Author Topic: Star Trek: Daystar - Trailers and Updates  (Read 3536 times)

Offline Lionus

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #20 on: October 20, 2009, 06:19:58 PM »
How about Khan working for Cardassians? that way Federation would have a good reason to have interest in that particular sector, which could lead into finding the wormhole.. but how would you do the TOS/TMP era Dominion ships? and if I don't recall wrong, the Borg weren't a threat even in the delta quadrant back then, they were just starting to emerge..
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Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #21 on: October 20, 2009, 06:43:04 PM »
The agent responsible for the altered timeline would possibly "arrange" to point the Borg towards the federation early like rattling a hornets nets, later on if he sees his plans being thwarted, The early Dominion ships don't necessarily have to have new ship designs, the Dominion seem very one dimensional and simple when creating ships, the technology inside them may improve but  look at for instance, The tholians or the Klingons.they use some of teh same "desighn" hulls but upgrade the technology. Cardassians/Khan good idea, in JJ abrahms Trek i noticed Uhura ask for a "cardassian sunset" drink, i figured JJ made a error as theres no evidence the Cardassians were ever encountered until picards youth, but then the "exact" date the feds and cardassians made first contact i don't believe has been established, it may be that they never had a major hostile occurance until the TNg border wars, then again this doesnt mean it was the "first" war between the two powers, just because they never mentioned one happening they never said "that was teh first" either, but a lot of what happens will be based on a Cascading effect of the timeline, some races like the Ferengi, may have ventured towards fed space earlier if the earlier timeline changes effected their "business oppurtunities"--Heres a hypothetical scenerio to explain my POV-

let's say the klingons for ten years are to badly depleted fleet wise due to a time change, to  stop another race from infiltrating and expanding into their turf. That race may have moved the opposite direction in expanding when klingons were stromnger in teh "correct time" because they feared the klingons might. that race may have done business with the ferengi in a remote area that kept the ferengi fat with business profit and no need "yet" to move looking for new oppurtunity. BUT if that said race was able to infliltrate pushes towards klingon/fed space due to a war reducing the klingons resistance, the ferengi may "look around" in that direction much sooner.

modify- I had a thought "if" i did use the earlier Dominion, i may juist retexture the ships at the very least to 'seem" different, maybe a Rustic colored less Glowy look or something, or even sharper, like "red" paint, hell the Romulans used to use basic hull colors except had the nice bird feather paints, then TNG+ gave them an all Green  love. lol

Offline ACES_HIGH

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #22 on: October 20, 2009, 10:28:08 PM »
not bad, although I'm not a fan of the Yamato, I'd use the Federation DN, it looks a bit more functional, the Yamato looks so wide it could take an AU to turn the thing around.

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #23 on: October 20, 2009, 11:50:46 PM »
The Yamato is similar to the Proxima i like the 2 secondary hulls, like prometheus, it adds more sense to why she has more power to be a beast in battle, i actually like the design myself, the DN is just a connie with a third nacelle and im not a big fan of the connie ,i will always like it as a classic, but I want a ship that truly "Looks" different and i love the Yamatos secondary wrath of khan style pulse phase mixed with the Blue twin beams. So far my fellow team on project like the Yamato best but were gonna keep an open mind, ideally i would love to see a port or remake of the Proxima , even if it has TMP nacelles that can be easily explained away, The time era is about 4 years from when V'ger appeared, i plan casting Lt. well, at this time, Ensign, Ilia the deltan beauty from TMP as a crewmember, i always liked her and want to explore a Deltan crewmember, to me the Deltans were much braver a species than the watered down Betzzoids, it was pretty apparent to ,me when TNg debuted Riker/Troi were Decker/Ilia re-made, they used Phase 2 canned series scxripts at times and some concepts, The deltans sexuality was much more intreresting than how they made Troi "bottled" sensuality, so much more could have been Done to Titilate the adult audience with such a character, the oath of celibacy forced, fascinated me, almost like a reverse Vulcan, theyre SO sensual they need to be restricted on starships for safety reasons..that has so much potential. Anyhow, My explanation of TMP nacelles is not just the fact its a few years from TMP, Some new ships could have easily started experimenting "Beta testing" new designs and equipment, i'd imagine that is how these things happen, a few years of select ships shaking out the Bugs before field wide implementations. Enterprise had juist been refitted in TMP and it seems implied the new nacelles were part of the refit. But before then, i'm sure some ships got them earlier to test.

