Author Topic: Problem With Shield Generators  (Read 1216 times)

Offline Spanner

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Problem With Shield Generators
« on: April 12, 2009, 10:38:31 AM »
I've got a bit of a weird problem, when the sheild generators on a ship are destroyed the shields of the ship still stay up and are uneffected. There is an error in the console to do with EngineerCharacterHandlers.py any ideas.

console dump attached.


Any help would be appreciated,

Spanner

Offline MLeo

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Re: Problem With Shield Generators
« Reply #1 on: April 12, 2009, 10:54:59 AM »
I have to admit, it's been a while since I had the player ship in such a state that the shields were destroyed.

I'm afraid this is, sort of, a known problem. It's the reason why you don't (anymore0 see ships with shields with a maximum strength of 0.

I'll guard against it in a future DiamondBC release.
But for the moment all I can say is, try not to get your shield generators destoryed. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Defiant

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Re: Problem With Shield Generators
« Reply #2 on: April 12, 2009, 12:29:40 PM »
uhm..never have seen this problem. Probably fixed in KM anyway...

Offline MLeo

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Re: Problem With Shield Generators
« Reply #3 on: April 12, 2009, 12:41:11 PM »
It's easy to reproduce, just create a ship with a shieldgenerator with a maximum charge of 0.
It will produce an error on ship load.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Defiant

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Re: Problem With Shield Generators
« Reply #4 on: April 12, 2009, 12:46:39 PM »
yeah, looks like fixed in KM (got no error)

Offline Spanner

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Re: Problem With Shield Generators
« Reply #5 on: April 12, 2009, 07:51:14 PM »
Copied over a few scripts and all good now. Cheers for the input anyway guys