Author Topic: New BC mod and mod team: Aftermath  (Read 84722 times)

Offline Dalek

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Re: New BC mod and mod team: Aftermath
« Reply #320 on: December 17, 2009, 06:05:31 PM »
The Miranda is a bit low poly.

That is the purpose of this mod. :) To be friendly to all computers and allow the slower older ones to have less laggy fleet battles.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #321 on: December 17, 2009, 06:14:30 PM »
yes, i use it on my main install, just the addons, with a hp tweak, and deleting most of the 1.0 files from the newer addons, but this is great for people like me who like low poly ships for fleet fights, also question for Max-Will there be a dominion alliance ship pack (jemhadar, breen, cardassians, and sona), and a new Surak class, a port  of Truell's (did i spell her name right) Selyla, from ENT campaign, and minor races that are fun to fight?
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Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #322 on: December 17, 2009, 06:38:40 PM »
Pulsey phasers for the win  :)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #323 on: December 18, 2009, 08:08:31 AM »
yes, i use it on my main install, just the addons, with a hp tweak, and deleting most of the 1.0 files from the newer addons, but this is great for people like me who like low poly ships for fleet fights, also question for Max-Will there be a dominion alliance ship pack (jemhadar, breen, cardassians, and sona), and a new Surak class, a port  of Truell's (did i spell her name right) Selyla, from ENT campaign, and minor races that are fun to fight?

short awsners: Yes, Yes, Yes and i dont know when :P

long awnser:

Yes i plan on doing a Dominion Alliance pack but its far from seeing the light, its probably going to be the fist pack ill do AFTER ENT TOS TMP TNG are done.
the pack wont be just dominion but a complete "Deep Space 9 Pack" the pack will concist out of allot of ships from both the cardassians dominion and breen, also some new federation and klingon ships will see the light of day.
As for the vulcans, their gonna get an entire race seperatly. like all major legacy mods did i will make refits of the 2 ships available in legacy.

And now the minor races, yes they are plannen i have the Xindi at the top of my list. I created a bunch of Xindi for UUM and i plan to bring them to legacy after some serious modifications. and other stuff like the Talarians (and varaints) are also on my...minor stuff to do list.

Also with the TMP pack wich im working on now will include most LIKELY allot more space stations then my previous packs. Here is what i have planned.

Federation:
Oribital Space Facility (ST: TMP)
Regula Type Space Labs (ST: TWOK)
Spacedock 1 (ST: SFS)
Maya Type Drydock (ST: TMP)
Sensor Satalite (ST: TNG?)
Defense Turret (ST: Leg)

Klingon:
Starbase (ST: Leg)
Outpost (ST: Leg)
Shipyard (ST:Leg and Armada)
Klingon Turret (ST: Leg)
Mining Station (ST:Leg)

Also heres a list of ships currently planned and their status

Green = Complete
Yellow = Needs HP
Red = Not exported

Federation:

Scouts:
- Saladin
- Strider
- Okinawa
- Polaris

Destroyers:
- Glancer
- Akula
- Charger
- Abbe

- Akyazi

Cruisers:
- Constitution
- Miranda

- Constellation
- Belknap
- Contestor (known as Challenger in my Legacy TMP pack)
- Soyuz
- Saratoga

Battleships:
- Excelsior Prototype
- Excelsior
- Federation
- Proxima

- Couer de Lion

Klingons:
CLASSIFIED!


edit: List updated

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #324 on: December 18, 2009, 04:57:46 PM »
I can work with some hps, send me the Saratoga model and Miranda hps and it will be done in about 20 min
and i guess you won't include klingons in the pack,
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #325 on: December 19, 2009, 06:24:24 PM »
i present you my scratch made Jupiter/Delta Class Destroyer.


Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #326 on: December 19, 2009, 07:53:42 PM »
Nice, though the light blue bridge thingy doesn't mesh with the hull color, the contrast of color makes it seem a bit cartoony. But again, nice work.  :)

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #327 on: December 19, 2009, 10:24:21 PM »
And officially its Neptune as the class name.;)

Also I agree that the blue on the bridge just doesn't work.

But those are two minor things that can be quickly corrected and everything else is fine. Good job on it. Looks pretty good.
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #328 on: December 20, 2009, 03:05:04 AM »
And officially its Neptune as the class name.;)

Also I agree that the blue on the bridge just doesn't work.

But those are two minor things that can be quickly corrected and everything else is fine. Good job on it. Looks pretty good.

it was never officialy named... x] only fan speculation, the people that worked on it refered as Warp Delta ;) and Nepute is what i named the "intrepid" reason is just because a starship is named intrepid doesnt mean its an intrepid class. and im trein to keep as many original shipnames ;)

and yes the bridge is gonna change, its supposed to be yellow and smaller and some wierd extension behind it. Im not gonna do the freaky extension thing i dont like it. Also mine is more based on the concept art :)

http://drexfiles.wordpress.com/2009/04/24/ste-warp-delta-pictorial/ < official renders

http://johneaves.wordpress.com/2009/04/27/the-starships-of-expance/ < Concept art

PS: im planning on making ALL those ships Except the Doughnut ship

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #329 on: December 20, 2009, 10:49:46 AM »
That one dreadnought is an Akira ripoff, another one for that fact

Also will you include the huge pasma cannon that truell made the klingons?
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #330 on: December 20, 2009, 04:40:57 PM »
Updated Delta and the Neptune :D


Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #331 on: December 20, 2009, 06:28:51 PM »
are you doing the doughnut? If you do i hope you do an evolution as well, because it'd be a killer ship design base when it hits the sov era.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #332 on: December 20, 2009, 06:52:53 PM »
are you doing the doughnut? If you do i hope you do an evolution as well, because it'd be a killer ship design base when it hits the sov era.

i didnt really like it so probably not...

also an even more updated Neptune, i finished the saucer texture being based more off the renders.



Offline Lionus

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Re: New BC mod and mod team: Aftermath
« Reply #333 on: December 20, 2009, 07:14:12 PM »
*still waits patiently for LionHeart*  :angel
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Remember, remember me."

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #334 on: December 21, 2009, 09:12:33 AM »
well for the COEUR DE LION not lionheart...yeah i know it means the same but the french sounds better :P here u go ;)

also renders of the TMP Federation Class and the Europa Class BASED upon the concept by John Eaves


Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #335 on: December 21, 2009, 09:55:04 AM »
Wow, you've been busy.  :funny

Offline acidfluxx

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Re: New BC mod and mod team: Aftermath
« Reply #336 on: December 22, 2009, 07:31:38 AM »
Loving the stuff I'm seeing!

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #337 on: December 23, 2009, 05:13:09 AM »
hardpointing the Proxima refit...WOW.... 56 phaser turrets....8 forward and 8 aft tubes wow...sick x]

Hardpoint Complete ;)

and its ingame and SICK!

Offline Voyager16

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Re: New BC mod and mod team: Aftermath
« Reply #338 on: December 23, 2009, 08:22:25 AM »
I loved your work with Legacy, you have my cookies here!

edit; Lol at Maxloef, you live in Arnhem? Thats like 30min from my home hehe. (noticed on BCF)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #339 on: December 23, 2009, 08:50:33 AM »
I loved your work with Legacy, you have my cookies here!

edit; Lol at Maxloef, you live in Arnhem? Thats like 30min from my home hehe. (noticed on BCF)

yes i do :P where do you live then? Nijmegen? Duiven? Westervoort?:P

UPDATE! Soyuz ingame :D

next up Saratoga and Lantree