Author Topic: Smitherine Productions Works in Progress!  (Read 202800 times)

Offline Chronocidal Guy

  • Posts: 98
  • Cookies: 296
  • Obsessive detailing is just what I do.
Re: Smitherine Productions Works in Progress!
« Reply #180 on: November 17, 2007, 08:55:41 PM »
Yep, he's right, they built the model a little differently.. I think on that version, the plates might have been recessed, rather than raised, or the spaces between them were just smaller.. at least that's the way the Ertl kit was made, but I don't trust that for much. :P

Offline Captain_April

  • Posts: 103
  • Cookies: 5
  • hardpointer - CXP
Re: Smitherine Productions Works in Progress!
« Reply #181 on: November 17, 2007, 11:18:21 PM »
CG, the plates there are recessed in the pic, and they're larger.

E74569, just trying to put some ideas out there, it looks great either way.

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #182 on: November 21, 2007, 02:27:39 PM »
Actually CG, they aren't recessed.  AMT got it wrong with that.  It's raised like in Insurrection and in Nemesis. 

Here's a link to several references that I'm also using for this mod:) I need to get with you about that aztecing.  But I haven't the time this weekend due to work and girlfriend...(THANKSGIVING in the US)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #183 on: November 29, 2007, 02:36:15 PM »
A bit of an update before I go to the Dr.  I'm working on the nacelles again.  And then it'll be back to the top part of the secondary hull.  I hope to be complete with all of this within a year and a half.  With School and other life issues, I'm not gonna make this a 6 month thing LOL Wanna space things out :D.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Chronocidal Guy

  • Posts: 98
  • Cookies: 296
  • Obsessive detailing is just what I do.
Re: Smitherine Productions Works in Progress!
« Reply #184 on: November 29, 2007, 10:31:43 PM »
Lol.. that's the only way to work on the Sov you know... first time around took me 2 years or so... second iteration is taking me 4+ :P

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #185 on: November 30, 2007, 07:26:42 AM »
lol I still like to get with u about the aztecing :)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #186 on: December 02, 2007, 06:02:00 PM »
Wow, CG, I'm learning a few things with the original .max file.  Gonna try and make some ID maps for this thing so that i can use 1 texture for the Registries :) (thank heavens for .3ds files and the "preserve texture co-ordinates" feature :D).  I STILL need to get with you about the aztecing though lol.  Just wanna learn a few things cuz I still can't get it right.

The bug with the original model that was bothering me is now fixed.  Now I'm working on making ID maps for this model so I can make this a small pack :).  I have you to thank CG :D

Roger W
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #187 on: December 03, 2007, 10:06:49 PM »
No I'm not trying to map CG's 1.0 ID map onto this model LOL :lol:
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Chronocidal Guy

  • Posts: 98
  • Cookies: 296
  • Obsessive detailing is just what I do.
Re: Smitherine Productions Works in Progress!
« Reply #188 on: December 03, 2007, 10:21:57 PM »
Wow, looks pretty sweet. :D  The front part of the saucer still looks a little stretched (tiles are bigger in the front portion than anywhere else), but it's looking really good.

Btw, just fyi, when I did the aztec for the registry area, I didn't do any fancy mapping.. I took a rectangular texture, and rotated it to fit the individual panels.  Probably not quite accurate, but the area is small enough that it works.

The big thing to keep in mind when doing the aztec paneling is that is has to make sense structurally...well, relatively anyway.. the sovereign's pattern is the most scatterbrained thing ever, with very little organization to it.  But the panels should always follow the larger construction lines of the ship.  On a circular saucer that's easy, but the weird pseudo-ellipse of the sov is a pain.  In general, try to make the smaller panels line up with big panels.  I would try to describe it, but I think a picture is better. 

Basically, the key to making the aztec panels look good is giving the saucer a grid structure, and sticking to it.  With a circular saucer, this is extremely easy, you just get pie slices and concentric circles.  The Sov's weird oval dish screws that up, and you wind up with something more complicated, with two separate focal points ahead and behind the bridge at the center.  Really, a good example is the Galaxy dish, since it's got a nearly identical oval profile, just turned 90 degrees.  I can't remember if I did this or not, but you might be able to overlay the Galaxy dish pattern on the Sov for a basic grid structure.

This is a portion of the upper saucer, with some of the grid lines highlighted to show how I tried to line up the aztec panels.  It's not perfect, since the methods I used stretched the texture a little, but overall, the majority of panel lines on the saucer will line up with some grid.  It's finding the correct grid that can be a pain. 

Depending on your painting software, it might be possible to take a rectangular tile of aztec panels, and warp it to fit into sections of the grid.


Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #189 on: December 04, 2007, 09:04:35 AM »
Thanks CG, I'll keep it in mind.  I plan on working on the model, as well as the textures, trying to darken the saucer text. a bit on thursday and friday before I head over to my girlfriend's house :D.  I'm happy with how this thing is turning out.  And I plan on making ID maps for several other ships that deserve it!  I'm tired of having ship packs with 10 models for different ships, just annoying, and a waste of space :)

Roger
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Glenn

  • Starfleet Command
  • Posts: 371
  • Cookies: 190
  • Captain - USS Explorer
    • Captain Elgy's Star Trek Files
Re: Smitherine Productions Works in Progress!
« Reply #190 on: December 04, 2007, 02:49:22 PM »
Nice update eclipse!!.  :D

It's coming on quite nicely, also I think darkening the hull textures is a good idea too. I'd be interested in seeing what you come up with lol.  :)

CG also hit the nail right on the head when he mentioned using a grid to make aztecing the hull a lot easier. Whilst modding the Nebula and Galaxy Classes I found that doing the actual hull lines before laying down any other textures helps a lot. Also if you're using Photoshop be sure to make good use of layers of textures, it really helps!! :wink:

Nice work, keep it up!!

