And mine as well! Sh*t those models are GORGEOUS! Poly count?? :3
Well, I don't know all the counts right now. We are using the heavily revamped fs2_open engine,
with features added like normal map support etc - and it handles a bit higher polycounts well.
So, with a 4 LOD system things do run smoothly, even when you have a whole fleet in the scene
(and some ships are pretty polygon - heavy.. for instance the battlestar Pegasus most detailed
LOD is in the neighborhood of 100,000 triangles. Works fine.)
On the pics below, the 3rd one from the top - the freighter - is called the Prometheus, she was done
by me so I remember that the count was just below 40,000 triangles for lod0 (most detailed one).
Still, she's quite a big ship with a fully modeled and lightmapped hangar in which you can fly into,
so those polygons were well spent
![smile :)](http://bc-central.net/forums/Smileys/BCSmileys/smile2.gif)
The raptor cockpit you see in the video has the whole interior modeled, and it's at 8557 triangles.
The armistice station is somewhere in the vicinity of 9,000 triangles iirc.