Author Topic: METAL GEAR REX  (Read 2877 times)

Offline Armondikov

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Re: METAL GEAR REX
« Reply #40 on: September 27, 2009, 06:52:12 AM »
Well, thank you for reminding me how odd MGS can be.
"This is my Earth, and it's fine. It's where I spend the vast majority of my time. It's not perfect, but it's mine."

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #41 on: September 27, 2009, 01:11:34 PM »
Well, thank you for reminding me how odd MGS can be.

hahahahahha, yea, but i still think its one of the best franchises EVER
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #42 on: September 27, 2009, 09:04:12 PM »
new camo pattern, new cockpit... but i didnt take pictures of that... just this:



ENJOY!!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #43 on: September 28, 2009, 05:23:33 PM »
better pic, more textures, better looking  :evil

I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Kirk

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Re: METAL GEAR REX
« Reply #44 on: September 28, 2009, 05:35:23 PM »
Looking fantastic!

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #45 on: September 28, 2009, 05:47:37 PM »
Looking fantastic!

thanks, all thats left is to map the new cockpit, and make the rest of the leg textures... than ANOTHER attempt at rigging.... :argh: :argh: :argh:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Phaser

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Re: METAL GEAR REX
« Reply #46 on: October 03, 2009, 04:07:14 PM »
NICE.

Offline Villain

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Re: METAL GEAR REX
« Reply #47 on: October 15, 2009, 11:10:38 AM »
Nice, though I don't remember it being so thin... Neat work though.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Armondikov

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Re: METAL GEAR REX
« Reply #48 on: October 15, 2009, 05:03:02 PM »
Nice, though I don't remember it being so thin...

Probably just perspective and the fact that the legs are together (it's a good, polite girl, after all).

Though, as this is a pretty good mesh you should show it off better. Have you thought about cranking up the rendering settings? Trying some radiosity or some more imaginative lighting, perhaps some glowing edges around the high luminosity surfaces (or a more global bloom filter, which usually produces nice results). And of course, a small amount of bump mapping (you can probably reuse generic_panels with a higher contrast).
"This is my Earth, and it's fine. It's where I spend the vast majority of my time. It's not perfect, but it's mine."

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #49 on: October 29, 2009, 11:28:03 AM »
maybe, i havnt had much time these days.... :(
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

bar

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Re: METAL GEAR REX
« Reply #50 on: December 31, 2009, 05:46:41 AM »
A friend of mine mastered a Rex model kit recently.
I think it started as a scratchbuild, but so many people wanted one, he made it a kit.
There are pics here(And his e-mail is there in a link too).

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #51 on: January 21, 2010, 01:35:57 PM »
wraaa!! I MUST HAVE ITTT!!! :D
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline CyAn1d3

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Re: METAL GEAR REX
« Reply #52 on: February 18, 2010, 01:04:19 PM »
its been a good minute since ive posted anything concerning REX,
so i figgured id drop by and leave this for yall, shes rigged up and ready to run, its short and sweet, just a lil animation test i did, and only 10 seconds long ( took the com 15 minutes to render ).... the next one i leave will be my attempt at getting her to walk (and FULLY textured)
its a slow hit and miss process for me with the animation..... but coming along nicely
(also some assistance on the collisions for the floor would be sweet as well... as the feet kinda..... sink)

i THINK i can figure out how to make REX walk, and whatever the hell i want, as ive decided that the best course of action over that damn sliding "ankle" is to just handimate it.

this just ressurects my little boys dream of owning one... owell in a way i do now :) i just cant blow things up with it..... in real life.... :(

just to be nice i also decided to give anyone who wants to model their own the reference materials i used in this.
if anyone wants the papercraft cutouts let me know, the shagohod is in there as well.


its been a good minute since ive posted anything concerning REX,
so i figgured id drop by and leave this for yall, shes rigged up and ready to run, its short and sweet, just a lil animation test i did, and only 10 seconds long ( took the com 15 minutes to render ).... the next one i leave will be my attempt at getting her to walk (and FULLY textured)
its a slow hit and miss process for me with the animation..... but coming along nicely
(also some assistance on the collisions for the floor would be sweet as well... as the feet kinda..... sink)

i THINK i can figure out how to make REX walk, and whatever the hell i want, as ive decided that the best course of action over that damn sliding "ankle" is to just handimate it.

this just ressurects my little boys dream of owning one... owell in a way i do now :) i just cant blow things up with it..... in real life.... :(

if anyone wants the papercraft cutouts let me know, the shagohod is in there as well.


I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15