Author Topic: Daedalus Class  (Read 7592 times)

Offline candle_86

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Re: Daedalus Class
« Reply #20 on: September 20, 2009, 11:11:35 PM »
http://www.daedalusclass.com/

check this out lots of information

also here are the two pictures i looked at the most for my personal SFC model ill also upload some beauty shots of it, though remember I made it how I think It should look, and its for SFC so low ploy was a must

Offline eclipse74569

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Re: Daedalus Class
« Reply #21 on: September 20, 2009, 11:44:34 PM »
I've got an idea for the deflector that might work.

I've seen certain TOS era ships specifically the Saladin Class that has the dish on the bottom of the saucer section, the antenna that holds the deflector is bent at a 90 degree angle.  Why not put one on the bottom of the Sphere Saladin style?

Other than that this is looking great :)
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Offline candle_86

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Re: Daedalus Class
« Reply #22 on: September 21, 2009, 12:44:36 AM »
the deflector dish is actully the yellow ring thing from the best anyone can figure, also no offense intended for anyone who puts those little dish's down there, but it has been shown time and again not every ship has a defector dish from the era, take the Reliant, there isnt a visable deflecor dish on it anywhere, nor on the obreth. Where excatly they are is another story, I havnt bothered to check diagrams yet on this. But I would suggest making the yellow ring in the front the deflecor dish, this is the commonly held place it belongs, and as I said no offense intended, but I tend to avoid any ship with a dish just hung that doesnt really fit the model

Offline King Class Scout

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Re: Daedalus Class
« Reply #23 on: September 21, 2009, 09:14:32 AM »
I used the Idea more or less from the Hades class, a TNG era concept
http://bridgecommander.filefront.com/screenshots/File/48346/1

another version I have is someone's concept for a cross between the NX and Daedalus classes.  a mini oval dish (blue-glow backed) is centered in the centerline of the Sphere.

a Dade refit with a sensor dish where it's presumed to be is the USS Lincoln, a TMP refit.
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Offline Johnnymuffintop

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Re: Daedalus Class
« Reply #24 on: September 23, 2009, 06:09:47 AM »

Offline pointman

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Re: Daedalus Class WIP [28th Sep]
« Reply #25 on: September 28, 2009, 02:37:58 PM »
Interesting,

I have enjoyed reading all your opinions and ideas thus far, I intend to try to keep this daedalus as canon as possible, then for v2 have my own take and add some of your great ideas.

Got some more small updates to show, and I will be adding in some aztec's and speculars at some point.

1. does the inside of the necelle have a feature??  some images show it does others are blank

2. I will be adding in running lights, and such into the textures, trying to keep it as cannon as possible what else should be added in as a feature using TEXTURES

3. Should the windows that are illuminated be plain blank tos white or have a feeling of depth?

I realise that the textures are clean and simple for the minute, but I will be doing more to them as I go, as mentioned above.


Offline Adonis

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Re: Daedalus Class WIP [28th Sep]
« Reply #26 on: September 28, 2009, 03:01:48 PM »
1. does the inside of the necelle have a feature??  some images show it does others are blank
I'd add it.
2. I will be adding in running lights, and such into the textures, trying to keep it as cannon as possible what else should be added in as a feature using TEXTURES
Running lights (i.e. blinkers) are handled by scripting, no need to add them. BC can handle transparencies through the targa alpha channels and animated lights.
3. Should the windows that are illuminated be plain blank tos white or have a feeling of depth?

As I said above, I'd add them.
Easy is the path to wisdom for those not blinded by themselves.


Offline King Class Scout

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Re: Daedalus Class
« Reply #27 on: September 28, 2009, 05:05:35 PM »
whada you guys mean by the "inside of the Nacelle"?
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
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Offline Johnnymuffintop

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Re: Daedalus Class
« Reply #28 on: September 28, 2009, 05:33:51 PM »
I think that by "inside" of the nacelle, they mean the sides of the nacelle that face inward.

Offline King Class Scout

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Re: Daedalus Class
« Reply #29 on: September 28, 2009, 05:46:37 PM »
oh.  yeah, I saw some gridding on one of em.
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline candle_86

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Re: Daedalus Class
« Reply #30 on: September 28, 2009, 08:36:30 PM »
id do it even if its a gray grid work like on the connie, id add it

Offline Johnnymuffintop

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Re: Daedalus Class
« Reply #31 on: September 28, 2009, 09:24:09 PM »
I'd make the nacelles have a gray version of the warp grill on the top ship seen here: http://team.enterprise-tcw.com/Flanker/Extra/Scifi/STARFLEETMANUAL/GammaWarpClass_page019.jpg

Offline candle_86

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Re: Daedalus Class
« Reply #32 on: September 28, 2009, 09:51:44 PM »
i wouldnt give it an NX grid work, that look doesnt fit the class at all

Offline Johnnymuffintop

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Re: Daedalus Class
« Reply #33 on: September 28, 2009, 11:48:32 PM »
Not all the grid work, JUST the warp grill:
http://img17.imageshack.us/img17/3523/thisv.png

Either that, or do the TOS warp grill, shorten it by about 80%, make the "handlebar" a little further out, and give it a dull teal glow.

Offline King Class Scout

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Re: Daedalus Class
« Reply #34 on: September 29, 2009, 10:01:31 AM »
I think I saw a patch improv in the inside of the TE daedalus, as well.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline pointman

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Re: Daedalus Class
« Reply #35 on: September 29, 2009, 12:42:56 PM »
Ok, I will begin to model in a warp grill to the inside of the necelle soon, then re map it.

Offline pointman

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Re: Daedalus Class
« Reply #36 on: September 30, 2009, 03:21:55 PM »
I have finished with the inside necelle, im thinking about changing the bussard for a standard TOS connie one (or simular) as the red cloudy one does nothing for me to be honest in tos ships.


Offline King Class Scout

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Re: Daedalus Class
« Reply #37 on: September 30, 2009, 03:35:25 PM »
the OS style dades I have all used the "Fan" bussard.  I tried the 'cloudy" approach myself, and it didn't look right (and neither did the color scheme I picked at the time)
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Kirk

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Re: Daedalus Class
« Reply #38 on: September 30, 2009, 04:57:21 PM »
I'm a fan of the red cloudy look. It makes the ship seem eerie, especially in that lighting. :D

Offline Phaser

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Re: Daedalus Class
« Reply #39 on: October 04, 2009, 02:16:08 PM »
Sorry I didn't see this thread earlier, pointman.  Your model looks great, though!

Here are a couple reference images for you, as requested.  These are of a model that appeared in Sisko's office on DS9, so it's canon.