Author Topic: New BC mod and mod team: Aftermath  (Read 84494 times)

Offline King Class Scout

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Re: New BC mod and mod team: Aftermath
« Reply #700 on: January 25, 2012, 07:34:28 AM »
whadaya mean "lacks"?  i have every stinking one of those ships.  don't look too far into the Archives, do you guys? (hopefully, the Khumari won;t be nuthin but torpedoes, this time)
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #701 on: January 25, 2012, 08:53:33 AM »
whadaya mean "lacks"?  i have every stinking one of those ships.  don't look too far into the Archives, do you guys? (hopefully, the Khumari won;t be nuthin but torpedoes, this time)

well i agree, most are there but allot of the alien ships are very low quality. especialy the kumari

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #702 on: January 27, 2012, 01:28:01 PM »
Finished Andorian Kumari Class warship.
one single unified mesh with 1 2048X2048 map and only 3.4K Polys!


Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #703 on: January 27, 2012, 01:36:21 PM »
So far the best Kumari I've seen  :thumbsup: great job !

Offline Darkthunder

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Re: New BC mod and mod team: Aftermath
« Reply #704 on: January 27, 2012, 01:40:50 PM »
Finished Andorian Kumari Class warship.
one single unified mesh with 1 2048X2048 map and only 3.4K Polys!



Fully capable of being used in STO then, at that polycount... The "Andorian Warship" has been promised for a long time, coming to STO. It has yet to make an actual appearance.

Love the look of your version. One of the things ENT did right imho, was to flesh out some of the "origin" races of the Federation, in terms of culture, and ship designs. The Andorians was by far my favorites.
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Offline Phoenix Bondi

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Re: New BC mod and mod team: Aftermath
« Reply #705 on: January 27, 2012, 01:57:43 PM »
SWEET!

Offline moed

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Re: New BC mod and mod team: Aftermath
« Reply #706 on: January 27, 2012, 02:24:25 PM »
Excellent!

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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #707 on: January 28, 2012, 11:45:20 AM »
enjoy guys ;)




Offline Saquist

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Re: New BC mod and mod team: Aftermath
« Reply #708 on: January 28, 2012, 12:59:10 PM »
Intresting.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #709 on: January 30, 2012, 09:05:11 AM »
i think i was time someone did this...in some better quality than armada or sfc


Offline sovereign001

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Re: New BC mod and mod team: Aftermath
« Reply #710 on: January 30, 2012, 09:49:07 AM »
Very nice kumari! Finally some alien ships! Very good max! Also, feklr class?

Offline starfox1701

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Re: New BC mod and mod team: Aftermath
« Reply #711 on: January 30, 2012, 10:54:00 AM »
Yes the Feklar is an nice one. An chance for a BC version of the Death Chant weapon from A2?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #712 on: January 31, 2012, 05:56:59 PM »
had to be done


Offline Captain_D

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Re: New BC mod and mod team: Aftermath
« Reply #713 on: January 31, 2012, 06:39:29 PM »
Absolutely wonderful.  :thumbsup:

Cookie for your work.

Offline cordanilus

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Re: New BC mod and mod team: Aftermath
« Reply #714 on: January 31, 2012, 07:04:31 PM »
You have been cookied sir, that model looks spectacular. :)

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #715 on: February 03, 2012, 06:03:06 PM »
About time! Thank you!
All hail the messiah!

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #716 on: February 03, 2012, 06:44:30 PM »
SuQ'Jagh-class Fighter Carrier

its the marine vessel from armada I and II, in that game it launched pods which boarded the ship, ive converted it to a fighter carrier.
Its a new mesh from scratch same goes for the textures, shes only 4k polygons.


Offline Tally

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Re: New BC mod and mod team: Aftermath
« Reply #717 on: February 03, 2012, 07:11:54 PM »
I really like that :) +cookie  ...forgive me for being stupid but can you use these with KM

Offline Starforce2

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Re: New BC mod and mod team: Aftermath
« Reply #718 on: February 05, 2012, 12:57:25 AM »
SuQ'Jagh-class Fighter Carrier

its the marine vessel from armada I and II, in that game it launched pods which boarded the ship, ive converted it to a fighter carrier.
Its a new mesh from scratch same goes for the textures, shes only 4k polygons.



Now those are some sexy klingon textures.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #719 on: February 05, 2012, 07:43:06 AM »
GOOD NEWS EVERYONE!

ive just fixed the Race Specific dynamic music script!, also you read this in the professors voice from futurama!