Author Topic: KM 1.0 - bridge control panels.  (Read 1860 times)

webdog

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KM 1.0 - bridge control panels.
« on: July 03, 2009, 04:15:43 AM »
Cannot seem to find an answer elsewhere.

Simply put, one thing I noticed missing from BC is when you installed KM the display panels no longer flicker on impact on the bridges.

I'm curious to what is causing this, I know when you play it at stock everything works, so I'm guessing it's something along the lines of how NanoFX and a few other effects were locked out for stability concerns.

To note, this isn't a bug or a broken installation, everything else works as intended just something I noticed.

Offline MLeo

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Re: KM 1.0 - bridge control panels.
« Reply #1 on: July 03, 2009, 02:27:23 PM »
You could try disabling the extra objects for bridges in the BPCore menu.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Nebula

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Re: KM 1.0 - bridge control panels.
« Reply #2 on: July 03, 2009, 02:28:19 PM »
I think it is Bridge FX under nanofx

EDIT: nvm I forgot about the new overlays on the consoles...
Canon is what people argue exists on ships that don't exist.

Offline MLeo

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Re: KM 1.0 - bridge control panels.
« Reply #3 on: July 03, 2009, 05:25:05 PM »
No, the flickering of consoles a stock feature that was never reproduced in any new model, and BPCore added overlay models for the stock bridges, meaning the original consoles are covered up.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.