Hey all, just picked up a copy of BC (Late i know, but my old pc was rubbish) and i'm having a few problems with a couple of mods
I downloaded the Sol Multisystem w/AI Ships and after i installed it using the .exe nothing happened, i didn't even get a mutator for it.
i then tried the requirments version and the same thing happened, so i then tried a copy and paste install and got the mutators but all the systems vanished and out of all the sol planets that it mentioned in the mod i only got uranus and no AI ships.
I've also downloaded GC and when i turn it on either all the systems are bunched up in one corner of the Chart window or their not there at all. I've managed to get the Charts set up correctly once but then the warp button on it didn't work and my ship had a top speed of 60KPH
I'm running BC 1.1 and KM 1.0, i don't know if sol multisystem is compatible with KM as it didn't say in the readme but i know GC is and yet it won't run properly, even on a totally clean KM install with no additional ships.
On a side note, how do you get the AI editor to run? I'm wanting to try and learn how to script a new AI so that ships added using the AddShip function can fly about without me having to give them a command, I've asked on BCS but haven't had much in the way of help.
And finally, if i add new things to a system (again, using AddShip) such as a starbase or a drydock that i've scripted to construct ship, is there a way to save it whilst in game or does it all have to be scripted? I'm just wondering as the default sol and dry dock systems that come with KM are missing the Starbase and docks even though there are waypoints for them.
Any help that you can provide on these topics will be very appreciated.
P.S. Just found edit() in the console, what's this for exactly?