Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51469 times)

Offline deadthunder2_0

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Re: STO era ships
« Reply #740 on: July 11, 2010, 11:33:50 PM »
wow, some of those ships are not on bcfiles, quite nice to have more wz on my install
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Offline metalnick

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Re: STO era ships
« Reply #741 on: July 12, 2010, 07:01:46 AM »
@Jimmy: I've already sent a request for permission to WZ from his contact on that site.

As far as the Warbird goes if anyone wants to take it off my hands go right ahead. I can send you what I've got now. I've made several attempts to add more details to it but just can't seem to get it right.
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Offline Bones

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Re: STO era ships
« Reply #742 on: July 12, 2010, 07:24:13 AM »
Ah the Titan, I'm reserving Krakow style textures for it as soon as I get back on track ;)

Offline Vladko1

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Re: STO era ships
« Reply #743 on: August 10, 2010, 04:12:02 PM »
For now I have two ships in game fully working, and ofcourse, with mesh errors which Milkshape did :d

Offline Darkthunder

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Re: STO era ships
« Reply #744 on: August 10, 2010, 06:44:51 PM »
Hint: Don't use Milkshape. There are several good (cheap or free) modelling programs besides Milkshape that are better and causes less problems. Milkshape is good for learning the basics to modelling, but should never be used for actually MAKING the models :P
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Offline deadthunder2_0

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Re: STO era ships
« Reply #745 on: August 10, 2010, 10:16:42 PM »
convert with nifskope or GMAX
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Offline Vladko1

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Re: STO era ships
« Reply #746 on: August 11, 2010, 02:36:15 AM »
convert with nifskope or GMAX
After I convert with nifskope, MPE can't open the NIF :mad:

Offline Jb06

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Re: STO era ships
« Reply #747 on: August 11, 2010, 06:08:46 AM »
After I convert with nifskope, MPE can't open the NIF :mad:

What does the error say? or does it just freeze?

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Offline Vladko1

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Re: STO era ships
« Reply #748 on: August 11, 2010, 06:17:29 AM »
I saw that when importing the obj, there aren't these directories in the NIF like after milkshape conversion. When I tried to import the NIF(converted with nifskope), because I don't know in nifskope how to put the textures, when importing Milkshape says: Invalid version of NIF(if its NIF at all.)

Offline Captain_Licard

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Re: STO era ships
« Reply #749 on: August 11, 2010, 07:55:12 AM »
just get gmax and the NIF exporter-importer plugins for it, clear all the check boxes, works every time
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Offline Vladko1

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Re: STO era ships
« Reply #750 on: August 12, 2010, 05:07:29 AM »
I can't find key for Gmax :(
But here is the Bulgaria.
And Cpt_licard, sorry that I haven't finished texturing your ship, I'm trying to get my vacation as good as possible. I go out, playing games inside and making movies in 3ds max, a bit modeling and etc. Once I return home, Ill finish your ship :P

Offline deadthunder2_0

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Re: STO era ships
« Reply #751 on: August 12, 2010, 11:17:53 AM »
shorten the neck it could be smaller, ther is no torp pod on it so you can remove half of it
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Offline MarkyD

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Re: STO era ships
« Reply #752 on: August 12, 2010, 02:39:19 PM »
I can't find key for Gmax :(
But here is the Bulgaria.
And Cpt_licard, sorry that I haven't finished texturing your ship, I'm trying to get my vacation as good as possible. I go out, playing games inside and making movies in 3ds max, a bit modeling and etc. Once I return home, Ill finish your ship :P

http://www.turbosquid.com/RegisterGmax/

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Offline Vladko1

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Re: STO era ships
« Reply #753 on: August 13, 2010, 03:54:06 AM »
Tnx Markyd, but why these guys want my Postal code, what they are planning to send through the post?

Offline deadthunder2_0

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Re: STO era ships
« Reply #754 on: August 13, 2010, 11:06:59 AM »
they make sure you dont sign up more than once
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Offline starship

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Re: STO era ships
« Reply #755 on: August 17, 2010, 06:00:06 PM »
Tnx Markyd, but why these guys want my Postal code, what they are planning to send through the post?

Don?t worry! I registered myself one year ago. It?s fine!
GMAX is in fact, max 5 with a few limitations, but work very good. ;)

Maybe it?s a bit of topic, but since you?re talking about STO ships... there?s a way to import the official STO ships in 3ds Max or other software? If so, can you do me a small favor importing a few?  :bow:

Offline Daystar70

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Re: STO era ships
« Reply #756 on: August 24, 2010, 11:40:16 PM »
There should be cryptic has a free 3d toolkit u can download from their cryptic main site, and it uses 3ds max as its source program.

Offline flarespire

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Re: STO era ships
« Reply #757 on: August 26, 2010, 11:19:42 PM »
There should be cryptic has a free 3d toolkit u can download from their cryptic main site, and it uses 3ds max as its source program.

links much?..... :idk:

Offline Locke

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Re: STO era ships
« Reply #758 on: August 27, 2010, 01:55:10 AM »
You won't be able to use it, Flare.  I suppose, anyway.  Gmax (even though it is the little brother of Max) can't open any max files.  Specifically designed that way, unfortunately.  However, don't let that stop you from trying.  There are many folks out there with Max that would be happy to convert to a medium Gmax can read so that you can have some fun . . . (me included!) ;)

Offline JimmyB76

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Re: STO era ships
« Reply #759 on: August 27, 2010, 07:27:10 AM »
Maybe it?s a bit of topic, but since you?re talking about STO ships... there?s a way to import the official STO ships in 3ds Max or other software? If so, can you do me a small favor importing a few?  :bow:
that would be a good discussion for a separate thread...