Wiley, which render engine did you use and a can you give us some insight into your lighting rig for the scene please.
I used the Default Scanline Renderer, unchecked Filter Maps, used the Blend Filter, set to 12.4 with a Blend of 0.1.
Using the correct lighting helps too. I used 2 Omni Lights- 1 brighter, making the shadows, and one for the fill light.
For the omni light using shadows, I selected Area Shadows, Shadow Density at 0.8
-Area Shadows Tab (Select 2 Sided Shadows)
--Antialasing Options within the Area Shadows Tab, Shadow Integrity and Quality set to 5
---Sample Spread set to 3.0
Also, altering my original textures allowing me to add actual spotlights to the ship and making the bussards and engine grilles glow through 3ds Max's Video Post.
I hope that makes any sense.