ok I've manged to swap the nav and helm crew to the right sides. but no matter how extreme I get with the XYZ nothing else moves?# ENAeraction
pENAFelix.AddRandomAnimation("Bridge.Characters.ENALargeAnimations.ENATConsoleInteraction",App.CharacterClass.SITTING_ONLY, -25, 0)
# So the mission builders can force the call
pENAFelix.AddAnimation("PushingButtons", "Bridge.Characters.ENALargeAnimations.ENATConsoleInteraction")
# Hit animations
#pENAFelix.AddAnimation("ENATacticalHit", "Bridge.Characters.ENALargeAnimations.ENATHit")
#pENAFelix.AddAnimation("ENATacticalHitHard", "Bridge.Characters.ENALargeAnimations.ENATHitHard")
pENAFelix.AddAnimation("ENATacticalReactLeft", "Bridge.Characters.CommonAnimations.ReactLeft")
pENAFelix.AddAnimation("ENATacticalReactRight", "Bridge.Characters.CommonAnimations.ReactRight")
# Add common animations.
AddCommonAnimations(pENAFelix)
pENAFelix.SetLocation("Chair nav")
pENAFelix.SetStanding(0)
# pENAFelix.AddPositionZoom("Chair nav", 1.0, "Tactical")
pENAFelix.AddPositionZoom("Chair nav", 1.0)
# pENAFelix.SetLookAtAdj(0, 0, 10)
# kDebugObj.Print("Finished configuring Felix")
The navigators chair in the nif is called chair nav.