Yup, for Adonis's Daedalus bussards...they do glow inside 2 other meshes but only in close proximity. The glow effect seems to dissappear when viewing from a distance. I had to change a few settings within the Nif model to acheive that. That's because it was a translucent object and not completely transparent.
However, you can have parts of the object with the textures completely transparent and allow glows to shine through without a problem..that is, until it receives damage. Then that nif modification resets to standard, which means no transparencies. I don't mean translucency though. Textured animation with "NiFlipController" completely cuts out any glow of any object. I know, I've tried about 120,000 different combinations so far.
All in all, it is possible to make a translucent (semi-transparent) object in bc, glows for short range if you have any inside them. Transparent, whole or in part. Different kinds of looks for opacity without changing the textures, inverse the texture colors without changing them...different color hues, darkness, lightness. Oh, I discovered a lot of different possibilities with the Nif format.