Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 61965 times)

Offline Nebula

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #20 on: June 02, 2009, 05:44:18 PM »
I'd make the Bussards more red to match the CGI scenes in the game.
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Offline JimmyB76

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #21 on: June 02, 2009, 06:04:52 PM »
thats a good point...

Offline Billz

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #22 on: June 02, 2009, 06:36:22 PM »
Keep them as they are in those pictures.

Red bussards and blue nacelle grilles are canon to Federation ships. If the Kessok were meant to have red bussards and blue nacelle grilles, they would've been shipped with such textures when the game was first released.
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Offline Nebula

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #23 on: June 02, 2009, 06:45:58 PM »
you haven't seen the CGI movies in a while have ya?

The bussards are the only thing that needs to be changed
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Offline JimmyB76

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #24 on: June 02, 2009, 07:07:09 PM »
you haven't seen the CGI movies in a while have ya?
indeed - nothing in any of BC's CGI movies look like anything in the stock game (ships, backgrounds, sets, graphics, etc)...

Offline Billz

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #25 on: June 02, 2009, 07:37:52 PM »
you haven't seen the CGI movies in a while have ya?

The bussards are the only thing that needs to be changed

I have a very good memory. The first time I saw a kessok ship in the cutscenes with red bussards, I died a little.

Keep the bussards the way you have them. I am begging you.
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Offline limey BSc.

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #26 on: June 02, 2009, 07:49:35 PM »
I have a very good memory. The first time I saw a kessok ship in the cutscenes with red bussards, I died a little.

Keep the bussards the way you have them. I am begging you.

I agree with Billz here. It makes far more sense to me that the bussards would be a different colour.
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Offline majormagna

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #27 on: June 03, 2009, 10:30:44 AM »
Yes, keep them as they are! The first time I saw the end cinematics all I could think of was that the people doing them, and designing the game, sent each other black and white pictures...

 Although I suppose it does tie in with Star Trek on a whole doesn't it? Continuity errors were everywhere right?
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Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #28 on: June 03, 2009, 01:00:24 PM »
Although I suppose it does tie in with Star Trek on a whole doesn't it? Continuity errors were everywhere right?
Too true...

Anyway, I've decided it'd be better just to keep the warp engine colours the same for now. If some people really want the BC CGI colours then I guess it shouldn't be too difficult to re-colour and release variant textures.
Also, I've begun work on the Kessok Heavy. I don't paticularly like the pattern on the nacelles, but it seems to work OK:

Images Removed - See page 3

Offline Vanguard

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #29 on: June 03, 2009, 03:25:53 PM »
oooo Swirly

*gets lost in the swirls*

Awesome.

Offline JimmyB76

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #30 on: June 03, 2009, 06:49:51 PM »
very nice! :D
i must point out tho, you can see the texture line in the nacelles...

Offline Nebula

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #31 on: June 03, 2009, 06:51:14 PM »
very nice! :D
i must point out tho, you can see the texture line in the nacelles...

Yeah the Kessok heavy wasn't built very well... I think it has lots of un-welded verts.
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Offline JimmyB76

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #32 on: June 03, 2009, 06:52:28 PM »
aaah  
(goes to show ya how little of modeling skills i have lol :P)

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #33 on: June 06, 2009, 02:28:44 PM »
Well, It's been a few days since the last update, so here's the Kessok Heavy Battlecruiser complete. Again, if there's any ideas you want to put forward about it, then please don't hesitate to say.

Also, I'm completing the Specular maps for the Kessok Light Cruiser now, so it'll be in game soon.

On yet another note, I've been thinking about creating another Kessok vessel. I knew I'd need some 3D software, and Milkshape seem a little... basic (not to mention you still have to buy it!), so I had a look about for other 3D programs. Then I came across Blender, a free 3D program that seemed to look quite good. I'll be having a go with it soon. (PS: 3DS Max looked good until I saw a price tag of over $3,000!  :shock: )

Finally, I'm adding textures to Rob Archer's Kessok Freighter. Pictures will be coming later...

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Offline JimmyB76

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #34 on: June 06, 2009, 02:33:01 PM »
very nice! :D

Offline Nebula

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #35 on: June 06, 2009, 02:41:22 PM »
looks great!

but IMO it seems to be missing its windows....
Canon is what people argue exists on ships that don't exist.

Offline Bones

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #36 on: June 06, 2009, 03:52:28 PM »
Now that heavy looks great ;) tho I'm not sure about green vents on the aft section but that's just my opinion ;)

Offline Billz

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #37 on: June 06, 2009, 04:48:43 PM »
...


I love you.  :shock:

Kessok!  :dance :dance :dance
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Offline mckinneyc

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #38 on: June 07, 2009, 07:27:27 AM »
Has a very organic feel to it. Good work.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Retexturing the Kessok
« Reply #39 on: June 09, 2009, 04:56:11 PM »
After days unwrapping, configuring textures and trying to find the right combinations; I'm happy to present my initial attempt at texturing Rob Archer's Kessok Freighter.
I'm aware of the various texture lines and irregular textures at this stage, and I'll find a way of sorting them out later. But for now, here's the first stage: