Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51466 times)

Offline Vladko1

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Re: STO era ships
« Reply #780 on: October 14, 2010, 02:29:42 PM »
For now, low polygon, the two of three parts of the Prometheus. I added a bit custom design + new impulse engines

Offline King Class Scout

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Re: STO era ships
« Reply #781 on: October 14, 2010, 05:23:29 PM »
you guys just reminded me...I've still got your ships!  i still have my textures for the firesteel, and I owe Licard his Hardpoint
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Offline Captain_Licard

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Re: STO era ships
« Reply #782 on: October 14, 2010, 05:47:37 PM »
you guys just reminded me...I've still got your ships!  i still have my textures for the firesteel, and I owe Licard his Hardpoint

Wow, I forgot about that ('course atm I don't have the ability to do anything with it) Ive been so busy with so many things I forgot about my little old nx-refit. Which also reminds me, Vlad, are you still working on my SR3???
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Offline Vladko1

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Re: STO era ships
« Reply #783 on: October 15, 2010, 06:40:38 AM »
Wow, I forgot about that ('course atm I don't have the ability to do anything with it) Ive been so busy with so many things I forgot about my little old nx-refit. Which also reminds me, Vlad, are you still working on my SR3???
LOOOOOLLLL, Duuudeee, sorryyy, I forgot ;( It has only to map several more poligons. It uses one 2048x2048 texture ;)

Offline Vladko1

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Re: STO era ships
« Reply #784 on: October 15, 2010, 11:43:59 AM »
Update

Offline deadthunder2_0

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Re: STO era ships
« Reply #785 on: October 15, 2010, 05:20:22 PM »
dang, that is perty, if only i had some stuff to show myself!

My work on the NX-91001 Hull goes slow, because i cant get it to look right, but i will load it up in game to see that
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Offline Vladko1

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Re: STO era ships
« Reply #786 on: October 16, 2010, 10:59:16 AM »
A movie from 3ds max's MVAM recorded last night. The quality is poor, because I took the phone to record, for which I'm sorry :( Since then, I have some update, but later I'll post it.
btw, excuse me, I forgot to stop the music

Offline Captain_Licard

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Re: STO era ships
« Reply #787 on: October 16, 2010, 11:36:19 AM »
I really like how the deflector looks, keep up the good work.

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Offline deadthunder2_0

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Re: STO era ships
« Reply #788 on: October 17, 2010, 04:52:22 PM »
Pics comparing the new textures
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Offline Vladko1

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Re: STO era ships
« Reply #789 on: October 18, 2010, 03:54:38 PM »
Remaining ships to do:
Proxima PDW Refit (v1 finished, v2(fixing smooth errors))
NX91001 types (v2 finished, v3 awaiting(detailing the v2))
Prometheus (modeling, texturing and scripting remaining, HP will be made by milenent)

EDIT: Any Legacy porters who want to import the NX91001 types to Legacy?
EDIT: Forgot to add and finishing the SR-3 NORMANDY

Offline Bones

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Re: STO era ships
« Reply #790 on: October 19, 2010, 01:29:25 PM »
Are you guys planning to make the SR-2 ??? I've made some rough retexture job to SR-1 cuz I like SR-2 painjob more :P so texturing part is already covered ;)

Offline Vladko1

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Re: STO era ships
« Reply #791 on: October 19, 2010, 01:39:34 PM »
Are you guys planning to make the SR-2 ??? I've made some rough retexture job to SR-1 cuz I like SR-2 painjob more :P so texturing part is already covered ;)
Nope, I mentioned SR-3 because Ive promise to texture this ship almoast half an year ago to Licard, and I went to Knezha and I forgot :hithead:

Offline Captain_Licard

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Re: STO era ships
« Reply #792 on: October 19, 2010, 04:00:04 PM »
Yeah, im hoping to get it into bc along with my nx-refit but ive just been so busy lately ...and laptop-less..(which my temp-vista computer is driving me crazy  :banghead: :banghead: :banghead:) I hope to get working again on Star Trek Alpha, startrekalpha.webs.com and my other projects for MOS done asap.
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Offline Vladko1

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Re: STO era ships
« Reply #793 on: October 20, 2010, 02:01:07 PM »
Added and phaser arrays. Next step of the modding is texturing  :P

Offline Vladko1

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Re: STO era ships
« Reply #794 on: October 20, 2010, 02:55:39 PM »
The top texture of the main saucer is started. I think to make the brighter parts like a bit more to brown with shiny white and yellow reflection? About the side of the saucer, it will be fixed by the time. It will use different mapping :P The textures are gonna be 2048x2048 and the model is around 7000-8000 polies :P
btw, please, comment and give advices :)

Offline Vladko1

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Re: STO era ships
« Reply #795 on: October 20, 2010, 04:40:14 PM »
And before i go to bed. Impulses added to the first section. Cleared the problem with the low side of the ship.

Offline deadthunder2_0

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Re: STO era ships
« Reply #796 on: October 20, 2010, 05:23:28 PM »
Change the impulse drive to blue like the rest of the ships
also the nacelles are so wrong, look for a schematic
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Offline Vladko1

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Re: STO era ships
« Reply #797 on: October 20, 2010, 10:28:28 PM »
Change the impulse drive to blue like the rest of the ships
also the nacelles are so wrong, look for a schematic
the blue is ugly and quite unreallistic.

Offline deadthunder2_0

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Re: STO era ships
« Reply #798 on: October 20, 2010, 10:41:16 PM »
still you can make the nacelles look more canon
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Offline Captain_Licard

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Re: STO era ships
« Reply #799 on: October 21, 2010, 08:33:13 AM »
I kinda like the non-canon naccelles, they give the ship a slicker appearence
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