Author Topic: Consortium Series Texturer Needed Please  (Read 6916 times)

Offline 086gf

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Re: Consortium Class
« Reply #40 on: October 28, 2008, 02:09:37 PM »
Im thinking this ship will be 300m in length.

Here some early shots of the nacelles. I will be done with the rest of the nacelle details thursday and will post the finished models shots friday.
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Offline 086gf

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Re: Consortium Class
« Reply #41 on: November 03, 2008, 01:23:44 PM »
Well, here are all the other details for the nacelles. I have two files now one for the standard and one for the varient(havn't merged the nacelles with either model yet). I also added the phaser balls on top of each of the shuttlebays. All I have left is to get back to those smoothing errors then I will get going with whatevers next. I will post all the ortho and perspective shots for both versions soon.
All hail the messiah!

Offline 086gf

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Re: Consortium Class
« Reply #42 on: November 05, 2008, 02:09:54 PM »
Ok, here she is(in her current form anyways). What do you all think?

BTW watch the potd.;)

Consortium class(standard) orthographics:
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Offline 086gf

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Re: Consortium Class
« Reply #43 on: November 05, 2008, 02:12:15 PM »
Consortium class(varient) orthographics:

Will post the perspective shots for both when I can get them.
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Offline 086gf

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Re: Consortium Class
« Reply #44 on: November 13, 2008, 12:24:46 PM »
NOW the model is done. lol

The deflector is smaller and flatter and the saucer is wider.
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Offline 086gf

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Re: Consortium Class
« Reply #45 on: November 13, 2008, 12:26:25 PM »
And the varient.
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Offline Kirk

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Re: Consortium Class and Varient
« Reply #46 on: November 13, 2008, 12:47:06 PM »
Those nacelle pylons look they are about to snap.

Offline 086gf

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Re: Consortium Class and Varient
« Reply #47 on: November 13, 2008, 01:46:04 PM »
Its space...it doesn't matter...
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Offline Kirk

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Re: Consortium Class and Varient
« Reply #48 on: November 13, 2008, 01:50:15 PM »
Consider aesthetics too, as well as battle situations. One phaser blast will take out the pylon.

Offline 086gf

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Re: Consortium Class and Varient
« Reply #49 on: November 13, 2008, 01:51:59 PM »
The end of the pylons are actually thicker than the original connies though. I want to keep the airplane wing shape as close to real life as possible.

EDIT: Better?
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Offline Kirk

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Re: Consortium Class and Varient
« Reply #50 on: November 13, 2008, 03:11:33 PM »
Yes, that looks sturdier.

Offline 086gf

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Re: Consortium Class and Varient
« Reply #51 on: November 14, 2008, 01:28:07 PM »
Anything else anyone?

Come monday I move on with these ships and get them started per which game they will be going into(oldest first so, A1, A2, BC and then Legacy).
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Offline 086gf

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Re: Consortium Class and Varient
« Reply #52 on: November 21, 2008, 12:18:46 PM »
Alright I need a volunteer. A model proof reader(I guess that would be the term) to see any errors with the mesh that my untrained eyes can't see. Having another set of eyes pour over a model before its finished is always a good thing. Obviously it would have to be someone with a few years under their belt. Please?

I'd appreciate it, thanks.
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Offline MarkyD

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Re: Consortium Class and Varient
« Reply #53 on: November 22, 2008, 09:21:56 AM »
I would look at her for u assuming i could load it into max.

Offline 086gf

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Re: Consortium Class and Varient
« Reply #54 on: November 22, 2008, 02:21:11 PM »
I would look at her for u assuming i could load it into max.

Thanks for the help. I will export them into 3ds format and send them your way.
All hail the messiah!

Offline MarkyD

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Re: Consortium Class and Varient
« Reply #55 on: November 22, 2008, 02:36:48 PM »
akami@hotmail.co.uk  8)

Offline 086gf

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Re: Consortium Class and Varient
« Reply #56 on: November 22, 2008, 02:44:29 PM »
I just sent it to your btinternet.com address in your profile.
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Offline MarkyD

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Re: Consortium Class and Varient
« Reply #57 on: November 24, 2008, 04:29:17 AM »
Lol, i havent been to that one in a while...  ok np. Im sure i'll find it imbetween the thousands of spam.  :)

Offline 086gf

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Re: Consortium Class and Varient
« Reply #58 on: November 24, 2008, 01:55:46 PM »
Oh no, thats not good lol. Oh well. heh
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Offline MarkyD

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Re: Consortium Class and Varient
« Reply #59 on: November 25, 2008, 05:16:35 PM »
Everytime i import those 2 3ds files mate, their blank.