Author Topic: Creating my own Bridge for my bridgecommander Game.  (Read 3754 times)

Offline CAPT joseph white

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Creating my own Bridge for my bridgecommander Game.
« on: January 31, 2009, 11:15:56 AM »

hello,

i was wondering, how could i create my own bridge for my bridge commander game? im very fond of the CIC on the battlestar Peagusus, iam willing to learn how to do this. i will appreciate any help anyone could offer int this. iv always wonted to create my own bridge.

Offline MLeo

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #1 on: January 31, 2009, 11:21:40 AM »
I think your best bet is to go through this forum.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline DJ Curtis

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #2 on: January 31, 2009, 11:35:11 AM »
well the first step would be to build and texture the bridge model.  ever made a mesh before?

Offline CAPT joseph white

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #3 on: January 31, 2009, 02:46:23 PM »
no i never made a mesh before, how would i go about doing that? is there some kind of program i use for that?

Offline FarShot

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #4 on: January 31, 2009, 05:47:49 PM »
You are in more need of help than we thought....  :P

A mesh is a computer generated model.  Wiki-wiki-pedia 3ds Max and also look at similar programs further down the page.

Blender is a good free modeling program.  You might want to try that.

Be warned: you must learn a lot to even make a model, let alone texture it.

Offline JimmyB76

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #5 on: January 31, 2009, 06:02:33 PM »
there is an awful lot that goes into making a bridge...  and you must possess the correct programs and skill to do it...  in all of BC's history, only a handful of people have been able to figure it all out from beginning to end, which is why we don't have more bridges than we do...
it takes alot of time, effort, patience, etc etc; be warned about that first...
there is modeling, texturing, lightmapping, animating, scripting, and other things that are involved also, so you must have keen sense and skill about how BC works before even thinking of making a new bridge from scratch...
i dont mean to sound pessimistic, but all too often people think making bridges must be simple and then once they realise just how complex and complicated it really is, they give up...  it is a major task, building a bridge and getting it to work ingame...

Offline Nighthawk

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #6 on: January 31, 2009, 06:50:31 PM »
the big filter for this, is time. if you lack time (not to mention lacking enthusiasm): dont. even. try.

you gonna need time for learning, time for designing it, time for building it and time for texturing it. plus, time to wait while you're making it so the renders finish and see "how it's coming along".

you can start by getting Milkshape, blender, or other free 3D programs, if you can't afford getting Max or other paid software. after that, everything is out there. you just need to find the right website that answers your questions.
www.Scifi-meshes.com and www.max-realms.com have plenty of manuals and models.

Offline DJ Curtis

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #7 on: January 31, 2009, 06:55:04 PM »
no i never made a mesh before, how would i go about doing that? is there some kind of program i use for that?

a couple years of regular practice ought to get you where you need to be then. :)

Offline CAPT joseph white

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #8 on: February 01, 2009, 09:55:40 AM »
on secound thought, i think i will leave this to the professionals LOL, im no computer wiz. so ill leave this in the hands of people who have been doing this professionaly.

Offline Billz

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #9 on: February 01, 2009, 10:04:45 AM »
on secound thought, i think i will leave this to the professionals LOL, im no computer wiz. so ill leave this in the hands of people who have been doing this professionaly.

ROFL. Not even the professionals are doing bridges for Bridge Commander anymore. They've all moved onto building stuff for their fan made game, ST: Excalibur. Not done yet so don't even ask.
http://www.stexcalibur.com/
Can't wait for 2014 to start.

Offline CAPT joseph white

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #10 on: February 01, 2009, 11:35:10 AM »
oh ok, im always checking the ST Excalibur website for updates, i cant wait for that game to come out.

Offline LJ

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #11 on: February 01, 2009, 12:49:20 PM »
Am working on it now as it happens. :-)  Off the record; learn how to map using Q3 radiant and it should be able to load that.

Offline CAPT joseph white

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #12 on: February 01, 2009, 12:58:18 PM »
Q3 radiant? whats that?

Offline limey BSc.

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #13 on: February 01, 2009, 01:16:42 PM »
It's the mapping tool for Quake 3.

I think Radient is a more generic one that companies buy and modify to make their own.
MUSE!!!


Offline LJ

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #14 on: February 01, 2009, 03:01:52 PM »
Yea pretty much. :-)  We wanna be Elite force and Jedi Knight community friendly too lol.

Offline CAPT joseph white

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #15 on: February 01, 2009, 03:08:03 PM »
could i create my own map for elite force?

Offline JimmyB76

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Re: Creating my own Bridge for my bridgecommander Game.
« Reply #16 on: February 01, 2009, 05:08:57 PM »
you could ask the guys at the EF forums...