Author Topic: Smitherine Productions Works in Progress!  (Read 201020 times)

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #900 on: August 08, 2011, 02:17:06 PM »
No biggies there EDD!  I'm sure we can get them together :).

I STILL need to HP the original though...once I do that this thing can be called finished!

Though if you will could you post the names and registries of each ship and which one goes to which Luna (SS or Regular).  Might make things easier for me if you catch me drift :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline moed

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Re: Smitherine Productions Works in Progress!
« Reply #901 on: August 08, 2011, 02:59:27 PM »
Looking good guys!

Offline MarkyD

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Re: Smitherine Productions Works in Progress!
« Reply #902 on: August 10, 2011, 02:51:11 PM »
Top work here, looking forward to the release!  :thumbsup:

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #903 on: August 11, 2011, 10:47:58 AM »
Alright, got the DefaultID_glow texture finished, which includes the Slip Stream textures...should be interesting :D.

I never realized working on HP's was this difficult!!!  BUT one has to learn!!!!

Another thing I have to learn how to do...SCALE...:S
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CyAn1d3

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Re: Smitherine Productions Works in Progress!
« Reply #904 on: August 11, 2011, 05:11:42 PM »
use an Xform modifier to change the scale on the model, otherwise it wont affect anything
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Later gents, i have Youtube to take over.
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Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #905 on: August 11, 2011, 06:39:32 PM »
use an Xform modifier to change the scale on the model, otherwise it wont affect anything

'Splain yourself? :P

Edit:  Never mind
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CyAn1d3

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Re: Smitherine Productions Works in Progress!
« Reply #906 on: August 11, 2011, 07:17:20 PM »
you use an Xform modifier on the model to do any kind of scaling, otherwise you can scale the model without it all you wish and aint a durn thing gonna change when the model goes ingame.. unless i mis read what kind of scaling your attempting?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #907 on: August 11, 2011, 07:35:06 PM »
you use an Xform modifier on the model to do any kind of scaling, otherwise you can scale the model without it all you wish and aint a durn thing gonna change when the model goes ingame.. unless i mis read what kind of scaling your attempting?

So what you're saying Is I can scale her correctly in MAX But it won't show up in game unless I use an xform modifier?  I just scaled the Titan (first version) in 3.1 and everything seems fine, albeit I have to modify the HP I'm using considering I moved the ship to 0 on all axis. (I like things centered)

EDIT:  Ok, I just used an XForm modifier in Max 8 with the slip stream version and WOW...100% easier LOL thanks Cy!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CyAn1d3

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Re: Smitherine Productions Works in Progress!
« Reply #908 on: August 11, 2011, 07:37:40 PM »
no problem ;)
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #909 on: August 11, 2011, 11:25:56 PM »
Well, slip stremed Luna is now converted and in game...I'm going to work on the original Luna's HP first though to get her up and running.  Then I'll blank the Default ID Texture and work on making her SDT ready (Skinning and Damaging tool).
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #910 on: August 13, 2011, 10:35:15 PM »
Well, I'm having a bit of trouble with the HP LOL Mostly I'm a noob at MPE :doh: But It's nothing but trial and error for me so eh...

I'm surprised though because I feel I've got the ship scaled properly but the HP I'm modifying as my own well seems a bit...smaller :S
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CyAn1d3

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Re: Smitherine Productions Works in Progress!
« Reply #911 on: August 13, 2011, 10:48:14 PM »
Well, I'm having a bit of trouble with the HP LOL Mostly I'm a noob at MPE :doh: But It's nothing but trial and error for me so eh...

I'm surprised though because I feel I've got the ship scaled properly but the HP I'm modifying as my own well seems a bit...smaller :S

do you have another luna HP you can plug in just to check if the scaling IS correct?
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #912 on: August 13, 2011, 11:56:08 PM »
No, the only Luna Class' released for BC were this one and this one Both use the same Model....

my scaling isn't the problem...mostly because I've scaled it to DJ's galaxy class and CG's Sovereign (I used CG's escape pods as reference)  The HP from the first Luna is the one I'm using as reference.  I plan on deleting and adding some things to it and making it my own.

