Author Topic: greenscreen mutator  (Read 1282 times)

Offline ACES_HIGH

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greenscreen mutator
« on: February 01, 2009, 04:49:08 PM »
is there any particular script that controls the texture used by the games "skybox"?  What I would like to do is create a mutator to replace the stars with a greenscreen for photomanipulations "on the fly" as it were, and I was wondering if the Stars.tga was controlled by a script, or if it was hardcoded.

Offline MLeo

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Re: greenscreen mutator
« Reply #1 on: February 01, 2009, 05:56:54 PM »
It's part of the system configuration.

I suppose you could overwrite App.StarSphere.SetTextureFileName with a mutator that replaces the argument with your new texture.
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