Author Topic: Macdill Shipyards - Bridge development section (BSG redress)  (Read 6235 times)

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #40 on: September 16, 2010, 05:14:24 PM »
wooden handbar huh ? consider it done ;)

you can either make ship shape with decks or simply ship shape or even whole msd :) if you do just ship outline shape I could make an msd that would perfectly fit the rest of the LCARS ;)

btw. I've changed model to Enterprise B bridge, do you agree ? (better for MSD, more TNG feel, separate helm/nav console - very TNG ;) )

well see how intricate i go tonight, i already have the renders i need... and i think i already started one...or finished it...?(too much drink lately)
as for the set.... good god yes, i agree :D
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Cy - 1-12-15

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #41 on: September 16, 2010, 05:27:45 PM »
well see how intricate i go tonight, i already have the renders i need... and i think i already started one...or finished it...?(too much drink lately)
as for the set.... good god yes, i agree :D
oh ... if you put it this way ... :funny yeah boose and weed tends to kick the crap out of my brain as well   :smoke

this reminds me, weren't you working on part of baz's TMP bridge?

yup, tho I dunno exactly what happened to this one... I'm a bit behind with news :P

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #42 on: September 16, 2010, 05:40:58 PM »
oh ... if you put it this way ... :funny yeah boose and weed tends to kick the crap out of my brain as well   :smoke

i plead the fifth
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Cy - 1-12-15

Offline baz1701

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #43 on: September 17, 2010, 08:22:22 AM »
yup, tho I dunno exactly what happened to this one... I'm a bit behind with news :P

Lurock has it mostly working in game. I rebuilt the floor so needed a new texture (check your PM's about that). But he has had to drop out of sight for a while so project on hold for now, but not dead.
Whatever knocks us back, can only make us stronger.

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #44 on: September 17, 2010, 09:15:58 AM »
I didn't send you new floor texture, did I ? :facepalm:

I'm glad it's not dead yet :)

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #45 on: September 17, 2010, 02:50:44 PM »
hows THIS for an overnight miracle?  :angel

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Cy - 1-12-15

Offline tiqhud

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #46 on: September 17, 2010, 03:39:28 PM »
not bad at all
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #47 on: September 17, 2010, 03:43:07 PM »
good god man ! when did you put it together  :eek COOKIE !!!

Here's what I drew for my beloved Sobieski class, it's just an hour work and it's faaaar from finished, it will fit foxhound bridge style LCARS

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #48 on: September 17, 2010, 04:04:03 PM »
ok thats awsome bones,once youve done the krakow one, and i change the colours of the sovereigns nacell, and patch em all together ill have mad the solaris's......
though my poll is telling me to go one way on its bridge, i can help feeling a remodel of the prometheus suits the solaris....

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #49 on: September 17, 2010, 04:25:33 PM »
Yeah I found both Ent-B and Prometheus bridges very versatile, they have universal shape, lot's of space, great mapping allowing to virtually change every bit of the bridge and there is space for MSD :)

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #50 on: September 17, 2010, 04:35:01 PM »
problem is i cant choose.....

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #51 on: September 17, 2010, 04:38:32 PM »
good god man ! when did you put it together  :eek COOKIE !!!

lets see here.... it took me about 3(?) hours to make.... dont really remember how long... all i know is i started season 12 of South Park when i started it, and was basically finished before the last episode  :angel
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Cy - 1-12-15

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #52 on: September 17, 2010, 04:44:38 PM »
problem is i cant choose.....

personally I choose Ent-B, it's even more universal design for ships with observation lounge behind bridge or very large deck 1, Solaris has Krakows saucer which is basically refitted Excelsior saucer so Ent-B bridge would be the best choice ;)

lets see here.... it took me about 3(?) hours to make.... dont really remember how long... all i know is i started season 12 of South Park when i started it, and was basically finished before the last episode  :angel

same here tho I started with first episode of 3rd season of Seaquest (lol I didn't even know there was something after season two finale)

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #53 on: September 17, 2010, 04:57:29 PM »
personally I choose Ent-B, it's even more universal design for ships with observation lounge behind bridge or very large deck 1, Solaris has Krakows saucer which is basically refitted Excelsior saucer so Ent-B bridge would be the best choice ;)

i second that
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #54 on: September 17, 2010, 05:20:31 PM »
yeah, i may do some tweaks to the model, i dunno, as long as i leave the animations the same im fine right?

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #55 on: September 17, 2010, 05:27:16 PM »
yeah, i may do some tweaks to the model, i dunno, as long as i leave the animations the same im fine right?

i really wouldnt touch the model, as i THINK it can cause conflictions with some animations. most i mess with is textures and lights
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #56 on: September 17, 2010, 05:36:09 PM »
it wasnt a major change, only a slight change to a wall...... and a non used peice of the floor.....

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #57 on: September 17, 2010, 05:43:34 PM »
i dont think that would be an issue then :idk:
id get ahold of an "elder" to find out for sure
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Cy - 1-12-15

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #58 on: September 17, 2010, 05:45:39 PM »
it shouldnt be, i was gonna take the excelsior bridge, and add some indents in certain walls to look like access ports, or texture em on XD......

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #59 on: September 17, 2010, 05:51:29 PM »
Ask Sean, he's the only Bridge Elder available, Viper showed up once in a while also but dunno if you can cach up with him, tho those model changes arte rather minor so they shouldn't alter anything in any way (animations wise)