Author Topic: New BC mod and mod team: Aftermath  (Read 84498 times)

milenent

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Re: New BC mod and mod team: Aftermath
« Reply #340 on: December 23, 2009, 11:01:44 AM »
Good models but I think the textures are a bit Low Resolution.

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #341 on: December 23, 2009, 11:45:22 AM »
That is the goal of the mod, as stated abvove
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #342 on: December 23, 2009, 12:41:23 PM »
can you spot something special about this excelsior?

Offline Bren

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Re: New BC mod and mod team: Aftermath
« Reply #343 on: December 23, 2009, 12:53:40 PM »
It would be more difficult if you stopped naming your jpgs so descriptively :p

Looks to me like it might be the ST III version, with all of the NX details, like the forward cowling on the aft shuttlebay, the differently shaped bridge module and different Impulse engine crystal config.
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Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #344 on: December 23, 2009, 01:39:43 PM »
Yup thats the NX-2000 alright.
All hail the messiah!

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #345 on: December 23, 2009, 02:15:02 PM »
So what's special about a NX-2000? oO

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #346 on: December 23, 2009, 02:33:19 PM »
So what's special about a NX-2000? oO

the blue spheres near the impulse engines are diferent, the bridge is diferent and the aft shuttlebay is diferent... i found the textures for it in legacy and i felt i had to make it ;)

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Offline Centurus

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Re: New BC mod and mod team: Aftermath
« Reply #347 on: December 23, 2009, 03:25:34 PM »
Is it just me, or does it look as if the aft nacelle fin on the right nacelle is missing?  Or is it just the angle of the render?

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Re: New BC mod and mod team: Aftermath
« Reply #348 on: December 23, 2009, 03:32:50 PM »
yes i see that
strange
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #349 on: December 23, 2009, 03:33:36 PM »
its the render :P

Offline Voyager16

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Re: New BC mod and mod team: Aftermath
« Reply #350 on: December 23, 2009, 07:12:01 PM »
Quote from: Maxloef

yes i do :P where do you live then? Nijmegen? Duiven? Westervoort?:P

UPDATE! Soyuz ingame :D

next up Saratoga and Lantree

Zelhem, It's like 5km from Doetinchem (where my school is).
hehe irony.

But great looking!

Offline Shino Tenshi

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Re: New BC mod and mod team: Aftermath
« Reply #351 on: December 24, 2009, 05:09:24 PM »
So what's special about a NX-2000? oO

the blue spheres near the impulse engines are diferent, the bridge is diferent and the aft shuttlebay is diferent... i found the textures for it in legacy and i felt i had to make it ;)

I know the differences between NX and NCC-2000 but why is this something "special".
It's not like nobody ever did that before or something...

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #352 on: December 24, 2009, 06:01:16 PM »
So what's special about a NX-2000? oO

the blue spheres near the impulse engines are diferent, the bridge is diferent and the aft shuttlebay is diferent... i found the textures for it in legacy and i felt i had to make it ;)

I know the differences between NX and NCC-2000 but why is this something "special".
It's not like nobody ever did that before or something...
Oh comon I think Max wanted to give us small practice of quick differences-spotting :P but yeah epic fail with that picture name you had (my god I sound like master Yoda now :eek) :funny
I like NX better than regular NCC version tho ;)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #353 on: December 25, 2009, 04:46:41 AM »
well actualy not allot of mods bother with stuff like NX variants and i wanted to show i do :P simply because i can :P

Offline acidfluxx

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Re: New BC mod and mod team: Aftermath
« Reply #354 on: December 26, 2009, 09:01:58 PM »
Max, you realise my ships are available to you and BC? right?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #355 on: December 28, 2009, 01:45:38 PM »
oh awsome :D thats great to hear :)

also another update :D

the Qonos 1

Offline X_TheUnknown_X

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Re: New BC mod and mod team: Aftermath
« Reply #356 on: December 29, 2009, 10:12:32 AM »
:eek :D
Looks good, must've taken ages to texture that. I guess that it's a custom flagship texture on the K'Tinga. Can't wait to try this out.

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #357 on: December 29, 2009, 11:01:14 AM »
that is Klangs ktinga right, from st6
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Offline Dalek

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Re: New BC mod and mod team: Aftermath
« Reply #358 on: December 29, 2009, 11:08:57 AM »
that is Klangs ktinga right, from st6

Chancellor Gorkons but yes, from the same movie. :)
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #359 on: December 29, 2009, 11:11:14 AM »
That's right, haven't seen the movie in a while :P


Max- do you have a updated list on the status, with what klingons are going to be in it?
also will there be rommies?
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