Author Topic: Smitherine Productions Works in Progress!  (Read 202696 times)

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #280 on: February 24, 2008, 10:39:49 PM »
The ones on the CG 1.0 are pretty high detail...  As far as roundness goes, they actually have more segments than the outer edge of the saucer.  They were originally lower detail, but several of the polygon joints stuck out in a few places, and I just chamfered the entire set so it would look even, rather than rebuilding them to be more efficient. 

That's been fixed on my latest version, but I think the high detail ones might seem out of place on this model.  Not overly so, but they will boost the polycount by a good amount if used.

You're welcome to do it if you want, but if you want extra practice modeling, making new phasers would be good for that.  They're pretty quick and painless to do, but they use skills that are pretty universal in 3DS Max. ;)

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #281 on: February 24, 2008, 10:56:50 PM »
If you make your own phasers, you're several steps ahead of me. Lol.

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #282 on: February 26, 2008, 07:51:14 AM »
Hey folks, just wanted to say that I've begun work on the lower saucer.  I'm not entirely sure I wanna work on the phaser strips until I have better experience with Max.  But I'll keep you guys updated :)
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #283 on: March 10, 2008, 08:30:24 AM »
Changed the color of the windows...honestly?  They were too blue to me.  I HAVE NOT touched the ID windows yet, but intend to soon as well as create a new spotlight glow for each side (erm, if I'm gonna retexture the thing I need to redo those windows on the lower saucer....)

PIC!!!!!!!!!  Tell me what you think
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

gdan87

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Re: Smitherine Productions Works in Progress!
« Reply #284 on: March 10, 2008, 09:03:52 AM »
hey i really like that!  :D

Offline moed

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Re: Smitherine Productions Works in Progress!
« Reply #285 on: March 10, 2008, 01:28:21 PM »
Coming along beautifully

Offline rengers

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Re: Smitherine Productions Works in Progress!
« Reply #286 on: March 12, 2008, 06:35:27 AM »
very nice work man, she shaping up nicely!

Have a cookie for your efforts  :D
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Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #287 on: March 12, 2008, 06:52:22 AM »
Hey CG, got a quick question.  About a year or so ago you posted a registry preview showing several different ships for the ID texture.  Do you think I could borrow the file to cut and paste registries (I actually wanna use it as a guide to line up my own numbers) I plan on making my registrys the way Scotchy did with his Galaxy :).  Any help would be appreciated :D.

Rog
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Jay Crimson

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Re: Smitherine Productions Works in Progress!
« Reply #288 on: March 12, 2008, 04:02:57 PM »
Looks great. I think after you're done there isn't much to aprove about the sov anymore. It has reached it's limit in available detail.

Offline Aeries

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Re: Smitherine Productions Works in Progress!
« Reply #289 on: March 12, 2008, 04:06:22 PM »
Looks great. I think after you're done there isn't much to aprove about the sov anymore. It has reached it's limit in available detail.

Oh come now, I'm sure someone will think of something.

Nevertheless, for the time being, you're right. The detail is amazing. :D

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #290 on: March 12, 2008, 07:01:49 PM »
Lol.. you haven't seen my 2.0 with textures yet. (neither have I though, they're not mapped) :D

I'll see if I can find that texture, but I do remember one interesting bit about making it.  If I remember right, the USS Sovereign had two 1's in it's reg number..  as long as you keep two 1's in whatever registry you make, you can use the Sovereign as a pattern, and the NCC and last digit will always be in the same spot.  The Enterprise is a little tougher, because of the dash and extra letter, which aren't the same size as a single character, and push the registry sideways a little.

Eh, the Sovereign dish is just not made for easy registry making. :P

Offline Darkthorne

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Re: Smitherine Productions Works in Progress!
« Reply #291 on: March 12, 2008, 08:54:42 PM »
I once took the blank cg sov texture and then made a PSD of it which allowed for doing multiple registries. If your interested I may still have it.
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
-Pulp Fiction

Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #292 on: March 13, 2008, 08:25:04 AM »
Well all I really need is the curved registries on the saucer to line up the ship numbers :).  I plan on making the ships that are named in Page five.

And Jay, two reasons I'm doing this mod.  One is the fact that the original textures didn't have much detail, I'm redoing this with the thought that I can make it slightly more accurate, and also, we don't have a PROPER First contact Sovereign.
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Darkthorne

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Re: Smitherine Productions Works in Progress!
« Reply #293 on: March 13, 2008, 01:27:17 PM »
Okay I found the file cleaned out some unecessary junk (alot of registries I did for other personal projects) and saved it again; Unfortunately It may just be a bit big to upload directly to here (it wasnt taking the file for whatever reason), but that never stopped me before so I just uploaded it to filefront

http://files.filefront.com/Sovereign+ID+Templatezip/;9810731;/fileinfo.html

hope this helps you
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
-Pulp Fiction

Offline Chronocidal Guy

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Re: Smitherine Productions Works in Progress!
« Reply #294 on: March 13, 2008, 07:05:23 PM »
Lol.. well, my files wouldn't help you much I think, so I hope that one works.  I literally placed those registries on the original by hand, character by character. :shock: Took a little while, but it worked. 

This next time around, I think I'll be making the textures in Max to start with.

Jay Crimson

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Re: Smitherine Productions Works in Progress!
« Reply #295 on: March 13, 2008, 07:37:14 PM »
I tend to draw them around a curves line. Works like a miracle. One by one sounds.. tedious. :P

Offline WileyCoyote

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Re: Smitherine Productions Works in Progress!
« Reply #296 on: March 13, 2008, 07:44:31 PM »
In photoshop, aligning text to path with curved registries works wonders.  No more stretched registries, and it's perfect every time!
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Offline eclipse74569

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Re: Smitherine Productions Works in Progress!
« Reply #297 on: March 14, 2008, 09:03:37 AM »
Ok, I'll give it a try :)

EDIT:  WORKED :) I'm making the registries now :arms:

In photoshop, aligning text to path with curved registries works wonders.  No more stretched registries, and it's perfect every time!

How do you do that? :oops:
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Centurus

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Re: Smitherine Productions Works in Progress!
« Reply #298 on: March 14, 2008, 11:20:11 AM »
Ditto.  Been wanting a step by step on how to set up text paths in CS2.

Offline WileyCoyote

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Re: Smitherine Productions Works in Progress!
« Reply #299 on: March 14, 2008, 11:53:22 AM »
I'll make a tutorial. :D
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