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Partly, but polygons become a problem when damage starts happening. While high poly models work fine most of the time, the damage engine can bog down calculating the damaged mesh when you get hit.
I think a Dauntless style deflector design would be perfect.
I've paused construction on the Enterprise-E. I'll resume construction on it once my skills have improved further in the future (maybe a few months). Meanwhile, I'm starting to build my own designs. I still have to build the secondary hull beneath the saucer. I was thinking of something similar to the Dauntless.
That's a nice looking Prokira class you have there! :pLove it.