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Vger Spacecraft
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Topic: Vger Spacecraft (Read 16000 times)
Rob Archer
Posts: 163
Cookies: 545
New Frontier MKVI
Re: Vger Spacecraft
«
Reply #100 on:
April 06, 2009, 10:37:38 PM »
easy to code,
listener for ship being build,
Create a Nebula big enough to surround the ship,
Attach the nebula to the model using
Code:
[Select]
pShip.AttachObject(pNebula)
you'd be surprised how fun such a small line of code can be.
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MarkyD
Posts: 1150
Cookies: 627
"A mesh comes together!"
Re: Vger Spacecraft
«
Reply #101 on:
April 07, 2009, 07:04:38 AM »
That sounds like an awsome idea
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Atlantis27
Posts: 8
Cookies: 0
Re: Vger Spacecraft
«
Reply #102 on:
April 08, 2009, 06:42:23 PM »
Ok, so I was wrong about the direction of the craft, I see what you meant now... Though looking at the design, i would say the yellow ball should be at the back...
Anyway, a post on the last page said that the "valleys" between the spines should be level with the forward hull's valleys... I'm not so sure about this. If you look at
http://www.neutralzone.de/database/PreFederation/20thcentury/VGer05.htm
Then it does look like the bottom of the "valley" rises up as it reaches that point.
Anyway, no biggy. This model is looking better every time i see it =D
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vonfrank
Posts: 447
Cookies: 182
Re: Vger Spacecraft
«
Reply #103 on:
April 08, 2009, 06:47:10 PM »
yeah the yellow ball probably should be at the back now that i think about it....
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baz1701
Posts: 3392
Cookies: 1434
Re: Vger Spacecraft
«
Reply #104 on:
April 11, 2009, 08:57:20 AM »
I,ve passed the nif over for hard pointing.
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Whatever knocks us back, can only make us stronger.
vonfrank
Posts: 447
Cookies: 182
Re: Vger Spacecraft
«
Reply #105 on:
April 11, 2009, 02:50:31 PM »
I've been buisy working on the HP
I should be done soon but it's been going slowly because of homework and family events around easter
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