Author Topic: New BC mod and mod team: Aftermath  (Read 84405 times)

Offline Ryles

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Re: New BC mod and mod team: Aftermath
« Reply #120 on: July 24, 2009, 07:51:13 PM »
However, I do believe some of the stock ships in Legacy were made by Rick Knox and are virtually identical to the ships he made for BC. :)

I'm loving the work so far, though.  8)

Offline DJ Curtis

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Re: New BC mod and mod team: Aftermath
« Reply #121 on: July 24, 2009, 08:02:35 PM »
agreed.  i like the idea of having a big battle lower end mod on a separate install.

Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #122 on: July 25, 2009, 01:47:48 AM »
um... i don't believe anyone made a comment about ports man.

ehm, yea, I couldn't find any port related comment, as well?

Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #123 on: July 25, 2009, 02:16:00 AM »
um... i don't believe anyone made a comment about ports man.

ehm, yea, I couldn't find any port related comment, as well?

Lets stop this arguement regardless. Arguing over ports is silly. There's nothing bad about using them, or not using them. Hell, BC was built on them, so whatever issues are happening in this thread concerning ports...get over it...or I'll be deleting posts.

Edit: Since it has come to my attention that this whole issue of porting is comming from some youtube aftermath slam video, I'd also like to remind you that disputes off forum disputes are to stay "off forum".
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #124 on: July 26, 2009, 06:39:10 AM »
The Sisters Nova


Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #125 on: July 26, 2009, 02:34:30 PM »
make the aft phaserbanks show up a little better...otherwise great job.
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Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #126 on: July 26, 2009, 07:55:19 PM »
Finally a decent looking Rhode Island.

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #127 on: July 27, 2009, 11:13:50 AM »
Finally a decent looking Rhode Island.
I would argue here... textures look too wheathered and I can clearly see they were sized up and down (blurred not pixelated lines) which means even with 512x512 maps you could achieve better, model is indeed better than the only Rhodie available on BCF
JLS Nova and Rhode Island are the best so far
yet these could look way better with new textures

Offline Shadowknight1

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Re: New BC mod and mod team: Aftermath
« Reply #128 on: July 27, 2009, 11:19:46 AM »
Finally a decent looking Rhode Island.
I would argue here... textures look too wheathered also the model is outdated... JLS Nova and Rhode Island are the best so far
yet these could look way better with new textures

Yeah, agreed.

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Re: New BC mod and mod team: Aftermath
« Reply #129 on: July 27, 2009, 11:48:08 AM »
Hey to the new team,

Been reading the thread and it seems like a really great idea what you are doing. I am very grateful !

I think the new models look fantastic and once the textures are sorted out they will look even better. I think a lot of people would be happy if you decided to definately go with the low / med options for resolutions, myself included. However I do appreciate what you are doing and will definately be using this mod whatever the outcome ;)

There is no masive need to have "high" texture resolution because as you say BC is limited as a program, however to at least have the option of at least medium resolutions then you are catering for a lot more of the "market" for this mod, which is something that you are doing for the ppl with weak machines so why not include the people who paid for their eye candy when they got their rigs?

I like the way this is being approached concerning the project implementation - very professional so far! I am sure we can all stay constructive and encouraging for our new guests, after all they are doing something nice for us here...

Keep up the great work guys :)

Offline Dalek

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Re: New BC mod and mod team: Aftermath
« Reply #130 on: July 27, 2009, 11:54:54 AM »
I do have one question which I'm not sure has been answered yet (but probably has been and I missed it):

Will this work like KM 1.0 or like BC Supermod? Not in the way that they're QB - MP/SP based but how moddable they are. Will it be compatible with other mods like KM is or is strictly a standalone thing like BC Supermod?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #131 on: July 27, 2009, 03:57:46 PM »
its gonna be...a piece of its own, probably compatible with SOME other mods but were not gonna build it to be modable, its going to be kindoff like KM 1.0 where its allot already on its own.

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #132 on: July 28, 2009, 06:04:11 AM »
No. Aftermath will not be compatible with Kobyashi Maru. Aftermath will be packaged in a way where only ships/maps will be compatible with the mod. Similar fashion to the Legacy version. There are area's where we dont need to spend too much time in as we can leave some things up to the end user. I dont particularly like mods (especially large ones) being compatible with each other, it dampens a mods identity and brings down consistency in the product. Not to mention the amount of errors that can result in it. I also dont like the idea of riding someone elses coat-tails which is abit hypocritical as the BC version of Aftermath is riding on the Legacy versions coat-tails.

I prefer to make identity based mods as opposed to mods that have everything including the kitchen sink. Having an identity with the product sets itself apart from other mods. It gives one a unique opportunity.

As for textures. This is an area where we are going to need some beta testers on. I need to set a benchmark for each setting and within reason too. None of this insane resolution textures where only a select few can utilize it. From having a look around these forums and over on BC Files I have made the following idea on resolutions:

256x256 for Low
512x512 for Medium
1024x1024 for High

Now if we can add an extra two settings (havent had a chance to see what I am working with yet...), we will add in the following:

128x128 for Entry Level
2048x2048 for Maximum

Those last two are a very big if... We will work with what we got so far before I start ripping apart BC. Im still learning how BC file structure works and I having difficulties... Everything is a learning curve.


Offline gdata

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Re: New BC mod and mod team: Aftermath
« Reply #133 on: July 28, 2009, 06:47:12 AM »
I don't think you need 256px textures. Especially since most of the BC stock ships have that resolution and if you think of the polycount of the Legacy ships, you can keep medium sized textures (512-1024) for BC, as that won't make a lot of difference.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #134 on: July 29, 2009, 11:07:21 AM »
Can Anyone guess what this is becoming? ;)


Offline Dalek

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Re: New BC mod and mod team: Aftermath
« Reply #135 on: July 29, 2009, 11:08:37 AM »
Um...nope.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #136 on: July 29, 2009, 11:10:21 AM »
uuuh Norway?
Canon is what people argue exists on ships that don't exist.

Offline WileyCoyote

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Re: New BC mod and mod team: Aftermath
« Reply #137 on: July 29, 2009, 11:17:07 AM »
An early John Eaves concept ship for the opening of ST:Enterprise?
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #138 on: July 29, 2009, 11:34:11 AM »
An early John Eaves concept ship for the opening of ST:Enterprise?

Close...1 cookie...new image...might show it a bit more ;)


Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #139 on: July 29, 2009, 11:34:54 AM »
OOOOH that ship!!! COOL
Canon is what people argue exists on ships that don't exist.