Author Topic: New BC mod and mod team: Aftermath  (Read 84503 times)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #300 on: December 04, 2009, 06:40:23 PM »
Little something i doodled up

Offline CptBenSisko

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Re: New BC mod and mod team: Aftermath
« Reply #301 on: December 04, 2009, 07:19:04 PM »
Saber??? LOLOL Im gonna keep sayin it til you answer me lol

Offline Bren

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Re: New BC mod and mod team: Aftermath
« Reply #302 on: December 04, 2009, 10:34:30 PM »
He's got a point! That does look a little like a pre-TOS Sabre.
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Offline Kirk

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Re: New BC mod and mod team: Aftermath
« Reply #303 on: December 04, 2009, 11:03:30 PM »
Hmm, looks a lot like the old Kestrel.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #304 on: December 05, 2009, 01:54:48 AM »
We have a winner, it is indeed the kestral. And the paris

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #305 on: December 06, 2009, 07:08:43 AM »
Paris looks like a deformed archer class scout =D

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #306 on: December 06, 2009, 08:53:15 AM »
on popular request.


Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #307 on: December 06, 2009, 09:58:12 AM »
The okinowa engines look wrong, they should be like this
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #308 on: December 06, 2009, 12:28:46 PM »
yh since the okinawa s not canon i dont really care xD

Offline Dalek

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Re: New BC mod and mod team: Aftermath
« Reply #309 on: December 06, 2009, 12:42:43 PM »
It might just be me but those pylons look a little spindly. Perhaps widen them a bit?
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Offline CptBenSisko

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Re: New BC mod and mod team: Aftermath
« Reply #310 on: December 06, 2009, 02:30:13 PM »
we can always modify it to use the correct nacelles later...

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #311 on: December 06, 2009, 02:51:51 PM »
on popular request.



Yay :D finally some SFC stuff :D

Offline jonathansparta

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Re: New BC mod and mod team: Aftermath
« Reply #312 on: December 06, 2009, 04:31:34 PM »
with the new engines it looks like a refit

Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #313 on: December 06, 2009, 05:06:57 PM »
I'm fine with the Connie nacelles on Okinawa, like Maxloef said its non-canon. Almost any custom Okinawa model is better than the POS low poly model from the Starfleet Command games. Also Maxloef, nice work on the Starfleet Museum ships.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #314 on: December 06, 2009, 06:14:09 PM »
from starfleet museum to Enterprise....i re-introduce you to the NCC-05 USS Atlantis, NX Atlantis Class - Final NX Design. this design became the future for all federation vessels with it being the first ship with a secondary engineering hull storing the warp core and shuttlebay.

the original engineering rooms were changed to science labs and cargo holds allowing for more advanced studies and storage on long term voyages.
As the first of her class was under construction the United federation of Planets charter was signed, with it the Atlantis was painted with UFP markings.

th Atlantis was the first ship capable of reaching the top speed of Warp 7


Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #315 on: December 06, 2009, 10:36:29 PM »
Wow, look just as good as the lc ones
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Offline Phoenix Bondi

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Re: New BC mod and mod team: Aftermath
« Reply #316 on: December 06, 2009, 11:12:34 PM »
i sure do hope your going to give me credit for my battle bird name/design

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #317 on: December 17, 2009, 05:42:49 PM »
After carefull concideration i DID went for pulsy phasers for the TMP pack

SCREENIE :D

Offline Phoenix Bondi

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Re: New BC mod and mod team: Aftermath
« Reply #318 on: December 17, 2009, 05:53:18 PM »
NICE

Offline Vladko1

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Re: New BC mod and mod team: Aftermath
« Reply #319 on: December 17, 2009, 06:04:02 PM »
The Miranda is a bit low poly.