Author Topic: Consortium Series Texturer Needed Please  (Read 6915 times)

Offline 086gf

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Re: Consortium Class and Varient
« Reply #60 on: November 26, 2008, 01:02:06 AM »
Ok, thats just wired they were over a hundred kb in size each before I put them in the zip...and when I just took them out the zip they were 22 bytes each..........................what?

Second attempt coming up.

EDIT: They are 137kb each while they are 500kb each in the default .blend format.

EDIT2: E-mail sent.

Im thinking that I didn't have the models actually selected when I exported them...and now I know.
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Offline MarkyD

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Re: Consortium Class and Varient
« Reply #61 on: November 26, 2008, 03:44:37 PM »
NO prob, i will check it out mate.

Offline 086gf

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Re: Consortium Class and Varient
« Reply #62 on: March 04, 2009, 03:55:50 PM »
Ok, so heres the deal. I've given up on the whole poly reducing thing and have decided to rebuild it from scratch. I will start with the Armada1/2 models and once thats been submitted to filefront I will start on the BC/Legacy models. So, the next post in this thread might be another few months from now...maybe, depends if I just upload the models themself or have several people do what I can't.

Just thought I'd let you all know that this isn't dead.
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Offline JimmyB76

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Re: Consortium Class and Varient
« Reply #63 on: March 04, 2009, 04:16:06 PM »
i'll go ahead and lock the thread for now...

send me a PM whenever youd like it reopened :)

Offline 086gf

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Re: Consortium Class and Varient
« Reply #64 on: March 18, 2009, 03:14:57 PM »
Alright, I've finished the entire saucer section of the ship at 1182 polies. I made some improvments from the original mostly the bridge module and sensor dome. Much better so far don't you agree?

Here's the pics of it so far. http://forums.filefront.com/group.ph...res&groupid=23
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Offline JimmyB76

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Re: Consortium Class and Varient
« Reply #65 on: March 18, 2009, 03:26:14 PM »
something seems wrong with the link - clicking on it says "page not found"...

you may want to upload the pics here instead :)

Offline 086gf

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Re: Consortium Class and Varient
« Reply #66 on: March 19, 2009, 03:52:10 PM »
I thought you could view the groups pictures section as a guest. So, here's the link to the album then. http://forums.filefront.com/album.php?albumid=75 The first nine pics are the ones you want.
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Offline Raven Night

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Re: Consortium Class and Varient
« Reply #67 on: March 22, 2009, 08:38:55 AM »
Excellent work so far :)

Offline 086gf

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Re: Consortium Class and Varient
« Reply #68 on: March 23, 2009, 06:31:45 PM »
Thank you.

So, the pylon and neck structures are done. Didn't do anything different really other than creating the torpedo launcher part of the neck in a much smarter and a much less poly using way. Just click on the link of my above post to see the new pics.

Oh, and if anyone wants any specific pics(wireframe/closeups and such) just tell me what you want a look at.
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Offline 086gf

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Re: Consortium Class and Varient
« Reply #69 on: March 26, 2009, 02:27:43 PM »
Yeeeeeaaaaahhhhh, im on the fence about finishing this now(and everything else I was going do). This whole situation has really killed my motivation. Maybe in a months time or two when everything has settled down and the new homes for everything is known I might just keep going on this.
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Offline 086gf

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Re: Consortium Class and Varient
« Reply #70 on: April 20, 2009, 05:22:30 PM »
Giggity giggity goo, i've got an update for you. Good god the engineering section is so much better this time around. Its a lot cleaner and wastes a whole lot fewer polies than the first time around, wow. Though looking back I think I would have been better off doing all the round bits using 72 or 96 steps or whatever instead of 48 since its only 2893 polies right now(maybe I will if I do a refit version). Click the link in post three posts above this one(March 19) to see the new images.
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Offline 086gf

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Re: Consortium Class and Varient (Model is done w00t!)
« Reply #71 on: May 01, 2009, 05:44:10 PM »
Alright guys, I think im done! I am soo pleased at the way this has turned out considering my not so great skill level. It sits at 6155 polies. I have also added all of the phasers as well and as you can see I went with a jjprise approach minus the two phaser half-spheres around the shuttle bays which are ofcourse from the TOS connie. This ship will have 13 phasers(3 on dorsal saucer, 3 on ventral saucer, 1 on top of the pylon/neck section, 4 on belly and 1 for each shuttle bay) and 6 torpedo tubes(3 fore and 3 aft). The look and sounds of the weapons will be(well would like for them to be anyways) a cross between tos, tmp and jjverse. More specifically, tmp era pulse phasers but blue and maybe something like the blue torp from the motion picture. The paint job will mostly be tos with a little tmp/jjverse. Obviously for me anyways most of the work is done already since I can only use Blender and Im not sure yet if I can texture with paint.net yet, but if I can I will do a very basic version and have whoever take it from there. Here is a link to the most recent pics. The first nine are of the BC version. http://forums.filefront.com/members/...ium-class.html
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Offline FarShot

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Re: Consortium Class and Varient (Model is done w00t!)
« Reply #72 on: May 01, 2009, 05:47:25 PM »
Link doesn't work.

Offline Dalek

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Re: Consortium Class and Varient (Model is done w00t!)
« Reply #73 on: May 01, 2009, 05:50:31 PM »
FF is still messing up. Downloading from places like BCF is fine though.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline 086gf

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Re: Consortium Class and Varient (Model is done w00t!)
« Reply #74 on: May 08, 2009, 12:27:26 AM »
Yeah, everything is fine now.
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Offline 086gf

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Re: Consortium Series Texturer Needed Please
« Reply #75 on: July 07, 2009, 03:05:44 PM »
So, I originally started out only with the one version(nacelles underneath pylons), then I decided to do a second(nacelles on side of pylons) and now i've got a third(nacelles on top of pylons). All the images are below and the completed model pics start in the middle of the second page so make your way up and then start from the bottom of page 1 all the way to the top. The last ten pics are closeups on the smaller details that are hard to make out of the other pics.

http://forums.filefront.com/members/139190-086goinfast-albums-consortium-class-varient-bridge-commander-legacy-version-page2.html

If anyone wants to take a stab at texturing them please let me know and I will send them to you in either 3ds/obj/nif format...whichever you want. Otherwise I will send the models into filefront as is next week and see if hopefully someone will finish them. Texturing wont take as long as you might think since the only difference as you can see above is the position of the nacelles. So once the first ship is textured just copy and paste over to the other two which will greatly reduce the number of texture files and save on file size. Though texture wise these ships arn't going to be completely TOS style as i've said in my above post(late TOS). Once someone does pick these models up just let me know before you start doing textures on them as I have some ideas on some parts and I will post some pics with what I have in mind. Though with the size of the texture files themselves, thats all up to whoever is doing them(will give my opinion if asked though ofcourse). Also if the person that is doing the textures also takes up doing the scripts and everything else to get it ingame, let me know before you get to that as i've got it somewhat planned out as far as thats concerned as well(mostly with weapons though).

I would really appreciate it, thanks.
All hail the messiah!