Author Topic: New BC mod and mod team: Aftermath  (Read 84411 times)

Offline JamesTiberiusKirk

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Re: New BC mod and mod team: Aftermath
« Reply #100 on: July 13, 2009, 04:35:58 AM »
If you are using some of the original, credit goes to rick knox. for all I know he was one of the modelers and texturers. Of course we can see this on the legacy akira class. its almost identical to the p81 akira here for bc. ever noticed how familar those textures look? :)

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Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #101 on: July 13, 2009, 10:09:44 AM »
If you are using some of the original, credit goes to rick knox. for all I know he was one of the modelers and texturers. Of course we can see this on the legacy akira class. its almost identical to the p81 akira here for bc. ever noticed how familar those textures look? :)

Some of them are identical. The Ambassador for example.

Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #102 on: July 13, 2009, 07:01:11 PM »
He also did the A2 agean and repair ship which is why those 2 were so much better looking than the rest of the crap
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline Phoenix Bondi

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Re: New BC mod and mod team: Aftermath
« Reply #103 on: July 14, 2009, 02:19:40 PM »
Max u going to share ur importer since your not the ONLY one who knows how lol, nice job guys!

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #104 on: July 14, 2009, 03:28:51 PM »
Max u going to share ur importer since your not the ONLY one who knows how lol, nice job guys!

read back in the topic...i hinted gdata on what it was ;)...i had to find it myself so :P

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #105 on: July 15, 2009, 06:02:06 AM »
The Aftermath home site is now ready for forum use. Its still empty as its only just been set up. We still be posting here though so we not up and leaving.

Now the site is still undergoing major changes but its usable. The site is still Legacy dominant (as that has been around longer than the BC version), the BC version has its own gallery. The galleries once things settle down they will be updated roughly few times a week. Forums will soon be split into BC and Legacy categories.

Below is the link to the Aftermath site

Aftermath Main Site (for BC and Legacy)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #106 on: July 16, 2009, 02:37:14 AM »
Small update, no screenshots sorry.

Here is a small list of ships currently ingame! EDIT: list updated

Federation
- Akira "cruiser"
- Ambassador "battleship"
- Galaxy "battleship"
- Nebula "cruiser"
- Sovereign "battleship"
- Defiant "frigate (special)"
- Excelsior - War Refit "cruiser"
- Norway "destroyer
- Miranda - War Refit "frigate"
- Steamrunner "Cruiser"


Klingon
- B'rel "frigate"
- K't'inga "destroyer"
- K'vort "cruiser"
- Vor'cha "cruiser"
- Negh'var "Battleship"

Romulan
- Talon "scout"
- Harpy "frigate"
- Falcon "destroyer"
- Raptor "cruiser"
- Warbird "battleship"

Cardassian
- Galor "cruiser"
- Keldon "battleship"

Ships currently planned:

Federation
- Intrepid "cruiser"
- Oberth "scout (special)"
- Nova "scout"
- Curry "cruiser (special)"

Klingon
- Death Rite Refit "cruiser (special)"
- Raptor Refit "scout"

Romulan
- Science Vessel "scout (special)"
- Heavy Defender refit "battleship"
- Winged Defender refit "cruiser"

Cardassian
- Hideki "scout"

Misc
- Vulcan Surak "cruiser"
- Vulcan Timur "destroyer"

Stations
- Federation Regular Type "outpost"
- Federation Starbase "Base station"
- Federation Drydock Type 1 "Repair facility"
- Federation Drydock Type 2 "Repair facility"
- Federation Defense Turret "weapon platform"
- Klingon "Ty-Go-Kor" Type "Base station"
- Klingon Drydock "Repair facility"
- Klingon Defense Turret "weapon platform"
- Romulan Starbase "Base station"
- Romulan Drydock "Repair facility"
- Romulan Defense Turret "weapon platform"
- Cardassian Nor type station "Base station"


Comments?



Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #107 on: July 17, 2009, 01:25:06 PM »
Awesome! Good mixture of canon/non-canon ships. Has a nice pre-Dominion War feel to it.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #108 on: July 20, 2009, 06:16:16 AM »
Something for you all :)


Offline X_TheUnknown_X

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Re: New BC mod and mod team: Aftermath
« Reply #109 on: July 20, 2009, 06:20:34 AM »
 :shock: :o
Whoa! ... Just looks excellent! But please tell me those torpedoes aren't photoshopped in.
This looks like it's going to be an amazing addition to ol' Bridge Commander.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #110 on: July 20, 2009, 06:23:46 AM »
:shock: :o
Whoa! ... Just looks excellent! But please tell me those torpedoes aren't photoshopped in.
This looks like it's going to be an amazing addition to ol' Bridge Commander.

its a render, but ive managed to make the bc torps look somewhat like that :P

Offline Barihawk

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Re: New BC mod and mod team: Aftermath
« Reply #111 on: July 20, 2009, 07:10:44 AM »
If I am not mistaken, all the VFX are from Legacy :P.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #112 on: July 24, 2009, 07:09:28 AM »
Intrepid Class


Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #113 on: July 24, 2009, 08:07:11 AM »
That's great! Very nice.

Offline Billz

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Re: New BC mod and mod team: Aftermath
« Reply #114 on: July 24, 2009, 09:23:37 AM »
That Intrepid could do with the texture resolution being a lot higher.
Can't wait for 2014 to start.

Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #115 on: July 24, 2009, 09:37:29 AM »
You do realize that they have stated time and time again that they will not be making higher resolution textures. They are low res. so everyone can have good quality and good frame rates. Of which, I will take the later over the former any day.

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #116 on: July 24, 2009, 10:10:18 AM »
You'll see that she can look good.
Just wait for the AM version of those textures. ;)

Offline Barihawk

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Re: New BC mod and mod team: Aftermath
« Reply #117 on: July 24, 2009, 12:24:57 PM »
That Intrepid could do with the texture resolution being a lot higher.

Not to be outdoing Kirk, but we have stated time and time again that we will be REDOING the textures of every ship after we have them ingame and hardpointed. It's easy to pick out flaws in a render, but if you take a look at the ingame shot a few posts above the render, you will notice that when there is a lot of action onscreen, you tend not to notice the gritty details.

We will be redoing the textures. We have not decided if they will be 512 maps or 1024, although I'd prefer to keep them at the lower end to save precious VRAM.

Keep in mind that BC ships texture's look exactly as messy as these when they are ported into Legacy. The model has been ported and we are simply showing what it looks like with placeholder textures until we redo them (they will be the exact same standard of textures as are in our Legacy mod, which are considered some of the finest available.)

So for the last time, please do not make posts simply chastising a model for having a low resolution texture. It sounds like a broken record, and is unnecessary.

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #118 on: July 24, 2009, 06:37:05 PM »
The AM Legacy textures will not be applied to our ships until much later in development. That is a cosmetic feature which at this point in time is not very high on our to-do list. With the textures themselves, I starting my little projects in that area that hopefully can improve system performance. For the Intrepid, here is a look at the AM Legacy version of the ship:



I also starting to work with AI too. I might give BC a different AI signature that is different to the Legacy version. Now interface, I do want to change it badly but not sure if BC people want an AM type interface. Below are a couple shots of the interface from various versions of the Legacy version.

Aftermath Cycle 3 interface (Aftermath 3.0)



Aftermath Cycle 2 interface (Aftermath 2.0 and all add-ons)



Aftermath Cycle 1 interface (Stage 1, Public Beta, 1.7)



Or would BC people like an interface made specifically for the BC version?

------------

Also another area that has raised concern is the whole ship nonsense that happened a long time ago... I will just clear up any confusion BC modders have with regards to Aftermath.

Everyone knows the issues that exist between BC and Legacy. We do not need to go into that... One thing though that does piss me off is when people start making assumptions that are not true and posting them in public. It comes with the territory but once you have a few years of modding under your belt it becomes monotonous to deal with. Issue today being the whole porting issue...

Aftermath (Legacy) contains no ports. Ask any Legacy modder. The Legacy version of Aftermath is the only TC mod in Legacy that does not port ships. That means no BC ships exist in the Legacy version of Aftermath. So comments like we are wasting our time porting back BC ships from Legacy are complete bull****. The ships contained in the Legacy version are stock Legacy ships except for the new ones that were made. Not one port from any game exists in the Legacy version. We have permissions for alot of BC ships yes but we never used them. So the comments like Legacy is 98% BC ships does not apply to Aftermath. It had no ports to begin with...

I want this to be the last time this issue gets brought up.

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Offline DJ Curtis

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Re: New BC mod and mod team: Aftermath
« Reply #119 on: July 24, 2009, 07:33:15 PM »
um... i don't believe anyone made a comment about ports man.