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try: oYield = FoundationTech.oTechs[sYieldName] FoundationTech.dYields[__name__] = oYield except: pass
try: oYield = FoundationTech.oTechs[sYieldName] FoundationTech.dYields[__name__] = oYield except: print sYieldName, "is not avaidable"
Your dTechs key could look like this:?Drainer Immune?: 1,
Did you change your projectile script as I said?Also, you did activate the mutator for FoundationTech (yes, I know, stupid question, but let's be on the safe side)?You did fire it?
Post the file scripts/Custom/Autoload/LoadFoundationTech.py
Does it work on your BC?
I would like to help test this weapon if there's a more recent build or release.