Author Topic: New BC mod and mod team: Aftermath  (Read 84497 times)

Offline webxro

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Re: New BC mod and mod team: Aftermath
« Reply #620 on: September 05, 2010, 05:57:02 AM »
Can i have exact order of aftermath addons to install ?

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #621 on: September 05, 2010, 01:57:19 PM »
Is there any specific order ? I always install it as I like ;) there is no order I believe

Offline JimmyB76

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Re: New BC mod and mod team: Aftermath
« Reply #622 on: September 05, 2010, 02:00:29 PM »
im sure the order doesnt matter, but when in doubt install mods based on chronological release date...

Offline webxro

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Re: New BC mod and mod team: Aftermath
« Reply #623 on: September 05, 2010, 02:17:25 PM »
thanks for the quick answer , does it come into any conflict with a mod ? Just to know what of my  installs are the best .

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #624 on: September 05, 2010, 03:26:49 PM »
I doubt it is compatible with either KM 2009 or DS9 Xtended so you might wanna make another clean install for it ;)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #625 on: September 05, 2010, 03:35:27 PM »
Is there any specific order ? I always install it as I like ;) there is no order I believe

with aftermath this isnt the case, it has had some HP balancing changes on the fly, wich got updated in the next addons

thanks for the quick answer , does it come into any conflict with a mod ? Just to know what of my  installs are the best .
allright to awser it all in a row..

install order
-BC
-1.1patch
-Foundation
-Ftech
-Frontier tech pack
-UMM
-BCS-TNG (optional)
-Aftermath 0.75
-Wolf359 addon
-Wolf359 patch
-TOS Addon
-Romulann incursion
-Cardassian pack
-Tales of the dominion war pack
-Deep space 9 addon
-TNG Romulan pack








Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #626 on: September 05, 2010, 04:22:08 PM »
oh, good to know then ;)

Offline webxro

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Re: New BC mod and mod team: Aftermath
« Reply #627 on: September 05, 2010, 04:40:25 PM »
Well i have hyperdrive , MVAM , Nanofx 2 on all my installs , do i need a new one , well never mind , i will just try it  :yay:

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #628 on: September 05, 2010, 04:50:09 PM »
Well i have hyperdrive , MVAM , Nanofx 2 on all my installs , do i need a new one , well never mind , i will just try it  :yay:

havent tried but it shouldnt have any influence =]

the reason i say its KM incompatible is mainly the multiplayer for he rest idt work fine...

Offline Barihawk

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Re: New BC mod and mod team: Aftermath
« Reply #629 on: September 05, 2010, 09:53:55 PM »
What he means is that you can install all of the Aftermath mods on top of KM1.1b or whatever you have and it will still work. Now, the ships might not be balanced with all the others you have installed, but that's a separate issue that you can fix yourself with a little patience and the BC toolkit.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #630 on: September 07, 2010, 11:40:47 AM »
new ship :D

Offline Toa_Kaita

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Re: New BC mod and mod team: Aftermath
« Reply #631 on: September 07, 2010, 12:52:14 PM »
Nice! I've been itching to see a new Fek'lhr for years!

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #632 on: September 07, 2010, 02:33:26 PM »
Some weird bash that turned out intresting...

Offline Morgan

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Re: New BC mod and mod team: Aftermath
« Reply #633 on: September 07, 2010, 04:50:50 PM »
Ehh...no offense but I'm not too sure, it looks a little odd, almost forced together to look decent if that makes any sense.

Offline DMWalsh79

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Re: New BC mod and mod team: Aftermath
« Reply #634 on: September 07, 2010, 04:53:32 PM »
A little more smoothing out and it could be a good TLE cruiser
"Think where man's glory most begins and ends, And say my glory was I had such friends" W.B. Yeats

"When one is dealing with monsters, He must take care not to become one himself" - Friedrich Nietzsche

Offline Nebula

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Re: New BC mod and mod team: Aftermath
« Reply #635 on: September 07, 2010, 06:18:43 PM »
Some weird bash that turned out intresting...

ooh I like this
Canon is what people argue exists on ships that don't exist.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #636 on: September 08, 2010, 09:48:35 AM »
Anyone got some intresing TNG klingon designs???, im kinda lost on inspiration

Offline dEjavU

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Re: New BC mod and mod team: Aftermath
« Reply #637 on: September 08, 2010, 10:24:11 AM »
How about an advanced klingon battlecruiser that looks similar to this....  ;)


Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #638 on: September 08, 2010, 11:31:08 AM »
How about an advanced klingon battlecruiser that looks similar to this....  ;)

nah i really hate that ship, it looks to much...not klingon...

for the moment, 2 neghvar variants:

The Vo'Die'H
and Negh'Var

the Vo'Die'H will be weaker as it lacks the 2 lower weapon pods

to any canon nitpickers out there, i changed all details on the Vo'Die'H according to ex astris scientia ;P

Offline Locke

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Re: New BC mod and mod team: Aftermath
« Reply #639 on: September 08, 2010, 12:18:55 PM »
You know, asking for inspiration, and then bashing the first thing anyone suggests probably deters folks from suggesting anything else.  Just saying . . . :dontcare: