Author Topic: New BC mod and mod team: Aftermath  (Read 84490 times)

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #460 on: May 12, 2010, 08:18:47 AM »
are you going to fix the phaser arcs display?
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #461 on: May 12, 2010, 08:20:06 AM »
Someday yes :P not my top priority, if someone was willing to join the team and do the duanting task id be thrilled :P

Offline deadthunder2_0

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Re: New BC mod and mod team: Aftermath
« Reply #462 on: May 12, 2010, 08:22:33 AM »
I'll go ahead and do it, i have time (vlad is not finished with any ships for me to hp)
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #463 on: May 12, 2010, 08:26:04 AM »
PM me your msn adress so i can send you some stuff :P

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #464 on: May 12, 2010, 11:04:19 AM »
it needed to be made!


Offline Toa_Kaita

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Re: New BC mod and mod team: Aftermath
« Reply #465 on: May 12, 2010, 11:10:04 AM »
SWEET! You get a cookie!  :dance

Offline DJ Curtis

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Re: New BC mod and mod team: Aftermath
« Reply #466 on: May 12, 2010, 12:07:05 PM »
it needed to be made!



Excellent work!

It's still an abomination, though. :D

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #467 on: May 12, 2010, 12:36:54 PM »
it needed to be made!



Excellent work!

It's still an abomination, though. :D

Agreed but as stated it ahd to be made, i personaly dislike the ship aswell :P

Offline eclipse74569

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Re: New BC mod and mod team: Aftermath
« Reply #468 on: May 12, 2010, 12:41:34 PM »
You're not the only one, but it looks good for such an abomination...
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Offline Villain

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Re: New BC mod and mod team: Aftermath
« Reply #469 on: May 12, 2010, 01:25:22 PM »
I never did understand the point of the third nacelle, it's completely blocked off... I like the colours at least.


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Offline JimmyB76

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Re: New BC mod and mod team: Aftermath
« Reply #470 on: May 12, 2010, 01:31:03 PM »
It's still an abomination, though. :D
lol yeh - i always did find those "guns" on the saucer section foolish-looking...  looks like the saucer section grew antennae   :funny
and the 3rd nacelle just look stupid...
get rid of the 3rd nacelle and antennae, and it would look much better IMO...

Offline Morgan

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Re: New BC mod and mod team: Aftermath
« Reply #471 on: May 12, 2010, 02:44:48 PM »
In other words the Venture refit  :P

Probably the most practical Galaxy-class refit, while still retaining the look.

Offline Shadowknight1

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Re: New BC mod and mod team: Aftermath
« Reply #472 on: May 12, 2010, 02:51:34 PM »
In other words the Venture refit  :P

Not quite, without the antennae guns and the third nacelle, she'd still have extra impulse engines, a cloak, the little wings on the pylons, and the underslung uber-phaser cannon. :P

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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #473 on: May 12, 2010, 04:18:19 PM »
In other words the Venture refit  :P

Not quite, without the antennae guns and the third nacelle, she'd still have extra impulse engines, a cloak, the little wings on the pylons, and the underslung uber-phaser cannon. :P

we have a winner :D

Offline Morgan

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Re: New BC mod and mod team: Aftermath
« Reply #474 on: May 12, 2010, 04:53:06 PM »
In other words the Venture refit  :P

Not quite, without the antennae guns and the third nacelle, she'd still have extra impulse engines, a cloak, the little wings on the pylons, and the underslung uber-phaser cannon. :P
Yes I know that, I just wasn't trying to get nit-picky  :P

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #475 on: May 13, 2010, 12:06:56 PM »
Just to show off what ive got ingame ;)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #476 on: May 13, 2010, 12:07:40 PM »
and more :P

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #477 on: May 13, 2010, 12:08:17 PM »
and finaly :P

Offline Psyco Diver

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Re: New BC mod and mod team: Aftermath
« Reply #478 on: May 13, 2010, 01:35:46 PM »
Awesome but some suggestions about the ship menu, mainly make it simple and keep it to PreTOS, TOS, TMP, TNG, and PostTNG. The make a sub menu for each ship for the refits like for the Galaxy {Early Galaxy, post BOBW Refit, and dominion war refit} instead of putting each ship in the menus

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #479 on: May 13, 2010, 01:54:00 PM »
Awesome but some suggestions about the ship menu, mainly make it simple and keep it to PreTOS, TOS, TMP, TNG, and PostTNG. The make a sub menu for each ship for the refits like for the Galaxy {Early Galaxy, post BOBW Refit, and dominion war refit} instead of putting each ship in the menus

not gonna happen ive worked on this system and its foolproof. it will be slimed down though (Future and Alternate timeline will be merged together...)

but ENT and Pre-Tos still need to be added ;P