Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 116862 times)

Offline King Class Scout

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #420 on: June 25, 2010, 06:44:25 PM »
oy, don't get to technical on me, i been outa school 'bout 20 years.
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
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Offline Captain_Licard

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #421 on: June 25, 2010, 10:02:41 PM »
Made this in Audacity, not sure if it will help or not
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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #422 on: June 26, 2010, 12:33:04 AM »
Great phaser sound there Captain_Licard,
 
Perhaps try keeping the hexagonal plating within the lines of those curves, and increase the visibility of the curves.  Perhaps that gray color for the curves?

 I would agree with Locke. Besides that, looks great to me.

Could do variations of size and color around the ship, so it wouldn't have a even look all over the ship.  If it has lifeboats, they would be a different size than the plating around the ship. Windows, warp grilles, bussards, all have different levels of hexagonal design as a theme throughout the textures. Would give it a very cool and unique look. Just a suggestion.  :)

Can't wait to see what you come up with.

Good Job :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #423 on: June 28, 2010, 01:24:02 PM »
@ Captain_Licard; nice phaser sound, would you mind me mixing it with the current Kessok beam sound, to hear what it might sound like?

Anyways, I've been (slowly) continuing with the textures on the upper hull and wings. The rest of the windows will eventually match the randomness of the windows on the starboard-aft section. Also, I've put a few sample markings on the front section - they are similar to the ones I used on the Kessok Destroyer.

Offline Captain_Licard

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #424 on: June 28, 2010, 06:03:39 PM »
sure go ahead, i figured the current kessok sound is pretty much still as it was in stock bc, time for an update lol :D
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Offline MarkyD

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #425 on: June 30, 2010, 02:49:29 PM »
Nice progress "X"

If those are windows (the scattered dots)

they look too uniform and need breaking up    :thumbsup:

Nice work mate

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #426 on: July 01, 2010, 02:27:40 AM »
Nice progress "X"

If those are windows (the scattered dots)

they look too uniform and need breaking up    :thumbsup:

Nice work mate

I agree with markyd. Also looks to me that maybe you have too many of the round windows on the darker sections, comparing the rectangular ones on the lighter part of the hull. Also the rounder ones may need to be a little larger as well.  At least that is where my eyes are going on it, If you can see what I mean.

Man besides that, the hexagons on the hull set it off, looking great. :thumbsup:

Offline DJ Curtis

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #427 on: July 01, 2010, 02:29:33 AM »
Agreed. The windows need to be more consistent.  Other than that, this is a nice refresh.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #428 on: July 01, 2010, 01:43:49 PM »
Nice progress "X"
If those are windows (the scattered dots) they look too uniform and need breaking up

Ooo, a nick-(user)name :funny !

Anyway, I think I said in my post that the windows will be arranged the same way they are on the lower section? My bad. Doesn't really matter, the windows are now redone and I've added textures to the warp and impulse engines (There's still more detail to be done there). After I've done putting the base textures everywhere, I'll move on to the finer details.

Offline Matt Williams

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #429 on: July 01, 2010, 02:37:00 PM »
Diggin' It!

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #430 on: July 03, 2010, 04:39:56 AM »
Diggin' It!

So am I, With my shovel too.  :D

(Bottle whizzes by head for bad joke)

Offline Billz

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #431 on: July 03, 2010, 04:57:40 AM »
So am I, With my shovel too.  :D

(Bottle whizzes by head for bad joke)

 :hithead:  :idk:

On the ship, very nice work.
Can't wait for 2014 to start.

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #432 on: July 04, 2010, 08:15:27 AM »
At last, I've applied the base textures to the whole ship  :dance ! Now it's time to add details such as sensor grids, thrusters and escape pods (probably triangular in shape). With any luck, the ship will be ingame and ready to hardpoint by the and of next week.
On the subject to hardpointing; are there any issues people have with the stock Kessok ships' hardpoints? (Overpower/Underpower systems, speed, hull strength etc.)

Offline King Class Scout

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #433 on: July 04, 2010, 10:03:25 AM »
other than the rather slow torp launchers on the KL and KH.  personally, i think you should use your version of the Positron torps.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #434 on: July 05, 2010, 01:06:18 PM »
I would agree with that as well, quicker reload times for sure. Ship looks great. :thumbsup:

Offline X_TheUnknown_X

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #435 on: July 06, 2010, 12:30:51 PM »
I'm just about done with the textures now, just a few minor details left to add  :yay: . All I need to do now I create the specular maps and then the Kessok Light will be ready to go ingame. I'm already considering how to approach the Kessok Heavy now, so many ideas...

Anyway, here's a few pics of how she looks now. When the specs are done I'll go about posting some more.

Offline JamesTiberiusKirk

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #436 on: July 07, 2010, 06:45:02 AM »
Now thats really good. I love that plating. Looks like a little insect-like

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Offline Captain_D

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #437 on: July 07, 2010, 08:15:33 PM »
Looks Awesome. A welcomed refit for the game. :thumbsup:

Can't wait to see some in-game shots.

Offline TheConstable6

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #438 on: July 08, 2010, 08:17:28 PM »
If I could make some HP suggestions, I'd advise speeding up torp launch, but decreasing: A: their ability to impact hull directly on an undamaged shield grid, and B: their tracking. Just now I was facing 2 (KM) Kessok Lights with first Locke's Sentinel then DJ's Valiant. I had full thrusters, engines at 125%, was traveling at preposterous speeds (above 9000 kph), maneuvering every which way  and couldn't shake the slow-moving but perfect-tracking purple balls. With both ships the DS9FX Life support took over after my shields were breached with ease.
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Offline Psyco Diver

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Re: WIP of TheUnknown - Reimagined Kessok Light
« Reply #439 on: July 08, 2010, 10:25:06 PM »
I think they should be HPed to how they fought in the stock BC. They should be as powerful as the common quantum torpedo and track and move like they do cause thats how they move in the stock game