Author Topic: Smitherine Productions Works in Progress!  (Read 202735 times)

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #260 on: February 20, 2008, 08:57:15 AM »
You know, just as a test, try shifting the bussard lenses a little so that part of the inner layer is visible from the outside.  I never could tell if that had a difference or not, but I noticed there is a small gap on the 1.0 that you can only see from directly above.  You could also try moving the inner layer further in, to widen the gap between the layers.

Ok, it's not exactly working, and i'm having a hard time trying to get this to work LOL.  I shifted the bussard lenses outwards just a tiny bit and well, the animations working, it's just not exactly transparent...
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #261 on: February 21, 2008, 08:12:27 PM »
Okay, I found a Nem Sov file from early 2003, which is after the Nem Sov came out, but before the CG, so the bussards probably worked at that point.  Try making the material settings for the bussard animation material match this, and see what happens.  I would do it myself, but I don't have Max3 installed right now, not to mention BC. :P

I think what may do it is the advanced transparency options, especially the option to make the transparency additive; but the changes to the alpha properties in the opacity channel settings may need to be there as well.

Btw, ignore the filename in the texture channels, that's a very early version that didn't use the current bussard animation name.

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #262 on: February 21, 2008, 10:39:38 PM »
Thanks am trying that now :)

It didn't work...And I'm using the model that you had given me :(.  So the animations should work, I'm just not entirely sure what's going on!  I'm about to give up on this one LOL
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #263 on: February 22, 2008, 12:35:02 AM »
A klingon would slap you hard core for giving up.
As would I, in the typical back-handed fashion.

But since you're nowhere in physical sight, I will simply say that you've come this far. Look at my Mithra. The beast is an absolute MESS and I'm not gonna give up on her. I got Lint to help me. :D Point being, that you're in the right place to work on this sort of thing. There are tonns of people here willing to help, as is evident, and I have every confidence that this'll work out if you stay devoted to it. Just might take a lot of patience, and effort. but in the end, I am certain that you'll feel SO much better to finish this the right way, than just simply giving up. Again, you've come THIS far. For the sake of all of us who've been looking forward to this... don't give up. Or I'll sick a klingon on you. Don't ask me how, I haven't figured that out yet. :)

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #264 on: February 22, 2008, 05:32:53 AM »
Eh, just dip him in blood wine.  :shock:

Seriously though, I can definitely understand why he's frustrated.  If I remember right, it took me a good month or so of texture tweaking before the bussards actually worked. 

I just reinstalled Max3 and BC today, so I hope to get some time to fiddle with the textures some tomorrow.  I really want to know once and for all how the bussards ever worked the first time. :P

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #265 on: February 22, 2008, 07:43:41 AM »
LOL CG If you ever do, let me know how you did it, because this is gettin to me :S.

Now on the Max version of your 1.0 you have the bussard animation set in the "Self Illumination" channel.  Whether that makes a difference I don't know, I'll check though :)

Roger W.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #266 on: February 23, 2008, 10:05:41 AM »
Qapla'!  I figured it out!  I had the red2_glow texture set as opaque....when I should have had it image/alpha :).  ANIMATION'S WORKING PROPERLY NOW :D

EDIT:  D'OH!!!!!! Ok, I change one little itty bitty thing, and it stopped glowing properly LOL.  I'm gonna fiddle around with it still :)

EDIT 2:  I had to import the Nemesis Sovereign .nif file, save the bussards in .3ds, merge it with the max 3.1 .max file, move it a bit, and then assign the material....but it works now :D  Take a look!

BTW I'm not done with the model *angel*
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #267 on: February 23, 2008, 03:01:29 PM »
Nice. :D

Could you post all your material settings that you used?  Some time in the near future, I want to try and make something that doesn't involve importing the original working bussards. :lol:

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #268 on: February 23, 2008, 03:04:44 PM »
Yes, PLEASE post as much info as you can about that... I may be a beginner, but I REALLY want to make animated bussards for the Mithra.

Please and thanks.

-Aeries.

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #269 on: February 23, 2008, 03:16:46 PM »
They should be the same as your settings CG....
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #270 on: February 24, 2008, 08:47:26 AM »
Good news...
Skinning and damaging tool works on this ship, now question is.  Does everyone want me to texture in the raised  detail on the ventral Saucer?  or model it on?  (how I'd go about doing that I have no clue...) If I texture it in, i'm gonna have to update the registries to make it look as though it's over the raised detailing :).  As far as the extra spotlight on the nacelle pennant I haven't gotten around to putting that in yet.  And I still need to modify the ID texture to support that damned window area LOL.  I'll keep you guys updated :D.

Oh...and one more thing.  This won't overwrite CG's 1.0 or CR's CG Sovereign Pack...But if anyone STILL plays the single player, would you like for me to overwrite that?

Roger W.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline FekLeyr Targ

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Re: Smitherine Productions Works in Progress!
« Reply #271 on: February 24, 2008, 10:42:19 AM »
hhmm. Perhabs it's better to make an overwriting and a non-overwriting version. (just a thought)
TaH pagh, Tah be.

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #272 on: February 24, 2008, 02:43:16 PM »
Yes, please.
Would save the headache of having 8457987264756 different types of sovereigns in the game... :)

Offline Darkthorne

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Re: Smitherine Productions Works in Progress!
« Reply #273 on: February 24, 2008, 04:11:26 PM »
Good news...
Skinning and damaging tool works on this ship, now question is.  Does everyone want me to texture in the raised  detail on the ventral Saucer?  or model it on?  (how I'd go about doing that I have no clue...) If I texture it in, i'm gonna have to update the registries to make it look as though it's over the raised detailing :).  As far as the extra spotlight on the nacelle pennant I haven't gotten around to putting that in yet.  And I still need to modify the ID texture to support that damned window area LOL.  I'll keep you guys updated :D.

Oh...and one more thing.  This won't overwrite CG's 1.0 or CR's CG Sovereign Pack...But if anyone STILL plays the single player, would you like for me to overwrite that?

Roger W.

I would say it probably would be better modeled on but that is just me
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
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Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #274 on: February 24, 2008, 04:11:57 PM »
Well to be quite honest?  A lot of people really like CG's 1.0, I really am not sure I wanna overwrite all of that....but...how about this, I create an extra's folder so that you can overwrite it :).

Roger
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #275 on: February 24, 2008, 04:12:24 PM »
Hmm.. well, assuming you use simple 5 sided blocks for those saucer details, you're looking at a few hundred faces extra.  Not terrible considering the original model's polycount.  

Just personally though, I'd be more concerned with reworking the phaser strips a little.. the ones on the original model are really simple, and I think they're actually less round than the saucer.  Replacing them with a more rounded trapezoid shaped strip would look great. :)

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #276 on: February 24, 2008, 04:14:55 PM »
Yeah, I'm considering using a tutorial Cpt. Hooker wrote on Phaser Strips :)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #277 on: February 24, 2008, 04:53:23 PM »
Hey CG, if you still have MSN, when would be the best time to catcha?
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #278 on: February 24, 2008, 04:54:27 PM »
Yeah, I'm considering using a tutorial Cpt. Hooker wrote on Phaser Strips :)

Phaser strips? What? Where might I find this...? :D

-Aeries.

Edit: Nevermind, already got it. >_<

Offline CptBenSisko

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Re: Smitherine Productions Works in Progress!
« Reply #279 on: February 24, 2008, 07:38:44 PM »
why not just take the Phaser strips off the CG1.0 minus the nacelled pylon phasers...a little modifying and I'm sure they would work..would they not?