Author Topic: Uss Griffin Class: can someone help me make this ship have moving nacelles/other  (Read 4429 times)

Offline hobbs

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Hi everyone, i have a ship i designed and had modelled. i have hard pointed it and made it as complete as possible.

one thing i need is a way of using MVAM to alow the ships nacelles to extend and retract. i have been told that ftech could also be used for this.

the ship i have is the uss griffin, griffin class exploration/escort ship. i have two models one with nacelles extended and one with them retracted.

can someone please help me to complete this ship. I have tried but have failed (and i dont know why)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 086gf

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You also need the three models as seperate files aswell(ship minus both nacelles and pylons, port nacelle and pylon and starboard nacelle and pylon).
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Offline hobbs

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cool ok will do then what?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Jb06

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Lots of scripting :P Take a look at the CGI Voyager pack plugin scripts. The Delta Flyer and Voyager both have examples of what you need to do.

~Jb

Offline MLeo

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Or as I said in my PM, LC Voyager.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline hobbs

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sorry guys if im a bit stupid, but i've tried that... and i just cant seem to get the thing working. i dont think i'm a scripting minded person lol... but i will try again thanks
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline KrrKs

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If you have KM 1.0 you can also look for the VasKoh ihr (sp) as additional example.

Offline Kirk

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That one is a bad example because that is triggered by red alert, not warp.

Offline hobbs

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That one is a bad example because that is triggered by red alert, not warp.

but my ship could retract its nacelles when red alert activated

:)
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Kirk

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What exactly is it that you intend to do? Extended them for warp or have them extended until red alert?

Offline hobbs

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sorry mate i'll expline lol

in a startrek show the ship would travel at warp with nacelles extended, when shields up nacelles would still be extended but when weapons activated during battle the power distribution would be too high until the nacelles were retracted due to the smaller shield area.

so in bc the only way i can see of doing the ship would be to have the nacelles extended then retract when the ship goes to red alert.
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline MLeo

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Like I said in the PM, I think it's possible that the mod allows this to do.

What you need to do is change the plugin so that it doesn't change the orientation/rotation, but only the position.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline hobbs

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here is my attempt at doing MVAM uss griffin ithink something is wrong as when i click "extend" in MVAM menu it crshes to windows

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Worf359Alpha

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By my own experiance with MVAM, crashing to windows usually occurs when the MVAM script cant locate the model, this could be caused by at least 2 things, the script in Scripts/Ships is not correctly telling BC where the ship is located or the Model in Data/Models/Ships is not named the same as in the model plugin, as I said in the PM i sent you I would be happy to look it over for you.
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Offline Worf359Alpha

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Heres your problem, in scripts/ships in the UssGriffinExtended script is telling BC to look for the model in the wrong place.
The script should look like this:

                         "FilenameHigh": "data/Models/Ships/UssGriffin/UssGriffinExtended.nif",
      "FilenameMed": "data/Models/Ships/UssGriffin/UssGriffinExtended.nif",
      "FilenameLow": "data/Models/ships/UssGriffin/UssGriffinExtended.nif",

NOT like this:
                          "FilenameHigh": "data/Models/Ships/UssGriffinExtended/UssGriffinExtended.nif",
      "FilenameMed": "data/Models/Ships/UssGriffinExtended/UssGriffinExtended.nif",
      "FilenameLow": "data/Models/ships/UssGriffinExtended/UssGriffinExtended.nif",

So just goto Scripts/Ships, open UssGriffinExtended and delete "Extended" so that it looks like the top example.
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Offline Worf359Alpha

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Heres the fixed version if you or any1 else wana just DL it.
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Offline Worf359Alpha

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I tested it and MVAM works fine, but you do have 2 bad Carrier plugins, they mode all my Mods disapear untill i deleted them! Is the ship intended to glow like that? Otherwize, its a nifty lil ship!! Nice job :lol:
500+ HardPointed Ships and counting! Man where do i find the time!

Offline hobbs

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hi there

than you thank you than you :D

i didnt know about the carrier scripts.

thank you my friend i cant belive it was only that file structure that was wrong... went through the script files like 10 times or more and never saw it.

the ship is not meant to glow, on my little computer i dont have enhanced glows which solves the problem with that... not sure why it glows.

thank you again :D
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Worf359Alpha

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No prob, im glad i could help you out! Ive got alot of MVAM ships and i made that error many many times myself. I turned of the Glows in the Scripts/Ships plugin and installed in into my Federation Fleet, ive been zinging around in it in QB. 8)
500+ HardPointed Ships and counting! Man where do i find the time!

Offline hobbs

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No prob, im glad i could help you out! Ive got alot of MVAM ships and i made that error many many times myself. I turned of the Glows in the Scripts/Ships plugin and installed in into my Federation Fleet, ive been zinging around in it in QB. 8)

cool :) glad you  liked it... so could you give me a bit of a review? how do you think she handles in game, how is the hard points and how is the power distribution?

one other thing i had for the griffin class was an "energy Syphon" this is basically the bridge section you can see on the saucer, the actual bridge is on deck 3. a guy called glenflet created a script for it but even though i've asked he hasn't explained how to install to my ship... the "energy syphon" when hit by energy fire (phasers etc) it syphons off power and recharges the shields. any thoughts on that?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"