Author Topic: Prototype Guitar ships  (Read 8381 times)

Offline Bones

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Re: Prototype Guitar ships
« Reply #20 on: December 09, 2009, 03:55:57 PM »
Here are with the reflection maps.
Now when I'm looking on those golden parts idea came to my (genius :funny) mind, reflections...well fake reflections at least could be achieved by wraping these parts with multi colored gradient, let's say 8 different shades of brown, yellow, gold and white in one gradient + very dimm, barely visible glow via alpha channel (just like Khaliban simulated pearl glow on his Constitution refit hull textures) and strong golden specular for shininess :D this could work pretty nicely actually ;)

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #21 on: December 09, 2009, 04:24:03 PM »
Bones, that is one good idea! Very good idea + part of the team = cookie :funny

Offline MarkyD

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Re: Prototype Guitar ships
« Reply #22 on: December 10, 2009, 08:59:21 PM »
The gradient idea would work, but then only at certain angles.. so from others I think it would just look bad.

Good idea though, nice job on the guitar, looks nothing like a ship mind.

still quirky. good stuff. ;)

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #23 on: December 18, 2009, 08:25:24 AM »
Ooooooooopssss. Alpha error :funny :funny But it is cool. If you like the glow of the hull will remain.

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #24 on: December 18, 2009, 08:45:04 AM »
Fixed!!!

Offline King Class Scout

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Re: Prototype Guitar ships
« Reply #25 on: December 18, 2009, 09:31:21 AM »
suh-WEET!  thee been heavy metal cookied!
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Offline Vladko1

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Re: Prototype Guitar ships
« Reply #26 on: December 18, 2009, 09:41:06 AM »
Here are and the sounds made by me. King cookie for the great ideas you gave. When I have time I will do the other guitars.
EDIT: The ships have two types of photons. The one is heavy metal photon torp. It is slow with hude damage and one thrash metal photon torp which is faster but with less damage.

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #27 on: December 18, 2009, 10:36:16 AM »
I dont know what to write down in the phaser sound in the HP in MPE to use this sound :( I made the autoload sound pack.

Offline King Class Scout

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Re: Prototype Guitar ships
« Reply #28 on: December 18, 2009, 04:22:58 PM »
generally, you package them loose with the sfx folder when you make up the ship package.  tab 2 of the phaser spec setup holds the place for the sound.

I've downloaded the chord sounds and retrofitted them to the original guitar ship.
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #29 on: December 18, 2009, 04:25:50 PM »
I will make this later. My NX hardpoint isnt working  :'(

Offline deadthunder2_0

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Re: Prototype Guitar ships
« Reply #30 on: December 18, 2009, 05:04:54 PM »
i can fix it
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Offline Vladko1

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Re: Prototype Guitar ships
« Reply #31 on: December 18, 2009, 05:12:09 PM »
I will try to make this by my own. I wanna learn how to do things like that, because I dont want to disturb other people. If I  can make it will ask for help at Monday. King, I will try to do it. Thanks for the information.

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #32 on: December 19, 2009, 08:28:51 AM »
BC cant read the wav file :( Everything is right. In the HP I wrote chordsound for the sound. Later renamed the saiund pack to the name of the ship. Ive opened the file and after the paths for the sound I wrote chordsound Start and chordsound Loop. Any ideas?

Offline deadthunder2_0

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Re: Prototype Guitar ships
« Reply #33 on: December 19, 2009, 04:20:32 PM »
it can't, have you tried mp3, i thought that is what it used, but i don't care about format when hping
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Offline Vladko1

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Re: Prototype Guitar ships
« Reply #34 on: December 19, 2009, 04:25:15 PM »
BC is using only WAV format. BC and my phone can read only several kinds of wav. If my phone read this, the sound is not the problem. The problem is with the autoload sound pack.

Offline deadthunder2_0

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Re: Prototype Guitar ships
« Reply #35 on: December 19, 2009, 04:35:43 PM »
email me the sound names, i will make a sound pack
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Offline Vladko1

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Re: Prototype Guitar ships
« Reply #36 on: December 19, 2009, 04:39:45 PM »
I have the sound pack made right, but I still dont know what to write for phaser sound. Even I used BCUT for making the sound pack, not manualy on notepad.
This is the sound pack:

Foundation.SoundDef("sfx/Weapons/chordsound_a.wav", "chordsound Start", 1)
Foundation.SoundDef("sfx/Weapons/chordsound_b.wav", "chordsound Loop", 1)

And I wrote "chordsound" for phaser sound for the phasers.

Offline deadthunder2_0

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Re: Prototype Guitar ships
« Reply #37 on: December 19, 2009, 04:41:36 PM »
strange, bcut works very well, email me the sounds
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Offline Vladko1

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Re: Prototype Guitar ships
« Reply #38 on: December 19, 2009, 04:48:37 PM »
Wooow, The sounds arent working on the phone, but the others BC sounds work. I will reconvert to 1441kbps wav

Offline Vladko1

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Re: Prototype Guitar ships
« Reply #39 on: December 19, 2009, 04:56:52 PM »
PROBLEEEM SOLVED. The problem was because the wave sounds were over 1441 and mostly with 2 channels. The Guitar ship is now with cool sound. packing and uploading.