponding hardpoint

-update Nevermind I missed the hardpoint file, checking it out now.

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #7 on: September 14, 2008, 04:08:34 AM »
Just in case this helps, here is the plugin.

-Update:

I read through what you suggested and to me, everything looks fine. I can't tell of a problem. Hopefully you can. I also checked for the nemesis.wav file and it does exist. It plays fine in iTunes and sounds like a quantum torpedo to me. lol...help ;)

Offline Captain_April

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #8 on: September 14, 2008, 01:42:18 PM »
Just in case this helps, here is the plugin.

-Update:

I read through what you suggested and to me, everything looks fine. I can't tell of a problem. Hopefully you can. I also checked for the nemesis.wav file and it does exist. It plays fine in iTunes and sounds like a quantum torpedo to me. lol...help ;)
well, I tried out the hardpoint you uploaded in my install, and the Qts make the right sound, so that is not the problem...although the phaser sound has been changed, there is no difference in the torpedoes... :?
another question: is the nemesis.wav file capitalized? any part? if so, uncapitalize it, that could have an influence...also, try playing it in a different media player than iTunes, just to be sure. :)
I'm going to suggest Redownloading and Reinstalling the unmodified Sovereign hardpoint, along with the autoload files, in the mean time, I will keep looking at this stuff...

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #9 on: September 14, 2008, 06:28:04 PM »
I did change the sovy phaser sound. I like that one better :)

Now, i try the unmodified version and it causes the black screen, which is why i thought u released the fix?

What about the volume of the hardpoint. Isnt there a volume method between 0-1.00?

-Update

1. The wav file is nemesis.wav, all lowercase.
2. I tried it in QT and WMP and it plays successfully in all of them.
3. I forgot to mention that this isnt the first computer on which this problem has occured. It also happened with my other BC install as well.

Offline Captain_April

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #10 on: September 14, 2008, 08:51:23 PM »
Now, i try the unmodified version and it causes the black screen, which is why i thought u released the fix?

What about the volume of the hardpoint. Isnt there a volume method between 0-1.00?

-Update

1. The wav file is nemesis.wav, all lowercase.
2. I tried it in QT and WMP and it plays successfully in all of them.
3. I forgot to mention that this isnt the first computer on which this problem has occured. It also happened with my other BC install as well.
Well, I by unmodified, I meant the original with the fix, sorry, I should have explained that clearer...
I don't know anything about a volume for sounds, and, considering that no one else has the problem, it makes sense that the volume being off would not be a cause, of course, you may have accidentally changed something when you changed the phaser sounds, which is why I suggested re-downloading.  To see if no changes will work correctly.
Is the hardpoint the only file you modified/opened? or did you modify the torpedoes or something else, too?  because whatever the problem is, should be solvable by replacing those files with the originals.  Once we get the sounds working, we can work on improving them to your liking

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #11 on: September 14, 2008, 10:53:01 PM »
I only changed the Sovereign.py and it was days after i downloaded it. So it seems like whatever the problem is, it didnt have to do with my modification.


Offline ACES_HIGH

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #12 on: September 15, 2008, 01:13:07 AM »
you need to make a new soundpak file to import the new sound file, otherwise the game won't be able to find your sound.  the soundpaks can be found in Scripts/Custom/Autoload

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #13 on: September 15, 2008, 11:01:09 AM »
If you mean for the phaser sound, i just used one that was already there (Galaxy2 Phaser). If you are taking about the quantum torpedo sound, the sound pack already exists and was created by April when he made the mod.

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #14 on: September 15, 2008, 01:10:28 PM »
Ok...well i just noticed that the Post-Dominion War Excelsior uses the same torpedo and the sound does not work either. So...um, it has to be a problem with the sound pack?

Offline Captain_April

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #15 on: September 15, 2008, 09:40:38 PM »
Maybe with two sound packs for the same file, something is happening.  try opening one of the soundpacks, select everything (ctrl-A) and type this:
Quote
#Not Used
the # sign indicates that the line of code is edited out, so you can write anything after it on the same line
see if that does it

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #16 on: September 15, 2008, 10:38:25 PM »
Can't be that unfortunately. The PDW Excel isnt on the other BC installation. Damn, this is frustrating.

Offline Kirk

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #17 on: September 15, 2008, 11:00:52 PM »
Someone forgot to define the fire sounds in MPE ;)

Here are my (untested) fixes. Make backups just in case.

Offline GreatBarrier86

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #18 on: September 16, 2008, 02:34:58 PM »
I tried your fixes and they didnt do it. blast.

What about the fact that this is happening with two different ships. Is there something about the torpedo property that could be off?

Offline Captain_April

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Re: Problem with Captain April's Canon Nemesis Enterprise and Valdore HP pack
« Reply #19 on: September 16, 2008, 09:12:36 PM »
well, maybe its an issue with the torpedo...maybe I'll try dling that ship, and see if that creates the same issue. I would have, but I've never been much of an excelsior fan:
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