Author Topic: Vladko's WIPs: 25th century Anarchy class(see last page)  (Read 44298 times)

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #140 on: January 01, 2010, 07:35:05 PM »
My little baby faced some plastic surgery :eek The difference are almoast... nothing. Just to edit some alpha channels, everything to be in place.

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #141 on: January 01, 2010, 08:36:35 PM »
Lool, 03:35 o'clock. I cant think. I must go to sleep. I started this
EDIT: Can Anyone tell me how to create lens flayers? Because I am drawing them on hand and its very hard. :(

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Proxima Refit class
« Reply #142 on: January 01, 2010, 10:34:58 PM »
Hit me up on WLM and I'll walk you through it.

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #143 on: January 02, 2010, 06:40:04 AM »
Still cant find a light. My phone maybe wants to rest of capturing pictures of lights :funny
If someone have a texture for those kind of lights, please, post it here :(

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #144 on: January 02, 2010, 08:06:13 AM »
Bones is helping me for the lights :) Cookie for him. Look what a dirty light emitter I made :funny

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #145 on: January 31, 2010, 11:15:42 AM »
The Proxima smoothing is working. Even Rhino is showing her smoothed. In several hours or tommorow will be ready. Any BETA testers? And please, write down and host on which i can upload her :P

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: Proxima Refit class
« Reply #146 on: January 31, 2010, 01:13:34 PM »
me as allways
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #147 on: January 31, 2010, 02:00:19 PM »
A bit more work and its done.

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #148 on: January 31, 2010, 03:14:16 PM »
Beta files are archived. Ill wait three days before uploading her to BC, to BETA test her. Still has some unsmoothed areas which cant be smoothed, but now its better. Later will draw the saucer in 3ds max. I wanna thenks to Bones, because he made the saucer lights :P

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: Proxima Refit class
« Reply #149 on: January 31, 2010, 03:59:11 PM »
Nice Vlado ;) but still I think pylons could use some additional texturing details like vents lines etc. this would fill the emptiness of the secondary hull, saucer is massive improvement over V.1 :) what kind of teeth will she bite ??

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #150 on: January 31, 2010, 06:21:06 PM »
It will fire pulse phasers(TMP phasers), side pulse weapons and TMP photon torpedoes :P

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #151 on: February 01, 2010, 02:59:10 AM »
The BETA of the proxima is uploaded in rapidshare. Up to 10 testers.

Offline Bones

  • Moderator
  • Posts: 3354
  • Cookies: 639
  • SPAAAAAAAAACE !!!
Re: Proxima Refit class
« Reply #152 on: February 01, 2010, 03:02:45 AM »
link please :D via PM of course :D

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #153 on: February 01, 2010, 03:22:29 AM »
7 slots for BETA left. For now the testers are Kirk, Bones and Deadthunder.

Offline RifleMan80

  • BC Veteran since February, 2002
  • Posts: 361
  • Cookies: 136
  • BC Machinima Bridge Commander Elder (Feb 02)
    • Rifle's Bridge Commander Machinima
Re: Proxima Refit class
« Reply #154 on: February 01, 2010, 06:34:29 AM »
I will definitely Beta test this one!!!!

A True Riker's Beard!

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: Proxima Refit class
« Reply #155 on: February 01, 2010, 07:05:31 AM »
I'd like to beta test aswell if that is okay with you.
Can't wait for 2014 to start.

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #156 on: February 01, 2010, 12:38:43 PM »
5 slots left.
btw,the people who tested the proxima, can write their opinions :P

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: Proxima Refit class
« Reply #157 on: February 02, 2010, 09:46:26 PM »
ok, it is great model wise, but this being a sort of joint venture between me and Vladko, i decided to contrubite, all beta testers download this hardpoint attached, contains the legacy material hps, you will also need the sound file
top one is hp, bottom is sound pack
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Vladko1

  • Posts: 1148
  • Cookies: 72
  • The trekkie of steel
    • Modders of Steel Shipyards Homepage!
Re: Proxima Refit class
« Reply #158 on: May 01, 2010, 09:33:16 AM »
I started to model her from the very start. It will be ready after realising the Guitar Ship pack and the Guitar ship pack will be ready when its finished, I mean, depends on school :P
Important!:
Maxloef, this will be a lot, a lot, a lot better and high poly than your stupid Proxima Refit mesh, taken from Legacy ;)
EDIT: Remodeled

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: Proxima Refit class
« Reply #159 on: May 01, 2010, 11:54:23 AM »
I started to model her from the very start. It will be ready after realising the Guitar Ship pack and the Guitar ship pack will be ready when its finished, I mean, depends on school :P
Important!:
Maxloef, this will be a lot, a lot, a lot better and high poly than your stupid Proxima Refit mesh, taken from Legacy ;)
EDIT: Remodeled

yeah but yours will never look right ;)