Author Topic: WileyCoyote's WIPs - Continues to Lurk Around  (Read 619299 times)

Offline tiqhud

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3920 on: January 01, 2013, 02:52:31 PM »
Hmm, I wonder what windows, might look like there.?
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Offline mckinneyc

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3921 on: January 01, 2013, 05:54:53 PM »
Grand windows suggesting staterooms or conference rooms and lounges for diplomatic functions. Considering this baby has slipstream she is going to be hosting a lot of first contacts etc

Offline JimmyB76

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3922 on: January 01, 2013, 06:34:42 PM »
good point...

Offline WileyCoyote

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3923 on: January 01, 2013, 07:55:29 PM »
Quote
Grand windows suggesting staterooms or conference rooms and lounges for diplomatic functions.
I have those just above the bridge, but I could put another set in the neck.
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Offline Tuskin38

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3924 on: January 01, 2013, 08:04:03 PM »
I quite like the design of the ship, very unique.

Offline baz1701

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3925 on: January 02, 2013, 04:01:49 AM »
Could make the windows a rec dec or botanical garden and make it a nod to the TMP Enterprise.
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Offline mckinneyc

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3926 on: January 02, 2013, 05:10:10 AM »
I have those just above the bridge, but I could put another set in the neck.

One reason I suggested it was when the ship separates the two sections should still boast the same facilities. Plus can you imagine how impressive the view would be seeing the ship and space stretch out before you!  :D

Offline Shadowknight1

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3927 on: January 02, 2013, 11:53:50 AM »
One reason I suggested it was when the ship separates the two sections should still boast the same facilities. Plus can you imagine how impressive the view would be seeing the ship and space stretch out before you!  :D

The man makes valid points. :D

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Offline WileyCoyote

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3928 on: January 02, 2013, 06:11:16 PM »
This is what the new neck looks like now.

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Offline mckinneyc

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3929 on: January 02, 2013, 06:28:04 PM »
I like Wiley but something doesn't look quite right. Maybe move them down one deck so they are at the apex of the curve in the hull




Offline Darkthunder

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3930 on: January 02, 2013, 06:31:43 PM »
A black outline around those windows might not be a bad idea either. The neck appears to have 4 rows of windows. I'd suggest (like mckinneyc above me suggested), to move the windows down to the center (i.e rows 2-3), instead of the current rows 3-4.
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Offline Shadowknight1

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3931 on: January 02, 2013, 06:33:07 PM »
Well, it looks better, but where are the Polaris's fore torpedo launchers now?  That was the thing about changing the neck that I didn't much care for.

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Offline WileyCoyote

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3932 on: January 02, 2013, 07:28:35 PM »
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Well, it looks better, but where are the Polaris's fore torpedo launchers now?  That was the thing about changing the neck that I didn't much care for.
They are "hidden"- actually modeled in an area aft of the deflector dish near the underside of the engineering hull.
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Offline WileyCoyote

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3933 on: January 02, 2013, 08:36:20 PM »
How's this for the windows? Here are also front and back renders of the Polaris for torpedo placement.



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Offline Shadowknight1

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3934 on: January 02, 2013, 09:25:50 PM »
I think that's a good place right there, and wow those torps are well hidden.  But now I see where they are, that's what was bugging me.  And am I the only one seeing 4 shuttlebays?  Or is that not what that is above the deflector?

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Offline WileyCoyote

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3935 on: January 02, 2013, 10:04:36 PM »
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And am I the only one seeing 4 shuttlebays?  Or is that not what that is above the deflector?
Someone mentioned a thru-deck cruiser.
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Offline Nebula

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3936 on: January 02, 2013, 11:32:09 PM »
I like it. it makes sense for me.

heck it would be awesome to see the ship coming out of warp/slip stream and launching shuttles.
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Offline jujuapapa

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3937 on: January 03, 2013, 04:36:46 AM »

I like this blue panoramic window :thumbsup:
they can install a stunning mess... :P
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Offline mckinneyc

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3938 on: January 03, 2013, 05:41:27 AM »
Moving the windows down one deck did the trick. She is stunning Wiley

Offline tiqhud

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Re: WileyCoyote's WIPs - Polaris mostly textured 12/26
« Reply #3939 on: January 03, 2013, 09:09:18 AM »
Moving the windows down one deck did the trick. She is stunning Wiley
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you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?