Author Topic: Baz1701 WIP's - Semi retired.  (Read 450146 times)

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2740 on: February 22, 2011, 02:57:43 PM »
I've transfered the enterprise textures over. Note the name and reg are a request by Jimmy.
Whatever knocks us back, can only make us stronger.

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: Baz1701 WIP's
« Reply #2741 on: February 22, 2011, 03:49:06 PM »
Gorgeous!

I really can't tell you what it is, I can't nail it down, but something feels... a little off... in the second shot. Could just be the lack of textures. Maybe the saucer is thinner on the miranda class, or the nacelles? Not sure, as I say, what's causing the feeling.

Keep up the great work!
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Baz1701 WIP's
« Reply #2742 on: February 22, 2011, 07:11:51 PM »
I thought the torp ports were thinner, less square.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2743 on: February 23, 2011, 04:29:24 AM »
The ship is in scale to my reference, perhaps it is the lack of textures this far.
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2744 on: February 23, 2011, 08:19:30 AM »
aft mapped and texture started.
Whatever knocks us back, can only make us stronger.

Offline Vortex

  • Modder in Learning
  • Posts: 1266
  • Cookies: 28
Re: Baz1701 WIP's
« Reply #2745 on: February 23, 2011, 08:27:24 AM »
Looks incredible.

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: Baz1701 WIP's
« Reply #2746 on: February 23, 2011, 01:44:22 PM »
Looks incredible.

that i must second!

"And this... is... to go... even further beyond!"

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2747 on: February 25, 2011, 08:32:52 AM »
Started bottom.
Whatever knocks us back, can only make us stronger.

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: Baz1701 WIP's
« Reply #2748 on: February 25, 2011, 09:02:54 AM »
Looks great Baz.  :dance
But i dont remember that the miranda had that  dark hull plating between the impulse cristal and the sensor dome.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2749 on: February 25, 2011, 11:07:25 AM »
For Ben Sisko
Whatever knocks us back, can only make us stronger.

Offline Villain

  • Posts: 1480
  • Cookies: 71
  • The artist formerly known as Prime
Re: Baz1701 WIP's
« Reply #2750 on: February 25, 2011, 11:26:33 AM »
Sorry about the delay mate, but here's an example of using procedurals as damage.

Excuse the shoddy model/texture, threw it together to show what I meant!

So the first one is rather basic, but I think is the sort of effect you'd be after for the sort of damage. Using FBM Noise set to perlin and four different layers you can get that effect. Each one is about 15% more transparent than the last. Granted, if you don't rush it like I did you'd get a much nicer effect. The second is just a rust-like effect using turbulence and 6 layers.

Now, DJ put up that Max-texturing tutorial a little while ago, you can use that exact same method to accomplish the damage, and a lot more controlled. It's also a great way to simulate weathering.  :thumbsup:

Alternatively, if you want, I can give it a whirl.


Love the work you've done on the Miranda, Baz! She's a beaut!


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: Baz1701 WIP's
« Reply #2751 on: February 25, 2011, 11:29:30 AM »
that reminds my alot of the damage the kelvin had...

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2752 on: February 26, 2011, 07:51:31 AM »
Decided to finish this one myself
Whatever knocks us back, can only make us stronger.

Offline Phoenix Bondi

  • REMEMBER YOUR ORIGIN
  • Posts: 1294
  • Cookies: 575
  • Never Forget Your Origins
    • CHRIS JONES GAMING
Re: Baz1701 WIP's
« Reply #2753 on: February 26, 2011, 09:27:52 AM »
part of the argus array??

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Baz1701 WIP's
« Reply #2754 on: February 26, 2011, 09:37:52 AM »
part of the argus array??
NOPE, looks very much like Epislone9
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Darkthunder

  • Vice Administrator
  • Posts: 2323
  • Cookies: 1527
Re: Baz1701 WIP's
« Reply #2755 on: February 26, 2011, 09:44:06 AM »
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline Phoenix Bondi

  • REMEMBER YOUR ORIGIN
  • Posts: 1294
  • Cookies: 575
  • Never Forget Your Origins
    • CHRIS JONES GAMING
Re: Baz1701 WIP's
« Reply #2756 on: February 26, 2011, 10:50:24 AM »
oh yer! u know what i dont recognise that at all though lol - need to rewatch tng lolz

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Baz1701 WIP's
« Reply #2757 on: February 26, 2011, 02:37:31 PM »
oh yer! u know what i dont recognise that at all though lol - need to rewatch tng lolz

More like rewatch TMP. lol

Something seems off about the torpedo pod and the impulse deck of the Miranda, but the rest of it looks great!

To Boldly Go...Again.

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: Baz1701 WIP's
« Reply #2758 on: February 27, 2011, 03:21:12 AM »
Baz, you did send the fixed NIF of the Stargazer to the rest of the team, did you not..? Since others who have downloaded it have reported those missing pieces on stargazer.. :P
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Baz1701 WIP's
« Reply #2759 on: February 27, 2011, 06:04:58 AM »
yes I sent it with the 1024 textures.
Whatever knocks us back, can only make us stronger.