Author Topic: Vladko's WIPs: 25th century Anarchy class(see last page)  (Read 44273 times)

Offline deadthunder2_0

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Re: Proxima Refit class
« Reply #160 on: May 01, 2010, 11:56:49 AM »
i can get you reference pics now that legacy is working vladko
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Offline Vladko1

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Re: Proxima Refit class
« Reply #161 on: May 01, 2010, 11:59:00 AM »
Dont worry mate, I made enough, thanks by the way ;)
but, btw, can someone help me finding how to add detail in 3ds max, I mean, to make the msh with more vertexes and polies?

Offline Maxloef

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Re: Proxima Refit class
« Reply #162 on: May 01, 2010, 12:07:30 PM »
More polies doesnt have to make it a good model ;)

Offline Vladko1

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Re: Proxima Refit class
« Reply #163 on: May 01, 2010, 01:48:06 PM »
More polies doesnt have to make it a good model ;)
Its not only the polies mate, its the detail ;)
btw, I started to make and TMP Miranda, later and PDW for the STO pack ;)

Offline Vladko1

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Re: Proxima Refit class
« Reply #164 on: May 01, 2010, 03:13:49 PM »
I made some progress

Offline Bones

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Re: Proxima Refit class
« Reply #165 on: May 01, 2010, 03:25:36 PM »
I started to model her from the very start. It will be ready after realising the Guitar Ship pack and the Guitar ship pack will be ready when its finished, I mean, depends on school :P
Important!:
Maxloef, this will be a lot, a lot, a lot better and high poly than your stupid Proxima Refit mesh, taken from Legacy ;)
EDIT: Remodeled

yeah but yours will never look right ;)
guys take it easy, both of ya :nono: it's not a sandbox... no one is doing better, WE ALL CONTRIBUTE SOMETHING, let people judge our work ;)

have you ever seen MarkyD, Willey, Baz or me having argument like this about our Connies ? no because it's not rat race, everybody mod as they can and let's respect each other work shall we ?

Offline Vladko1

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Re: TMP ship pack
« Reply #166 on: May 01, 2010, 04:14:28 PM »
Update :P

Offline Maxloef

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Re: Proxima Refit class
« Reply #167 on: May 01, 2010, 04:16:42 PM »
Bridge needs to be a bit bigger , the lower section needs to be bigger and the top section needs to be bigger in relation to the top section.

look great though, nicely smoothed

Offline Vladko1

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Re: Proxima Refit class
« Reply #168 on: May 01, 2010, 04:24:01 PM »
Bridge needs to be a bit bigger , the lower section needs to be bigger and the top section needs to be bigger in relation to the top section.

look great though, nicely smoothed
Thanks Max, Ill try to fix these things that you noticed, after I build the model, because it needs more parts for the size to be calculated. Tommorow If I find a time, Ill fix the sizes and Ill continue modeling. Good night  :angel

Offline deadthunder2_0

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Re: TMP class pack
« Reply #169 on: May 01, 2010, 09:37:18 PM »
wow, they aren't arguing for once :drink2: .....................
 :hide
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Offline Vladko1

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Re: TMP class pack
« Reply #170 on: May 02, 2010, 04:23:34 AM »
Update

Offline Maxloef

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Re: TMP class pack
« Reply #171 on: May 02, 2010, 06:26:27 AM »
ive got it! whats been bothering me about your bridhe module!

yours goes

  /
  \
  /
 /
 \

when it should be
      _
   _/
  /
 /
/

its TOOO smoothed xD

Offline Vladko1

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Re: TMP class pack
« Reply #172 on: May 02, 2010, 08:55:05 AM »
ive got it! whats been bothering me about your bridhe module!

yours goes

  /
  \
  /
 /
 \

when it should be
      _
   _/
  /
 /
/

its TOOO smoothed xD
I know Max, Ive watched from here, because I like it http://joncarroll.infinite-elements.com/images/chesapeake.jpg
Its looking more futuristic :P

Offline Vladko1

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Re: TMP class pack
« Reply #173 on: May 02, 2010, 12:58:23 PM »
Im thinking of making her more futurist, some parts to be more smoothed :P
Smooth, Vlado's trademark :D
EDIT:

Offline Toa_Kaita

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Re: TMP class pack
« Reply #174 on: May 02, 2010, 01:49:33 PM »
Hey! Not bad! Cookied!

Offline Side 3

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Re: TMP class pack
« Reply #175 on: May 02, 2010, 02:02:47 PM »
That's a pretty nice Miranda  :) Just curious though, how high is the polycount right now (Pre boolean)?

Offline Vladko1

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Re: TMP class pack
« Reply #176 on: May 02, 2010, 02:06:48 PM »
Thanks Toa_Kaita :D ;)
Side 3, for now the poly count will be a bit bigger, but after I finish modeling her, Ill cut back some vertexes ;)

Offline Side 3

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Re: TMP class pack
« Reply #177 on: May 02, 2010, 02:13:02 PM »
Oh, I wasn't going to suggest anything close. I think a nice, high detail Miranda is just what BC needs.  :yay: Remind me to cookie you when I can.

Offline Vladko1

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Re: TMP class pack
« Reply #178 on: May 02, 2010, 02:18:37 PM »
Oh, I wasn't going to suggest anything close. I think a nice, high detail Miranda is just what BC needs.  :yay: Remind me to cookie you when I can.
Don't worry mate, the cookie isnt important. The important thing is that you like the model :thumbsup: For that I thank you :P

Offline Bones

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Re: TMP class pack
« Reply #179 on: May 02, 2010, 03:57:19 PM »
I suppose  aft section isn't finished yet ;) cuz it's too straight right now, aft shape isn't right as it is now, also torpedo launcher is waaaaay tooo smooth, it must have sharper curves if you wanna get canon miranda :P

here's a blueprint http://www.cs.umanitoba.ca/~djc/evost/dev/pics/miranda.jpg