Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51464 times)

Offline WileyCoyote

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Re: STO era ships
« Reply #800 on: October 21, 2010, 08:48:49 AM »
No offense to your work, but could you spend a bit more time refining your mesh before you jump into textures? You can end up with a better ship in the end.
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Offline 007bashir

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Re: STO era ships
« Reply #801 on: October 21, 2010, 08:57:01 AM »
No offense to your work, but could you spend a bit more time refining your mesh before you jump into textures? You can end up with a better ship in the end.

Agreed. That saucer section looks a bit too bulcky.

Offline Vladko1

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Re: STO era ships
« Reply #802 on: October 21, 2010, 10:45:45 AM »
Agreed. That saucer section looks a bit too bulcky.
what the word "blacky" means? Even and translators can't translate :(

Offline Nebula

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Re: STO era ships
« Reply #803 on: October 21, 2010, 10:47:36 AM »
bulk as in too fat
Canon is what people argue exists on ships that don't exist.

Offline Vladko1

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Re: STO era ships
« Reply #804 on: October 21, 2010, 10:54:12 AM »

Offline Vladko1

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Re: STO era ships
« Reply #805 on: October 21, 2010, 11:13:01 AM »
I think to remain the first version with less polies, as i did with the NX91001, because there are still people with old onboard gfx, as King Class Scout who likes much our ships. I think he'll be happy to play without slowdowns :P But now, I'll see what can i do with the fattyness of the ship :p

Offline Vladko1

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Re: STO era ships
« Reply #806 on: October 21, 2010, 03:06:54 PM »
I think the Prometheus won't be a successful ship. Needs too many gadgets on it's textures. But here are renders how she goes.

Offline Jb06

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Re: STO era ships
« Reply #807 on: October 21, 2010, 03:36:28 PM »
No offence but the textures on the prometheus look like a stone cobble street. I'd try re-work them.

~Jb

Offline Vladko1

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Re: STO era ships
« Reply #808 on: October 21, 2010, 03:41:28 PM »
No offence but the textures on the prometheus look like a stone cobble street. I'd try re-work them.

~Jb
I'm trying to get them as best possible as I can. I am still new in texturing, so please excuse me :doh:
and, thanks for the advices :)

Offline Captain_Licard

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Re: STO era ships
« Reply #809 on: October 21, 2010, 05:01:23 PM »
I really like the way the saucer has those dark hull elements, keep up the good work.
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Offline deadthunder2_0

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Re: STO era ships
« Reply #810 on: October 21, 2010, 06:09:09 PM »
That bottom saucer can have alot more model detail, dude, make this a full model, not a half model for a 1.0 bulid the model, refine it, then refine more and more. once done spend about 3 weeks just texturing it, it would be so much eaiser than building it, then rebuilding it like you are doing
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Offline Captain_Licard

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Re: STO era ships
« Reply #811 on: October 22, 2010, 11:10:37 PM »
I agree with dead thunder, it literally took my months on my first go around on the nx-refit, by the time I started displaying the work, it was literally at its 6th revision.
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Offline Vladko1

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Re: STO era ships
« Reply #812 on: November 18, 2010, 04:12:28 PM »
My new cover for my works. Made by Sovereign001. Cookie for him :)

Offline Vladko1

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Re: STO era ships
« Reply #813 on: November 26, 2010, 12:13:41 PM »
Update

Offline deadthunder2_0

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Re: STO era ships
« Reply #814 on: November 26, 2010, 01:02:29 PM »
there should be a torpedo tube somewhere on the fore ventral saucer
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Offline MarkyD

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Re: STO era ships
« Reply #815 on: November 26, 2010, 01:07:03 PM »
Yeah, it looks good, but in todays climate, the textures are not up to scratch (if you know what i mean).

Parts of them look great then sections look generic and lazy, the underside of the saucer looks especially bad. Like some sort of turtleshell mold or summat??

Anyway the ship looks great as a model, but I think you need to just take your time with the mapping and textures. Im sure you will come out with summat great

if ya do.  :thumbsup:

Good luck.

Offline Vladko1

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Re: STO era ships
« Reply #816 on: November 26, 2010, 01:12:10 PM »
Thanks, i'm now only mapping the basic textures, still I haven't made any detail on it and I'll ask sovereign001 to help finishing the textures after I'm done. I hope he will help :)

Offline Vladko1

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Re: STO era ships
« Reply #817 on: November 26, 2010, 02:49:29 PM »
And maybe final for today. Here is my progress. The ship is maybe smaller than the original prommie. By the size of the windows, the ship is about 350-400 meters long :P Modeling and mapping is done, only remains hard work with photoshop :P

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Re: STO era ships
« Reply #818 on: November 26, 2010, 03:10:01 PM »
needs some big edge smoothing  :)

Offline Vladko1

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Re: STO era ships
« Reply #819 on: November 27, 2010, 05:38:03 AM »
Yes, that is because it's low poly and will better run on the old machines ;) I'll realise and High, Medium and low textures. 2048, 1024 and 512. ;)