Author Topic: New BC mod and mod team: Aftermath  (Read 84491 times)

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #680 on: January 15, 2012, 07:11:03 AM »
A quick update on the klingon ships,

ive made some custom variants that now allows for more than 10 diferent klingon ships for the enterprise era!

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #681 on: January 17, 2012, 08:12:11 AM »
Since im continuing with the enterprise era, i think it time we got ourselves this ship...


Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: New BC mod and mod team: Aftermath
« Reply #682 on: January 17, 2012, 08:53:52 AM »
actually, this'll be the second one (i have the D'Kyr model from BCfiles)  it needed a new model.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline 007bashir

  • Posts: 879
  • Cookies: 111
  • Android User/Screenshooter/Sci-Fi Rendering
    • http://007bashir.deviantart.com/
Re: New BC mod and mod team: Aftermath
« Reply #683 on: January 17, 2012, 09:00:14 AM »
actually, this'll be the second one (i have the D'Kyr model from BCfiles)  it needed a new model.

Indeed, and then we need a reptilian xindi  :P (but if i remember correctly there was one built one or two years ago, when i joined BCC)

Offline Phoenix Bondi

  • REMEMBER YOUR ORIGIN
  • Posts: 1294
  • Cookies: 575
  • Never Forget Your Origins
    • CHRIS JONES GAMING
Re: New BC mod and mod team: Aftermath
« Reply #684 on: January 17, 2012, 09:04:39 AM »
Make sure the glow for the warp is blue not purple like in silly legacy lol :hithead:

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #685 on: January 17, 2012, 04:23:29 PM »
shes finished :3


Offline EDD_7

  • Posts: 124
  • Cookies: 24
  • Also Known As Mr_7 :P
Re: New BC mod and mod team: Aftermath
« Reply #686 on: January 17, 2012, 04:34:02 PM »
WOW you must teach me how to texture that fast :P looks awesome cookie

Offline starfox1701

  • Posts: 195
  • Cookies: 13
Re: New BC mod and mod team: Aftermath
« Reply #687 on: January 17, 2012, 04:44:31 PM »
Wow! she looks good.

Offline Killallewoks

  • RNR
  • Posts: 1179
  • Cookies: 175
  • Innuendo implier extordanaire.
Re: New BC mod and mod team: Aftermath
« Reply #688 on: January 17, 2012, 04:48:05 PM »
Man, I cant wait what comes next.

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: New BC mod and mod team: Aftermath
« Reply #689 on: January 17, 2012, 05:59:11 PM »
Are you going to include the Ravenous?
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: New BC mod and mod team: Aftermath
« Reply #690 on: January 18, 2012, 12:51:45 AM »
Sweeeeet.  One of the best designs to come out of Enterprise.

To Boldly Go...Again.

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #691 on: January 19, 2012, 06:05:31 AM »
Ive started a wikipedia page for my mod, it will soon contain full shiplists and other information!

http://stbcaftermath.wikia.com/wiki/BC_Aftermath_Wiki

Offline Captain_D

  • Captain of the Seafood Universe
  • Posts: 403
  • Cookies: 5
Re: New BC mod and mod team: Aftermath
« Reply #692 on: January 20, 2012, 01:15:13 PM »
Very nice work, cookie for you. :thumbsup:

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: New BC mod and mod team: Aftermath
« Reply #693 on: January 20, 2012, 06:41:48 PM »
Excellent work.

Cookie.

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #694 on: January 22, 2012, 05:07:51 AM »
Did some fixing on my older neptune model, fixed some proportions and textures and added modelled in warp grills.

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: New BC mod and mod team: Aftermath
« Reply #695 on: January 23, 2012, 03:07:51 PM »
I've always liked that one. Always get a slight Steamrunner vibe from it.
All hail the messiah!

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: New BC mod and mod team: Aftermath
« Reply #696 on: January 24, 2012, 01:24:27 PM »
i named the pic misteryship...but its kinda obvious...

mesh is 99% finished just touching it up then its uv mapping and textureing!
again 100% unified mesh...1 piece


Offline EDD_7

  • Posts: 124
  • Cookies: 24
  • Also Known As Mr_7 :P
Re: New BC mod and mod team: Aftermath
« Reply #697 on: January 24, 2012, 02:39:50 PM »
Sweet! I'm loving all the ENT era ships, its one thing BC lacks. Can't wait to see more  :thumbsup: *cookie*

Offline moed

  • Posts: 1472
  • Cookies: 57
  • Star Trekus Fanaticus
Re: New BC mod and mod team: Aftermath
« Reply #698 on: January 24, 2012, 04:21:50 PM »
Excellent!

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: New BC mod and mod team: Aftermath
« Reply #699 on: January 25, 2012, 12:09:58 AM »
First a new Vulcan command ship, now an Andorian ship?!  Sweet! :bow:

To Boldly Go...Again.