Hello!
This is my first experience modding Bridge Commander, and i'd really appreciate any input you people could give me, as well as some help on a problem i'm having:
I'm using Milkshape 3d to build and edit the model, and when i export the model to NIF format, it loses all but the lightmaps when i open it in NIFScope or Blender3d, also, the textures won't render in the Hardpoint Editor, and i can't figure out how to get the ship ingame without crashing it... it either never loads (enters the system in quickbattle), or crashes. help with this would be greatly appreciated, as i would love to get this ship in-game, and uploaded for the rest of the community to enjoy!
Now without further ado, the pics (rendered in both ms3d and Blender):








And theTGA Lightmaps (previous pictures taken using BMP textures)

The Daystrom was originally a sister project alongside the intrepid; when the intrepid proved more useful, the Daystrom was shelved
until the disappearance of the USS Voyager, when work on the project resumed. Based on the Excelsior hull, the Daystrom's extensive
labs and triple-deflector array made it a science vessel with the capability to explore almost any environment. With a powerful shield system,
and a competent armament, the Daystrom is one of Starfleet's finest. The first ship to be officially commissioned, USS Discovery NCC-79274,
launched 2 years after the Scimitar incident, Commanded by Commander Ryan Sharp. After an incident in which Sharp and his crew disobeyed
orders and left Spacedock to intercept the Shalvaar world destroyer, Admiral Hawthorne gave Sharp permanent command of the vessel, and
promoted him to Captain, due to the heroic actions of him and his crew in saving several Klingon worlds from destruction at the hands of the
ruthless Shalvaar.
Thanks for any input and help!
-Phasertech