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #24 on: October 21, 2009, 12:04:17 AM »
OH Aces, Forgot to mention i used your Daystar Hull plate on the Yamato lol. Looks great ,in the vid you can make out the name o n the nacelles, also taken from your plates i just replaced any numbers and name stuff with yours.

Offline ACES_HIGH

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #25 on: October 21, 2009, 03:39:42 AM »
cool.

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #26 on: October 21, 2009, 03:41:28 AM »
Yeah technically it is, But That again does not mean as a new ship it wasn't one of the first to have engineers play around with new designs including the registry fonts. Here is a idea me and one of my team toyed with earlier-

The Yamato/proxima class (whatever,i'll likely call it yamato class ) was a super dreadnaught built when a war betwen the feds and klingons erupted temporarily during that episode when Kirk and that other klingon were "nudered" by the organians and forced peace ended up happening. The Shipwas secretly continued to be built by orders of section 31 influence, and blew itself up testing its overpowered weapons, due to a flaw inthe design. The project was dropped. When Hostilities recently resumed, The daystar, the sister ship of the Yamato, had never been de-commisioned, she was left 90% complete and stored in a secret shipyard. Engineers are working when series begins, to find a solution to the design flaws that caused Yamato to go boom. Enter The Future characters, the chief engineer had to take a common test in the academy where the teachers give the infamous yamato specs to potential engineer specialists and chore them to solve the old design flaw that destroyed the Yamato. Our engineer was one of a few who the computer simulations showed had solved the issue. When the crew gets a feel they are trapped (and i will attempt to explain how temporal agencies finally realised the temporal prime directive was mis-informed as a concept, you cannot alter events in time, it merely creates alternate timelines where it continues in a new direction, but the primary time is uneffected. ) The crew arrange thru hacking starfleet command databases (they have the survived but damaged dorsal section of the prometheus class ship they served on, it has a cloaking device because it was on a top secret experiment mission and was working for section 31,or at least starfleet intelligence), arrange to be key officers assigned to Daystar, and the chief engineer puts his academy Design theory to the test, so that we have a heavy hitting ship we can use as a base of operations along with the hidden dorsal promie, to get the lay of the land, so to speak.

Offline ACES_HIGH

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #27 on: October 21, 2009, 03:51:32 AM »
well that certainly sounds like a cool idea.  you might want to check out http://usstamerlane.com/, they've been collaborating on several Primary and alternate universe series set during the TOS period.

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #28 on: October 21, 2009, 03:53:30 AM »
Sweet! I'll check it out thanks.

Offline Adonis

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #29 on: October 22, 2009, 02:17:11 AM »
what program are you using for those shots?

also, I'd suggest using the AD Akyazi instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.

Christ Aces, you could have at least collapsed the mesh properly. The ID map parts on the nacelles show whereas on my own original they're fused back with the nacelle to loose that seam.
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Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #30 on: October 22, 2009, 02:24:11 AM »
If he Rendered that in poser like he said, it is probably which Rendering option he picked, poser has a ton, like the Firefly Engine. Mapping textures in Poser is different than in almost all other 3d programs.

Bump maps were used in Poser up to 4, 5+ mostly requires changing them to Jpg to work right, But depending on what he assigned as the surface material the rendering engine makes the difference in poser as in other programs of course.

Offline Adonis

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #31 on: October 22, 2009, 02:31:02 AM »
If he Rendered that in poser like he said, it is probably which Rendering option he picked, poser has a ton, like the Firefly Engine. Mapping textures in Poser is different than in almost all other 3d programs.

Bump maps were used in Poser up to 4, 5+ mostly requires changing them to Jpg to work right, But depending on what he assigned as the surface material the rendering engine makes the difference in poser as in other programs of course.

There's no rendering option to collapse a mesh  :roll
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Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #32 on: October 22, 2009, 02:31:37 AM »
Btw Aces, I highly recommend if you like Poser, looking into carrera, which was bought out by daz and is compatible with Daz studio, you can do a scene in daz or poser, export it to carrera, and render it awesome

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #33 on: October 22, 2009, 02:33:23 AM »
Quote
There's no rendering option to collapse a mesh  roll eyes

LOL your right my bad i misread i was thinking of rendering results, because in Poser i once had seams issues until i changed settings.