However I might need help with balancing...as I've never done this before LOL

ANOTHER EDIT:  The top saucer is going to be a problem...mostly due to the phaser array's weird shape...any suggestions?
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Shadowknight1

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Re: Smitherine Productions Works in Progress!
« Reply #913 on: August 14, 2011, 01:34:29 AM »
Possibly split the dorsal phaser HP up into sections?

To Boldly Go...Again.

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #914 on: August 16, 2011, 03:23:00 PM »
EDIT:  I've sent the model to an experienced HP'er, I can't for the life of me figure out where I messed up on the Phasers...

The arc looks as though it's going all the way around the dorsal saucer...(could be that I've used 3 arcs instead of like 6 or 7 that most people use)

Hopefully this will get finished soon and hopefully I can work on the Slipstream Varient.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline EDD_7

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Re: Smitherine Productions Works in Progress!
« Reply #915 on: August 16, 2011, 03:32:13 PM »
EDIT:  I've sent the model to an experienced HP'er, I can't for the life of me figure out where I messed up on the Phasers...

The arc looks as though it's going all the way around the dorsal saucer...(could be that I've used 3 arcs instead of like 6 or 7 that most people use)

Hopefully this will get finished soon and hopefully I can work on the Slipstream Varient.

Brilliant :) one step closer  :yay:

Abit from me, :D i've prepared the registries ( although i need to modify them for the new UV Map ), Suggestions are welcome to which names are the normal Luna Class, and which are for the SlipStream Luna Refit. Of course these registries can be change and new ones can be made, But these are the originals from Legacy :)

The Names are:

(Proposed Normal)
USS Luna NX-80101
USS Titan NCC-80102
USS Oberon NCC-80103
USS Europa NCC-80104
USS IO NCC-80105
USS Triton NCC-80106
USS Ganymede NCC-80107
USS Amalthea NCC-80108
USS Callisto NCC-80109
USS Rhea NCC-80110
USS Charon NCC-80111
USS Galatea NCC-80112
USS Callirrhoe NCC-80115
USS Blanca NCC-80119
USS Tethys NCC-80121
USS Gyuman NCC-80187

(Proposed SS refit)
USS Hyperion NCC 82137
USS Cracov NCC-82328
USS Alcubierre NCC 84710

Offline deadthunder2_0

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Re: Smitherine Productions Works in Progress!
« Reply #916 on: August 16, 2011, 05:51:13 PM »
To stay with the moons-
USS Phobos- NCC-80113
USS Miranda- NCC-1976 A
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Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #917 on: August 16, 2011, 06:16:24 PM »
I didn't think there was a moon CALLED Miranda LOL.

Thanks Edd, working on new textures now :D

EDIT:  Well...I just got school'd...I never knew Miranda was a Uranus moon....
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Bones

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Re: Smitherine Productions Works in Progress!
« Reply #918 on: August 16, 2011, 11:47:25 PM »
I didn't think there was a moon CALLED Miranda LOL.

Thanks Edd, working on new textures now :D

EDIT:  Well...I just got school'd...I never knew Miranda was a Uranus moon....
ah.... so that's why Miranda probed UrAnus in Mass Effect 2  :funny :funny :funny

USS Cracov NCC-82328
why not making her another ship to bear the name, I mean we had Krakow name (that's how it's originally spelled) already on that PDW Excelsior refit, full name was USS Krakow NCC-71928 so Luna would have USS Krakow NCC-71928-B ;)

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #919 on: August 17, 2011, 12:16:50 AM »
ah.... so that's why Miranda probed UrAnus in Mass Effect 2  :funny :funny :funny

 :facepalm:  :P
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric