Author Topic: Baz1701 JJPrise Mark III  (Read 14625 times)

Offline baz1701

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Baz1701 JJPrise Mark III
« on: February 19, 2009, 08:33:36 AM »
With the recent launch of my first mod the JJPrise I have been inspired to take a 3rd crack at it (1st the still born model that was un-useable, and the 2nd the ship that I just released). I felt my model did not do Dalek's hp's justice so here is the Mark III so far. NOTE, it currently has the mark II's textures these will most likely change.
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Offline KrrKs

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Re: Baz1701 JJPrise Mark III
« Reply #1 on: February 19, 2009, 11:10:18 AM »
Well, kick me, but the only difference i see ATM is the Bridgemodule. What else did you change already?

Offline CptBenSisko

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Re: Baz1701 JJPrise Mark III
« Reply #2 on: February 19, 2009, 11:15:34 AM »
I like your Enterprise so far...any chance you can email me blank textures?? I wanna redo the registries for myself...


edit: now that i look at the model in milkshape you've actually modeled the registry in..are you going to do that with this model as well also?

Offline Shadowknight1

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Re: Baz1701 JJPrise Mark III
« Reply #3 on: February 19, 2009, 01:30:19 PM »
He changed the bridge and sensor dome and most of the saucer, the deflector dish, the aft end of the secondary hull, etc.  Wow baz, massive improvement.  Good job. :D

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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #4 on: February 19, 2009, 01:38:35 PM »
no the reg won't be part of the mesh but texture.

As for the changes the whole ship is new no carry over parts. if you line it up next to the mk2 there are major differneces. the mk has the secondary hull and the dorsal as on piece.

You could open the mk2 ship in nikskope and delete the reg elements then put your own reg on the textures.
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Offline Kevinmajere

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Re: Baz1701 JJPrise Mark III
« Reply #5 on: February 20, 2009, 11:12:23 AM »
He also changed the naccells (sp). Those groves on the side with the blue light. Version 2 didnt have it.

Baz you rock man. keep up the good work.

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Offline Shadowknight1

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Re: Baz1701 JJPrise Mark III
« Reply #6 on: February 21, 2009, 09:23:02 PM »
No, that was there in the previous version, just not as noticable.

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Offline Villain

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Re: Baz1701 JJPrise Mark III
« Reply #7 on: February 21, 2009, 09:31:20 PM »
Damn Baz, you learn fast. I'm jealous! :P She's fantastic!


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #8 on: February 22, 2009, 05:14:34 AM »
just wished I could texture better
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Offline JB_Wonderboy

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Re: Baz1701 JJPrise Mark III
« Reply #9 on: February 22, 2009, 11:22:39 AM »
I think your textures look good. You should study other models for insperation on textures.

Offline baz1701

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Re: Baz1701 JJPrise Mark III - Texture help needed.
« Reply #10 on: March 11, 2009, 10:49:22 AM »
Been a while since I posted an update on this one. I just can not get a handle on the texturing, so I'm looking for some help here to anyone who want to take a crack at it. I can send the UV maps to any soul who wants to take a look at it.
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Offline FarShot

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Re: Baz1701 JJPrise Mark III
« Reply #11 on: March 11, 2009, 04:07:18 PM »
I'll take a crack.  I can't guarantee you that it would be better than it currently is, but no harm trying, eh?

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #12 on: March 13, 2009, 08:03:35 PM »
here is my atempts to aztec
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Offline MarkyD

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Re: Baz1701 JJPrise Mark III
« Reply #13 on: March 14, 2009, 07:16:42 AM »
I think they look preety good mate ;) good job

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #14 on: March 14, 2009, 06:40:24 PM »
The bottom half pretty much done other than the reg and the glow map and spec maps.

Farshot also taking a crack at texturing her as well. May release with a choice of textures.
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Offline FarShot

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Re: Baz1701 JJPrise Mark III
« Reply #15 on: March 14, 2009, 06:59:45 PM »
Yeah, I am, but I can't guarantee it'll look any good. :D

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #16 on: March 16, 2009, 09:45:32 AM »
Here is the saucer texturs so far
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Offline Maxloef

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Re: Baz1701 JJPrise Mark III
« Reply #17 on: March 16, 2009, 12:29:25 PM »
tone the aztec down ALLOT XD  also try to fix the mesh errors on the nacelles

other then that, :D great :D

Offline MarkyD

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Re: Baz1701 JJPrise Mark III
« Reply #18 on: March 16, 2009, 12:31:16 PM »
I agree..

Tone the aztecs down for the diff map, and let the spec map handle most of it  8)

Looking good

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #19 on: March 16, 2009, 02:48:22 PM »
I've backed of the saucer aztec, and enlarged the aft section of the engineering hull. I noticed this was to thin.
Whatever knocks us back, can only make us stronger.