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #191 on: December 04, 2007, 05:23:58 PM »
Nice update eclipse!!.  :D

It's coming on quite nicely, also I think darkening the hull textures is a good idea too. I'd be interested in seeing what you come up with lol.  :)

CG also hit the nail right on the head when he mentioned using a grid to make aztecing the hull a lot easier. Whilst modding the Nebula and Galaxy Classes I found that doing the actual hull lines before laying down any other textures helps a lot. Also if you're using Photoshop be sure to make good use of layers of textures, it really helps!! :wink:

Nice work, keep it up!!


Thanks Glenn

Since this is going to be an FC Sovereign class, this is gonna require me to remap the Nacelles a bit too.  Not by much, but I'm going to include a set of glows on this where there are spotlights on the inboards of the Nacelles.  (which also required me to tweak the CG sovereign ID map a little, also I got rid of the darker panels that were on the top of the saucer, which wasn't present on the FC Sovereign)

CG:  Thanks again for lending me the model.  This has helped me out quite a bit.  I'm also glad I got rid of those problems that was plaguing me a while back LOL.

Anywhosits.  I'll update again either thursday or friday
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #192 on: December 07, 2007, 12:26:21 PM »
Playing around with the material editor...and all be gosh darned if I didn't get the alpha's on here LOL

heehee...
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Glenn

  • Starfleet Command
  • Posts: 371
  • Cookies: 190
  • Captain - USS Explorer
    • Captain Elgy's Star Trek Files
Re: Smitherine Productions Works in Progress!
« Reply #193 on: December 07, 2007, 02:06:23 PM »
Looking good

I really like the glows and the ramscoop textures, very nice indeed!!

*Gives a BIG Cookie!!*
  8)

Offline mayhemuk

  • Posts: 80
  • Cookies: 7
Re: Smitherine Productions Works in Progress!
« Reply #194 on: December 07, 2007, 05:37:12 PM »
I look forward to seeing more of her mate, great work.

Offline Judge King

  • USAF Phoenix CO
  • Posts: 190
  • Cookies: 18
  • Hail to the king of battle!
    • XSGCOM Wiki
Re: Smitherine Productions Works in Progress!
« Reply #195 on: December 08, 2007, 02:11:46 AM »
Here are the stats for the Sovereign Class

Sovereign Class
Role: Battlecruiser(it has extremely powerful weapons, shields, and is very fast. So, it's a fitting classification.)
Crew: 855

Dimensions
-Length: 680m
-Width: 250m
-Height: 88m
-Decks: 26

Armament
-16 Type 12 Phaser Arrays
-1 Quantum Torpedo Tube
-8 Photon Torpedo Tubes
-Phased Plasma Torpedoes(in BC Campaign)

Defenses
-Regenerative Shields(seen in Nemesis)
-Ablative Armor(also seen in Nemesis)

Warp Speeds
-Normal Cruise: 8
-Maximum Cruise: 9.9
-Maximum Rated: 9.99

Unit Run
USS Sovereign NX/NCC-73811
USS Enteprise NCC-1701-E
USS Seattle NCC-75382
USS Missouri NCC-77892
USS Independence NCC-90346
USS Republic NCC-73856
USS Gibraltar NCC-75689
USS Davis NCC-74222
USS Sentinel NC-75058
USS Yorktown NCC-90276
USS Legacy NCC-75029


All names, but the USS Sovereign and USS Enteprise E are mine.
Calvin grows up to be Frazz. The logical continuation of this is, of course, that Frazz then grows up to be Edward Norton's character from Fight Club. And thus, all four of these characters are gods.Let's go one more step. Calvin grows up to be Jeremy, who grows up to be Frazz, who grows up to be "Tyler Durden," while Suzie grows up to be Haruhi Suzumiya; since Kyon becomes The Doctor, this leads to the inescapable conclusion that after the end of Fight Club, Calvin becomes Captain Jack.

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #196 on: December 08, 2007, 09:37:10 AM »
Actually i was going along with CG's names,

USS Republic
USS Enterprise
USS Sovereign
USS Nimitz
USS Independance
USS Kyoto (won't overwrite the Intrepid class pack)
USS Vigilant
USS Columbia

Edited to show more names
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Smitherine Productions Works in Progress!
« Reply #197 on: December 08, 2007, 10:33:35 AM »
actually since this is an FC Sovereign there should only be 12 phaser arrays and two dual tube photon launchers and the single quantum burst tube. The extra torpedo launchers and phaser arrays don't appear until Star Trek Nemesis.

Offline eclipse74569

  • Roger Smith of the U.S.S. Lollypop, a good ship
  • Webmaster
  • Posts: 2240
  • Cookies: 65535
Re: Smitherine Productions Works in Progress!
« Reply #198 on: December 08, 2007, 05:18:48 PM »
Actually...hate to burst it.  but there are 3 photon torpedo tubes, two fore and one aft.  You're correct on the phasers.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline CptBenSisko

  • Posts: 275
  • Cookies: 6
Re: Smitherine Productions Works in Progress!
« Reply #199 on: December 08, 2007, 06:25:44 PM »
Hrm...I was under the impression that there was the dual burst fire tubes in the front and dual-single fire tubes aft...But of course i could be wrong...lol..I knew the phasers because they are clearly visible..lol