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #34 on: October 22, 2009, 02:35:57 AM »
BTW Adonis i i LOVE your uniform mod and i just caught your Akyazi i think i'll check it out. the Perimiter versiomn that is, and i like that galaxy class retexture

Offline ACES_HIGH

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #35 on: October 22, 2009, 03:34:01 AM »
what program are you using for those shots?

also, I'd suggest using the AD Akyazi instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.

Christ Aces, you could have at least collapsed the mesh properly. The ID map parts on the nacelles show whereas on my own original they're fused back with the nacelle to loose that seam.


I haven't made any changes to the model, aside from the doors, on that particular one, other than that, I just changed the registry on the existing IDglow map.  I did notice that discoloration on all the registries,  on all the variants, but I wasn't sure how to fix it.  I thought it might have been an issue with the model, but I hadn't noticed it in BC.  Would you have any ideas as to how I could fix it for poser?

Offline Adonis

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #36 on: October 22, 2009, 03:52:37 AM »
what program are you using for those shots?

also, I'd suggest using the AD Akyazi instead, it's got much higher detail, that's what I used in the shots below (with slight modification).  I can send you a set of blank registry textures if you want.  I even have the old Ships of the Starfleet Akyazi-class book if you need help with technical details.

Christ Aces, you could have at least collapsed the mesh properly. The ID map parts on the nacelles show whereas on my own original they're fused back with the nacelle to loose that seam.


I haven't made any changes to the model, aside from the doors, on that particular one, other than that, I just changed the registry on the existing IDglow map.  I did notice that discoloration on all the registries,  on all the variants, but I wasn't sure how to fix it.  I thought it might have been an issue with the model, but I hadn't noticed it in BC.  Would you have any ideas as to how I could fix it for poser?

Compare the first pic (as an example) that you posted in this thread of her with these two I post. First one is out of 3DSMax, second is from BC. What you have there is clearly a smoothing general issue screwup, like you just detached the areas of the ID map in a 3D modeling program and forgot to reattach them or at least reweld the verts. No wonder why I never allowed mesh changes to my models outside private use, they are rarely done right.


BTW Adonis i i LOVE your uniform mod and i just caught your Akyazi i think i'll check it out. the Perimiter versiomn that is, and i like that galaxy class retexture

Which one, I did two  :evil ...and I never did a Galaxy retexture :arms:
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Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #37 on: October 22, 2009, 04:21:19 AM »
I meant the bridge one  :D

Offline Daystar70

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #38 on: October 22, 2009, 04:28:48 AM »
I don't see the issues you speak of. But i don't have as much experience at creating models as you either, your eye is seeing something i don't see. But based on what ACES said, the only guess i can make is the method of how he made his name plates, if he used the rectangle took in photoshop vs the lasso or wand, the edges may have covered over original areas on the saucer or nacelles, and knowing poser as i do, you can explode a model and recompile it and add new verticles, or change it BUT i don't think aces did anything to touch those, he merely used an editing software to layer name plate changes on the old texture.

ACES- download google sketchup 6.0 it is free.. export the Akyazi prop from Poser as a 3ds file since i know poser can do this,or as a wavefront obj file. Import it into sketchup, you can easily modify ,explode, strip away and add anything with amateur ease this way, but i am still hunting the non expensive (as in free) version of the plug in to export from sketchup to whatever (obj, 3ds,lwo,etc)

Offline Adonis

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Re: Star Trek: Daystar - Trailers and Updates
« Reply #39 on: October 22, 2009, 04:34:02 AM »
I don't see the issues you speak of. But i don't have as much experience at creating models as you either, your eye is seeing something i don't see. But based on what ACES said, the only guess i can make is the method of how he made his name plates, if he used the rectangle took in photoshop vs the lasso or wand, the edges may have covered over original areas on the saucer or nacelles, and knowing poser as i do, you can explode a model and recompile it and add new verticles, or change it BUT i don't think aces did anything to touch those, he merely used an editing software to layer name plate changes on the old texture.

ACES- download google sketchup 6.0 it is free.. export the Akashi prop from Poser as a 3ds file since i know poser can do this,or as a wavefront obj file. Import it into sketchup, you can easily modify ,explode, strip away and add anything with amateur ease this way, but i am still hunting the non expensive (as in free) version of the plug in to export from sketchup to whatever (obj, 3ds,lwo,etc)

Just look at the area around the nacelle registry on the pix I posted vs. the ones he did. PLus, I have included the IDMap's psd texture in the download.
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