Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51875 times)

Offline deadthunder2_0

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Re: STO era ships
« Reply #280 on: February 07, 2010, 12:10:39 PM »
All i think we need is a Excalibur, Vol'koth, and i think a new Warbird model is needed, your bulgaria class could use some detailing, like modeled on escape pods, and of course the Dallas Class needs to be worked on.
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Offline Vladko1

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Re: STO era ships
« Reply #281 on: February 07, 2010, 01:04:23 PM »
That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P

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Re: STO era ships
« Reply #282 on: February 07, 2010, 01:51:07 PM »
I love warbirds, but i need a opinion on the hue of the brown on this melak
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Offline Kirk

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Re: STO era ships
« Reply #283 on: February 07, 2010, 02:00:58 PM »
It looks far too light, almost like it's made of milk chocolate.

Offline deadthunder2_0

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Re: STO era ships
« Reply #284 on: February 07, 2010, 02:11:14 PM »
thanks

EDIT
How is this?
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Offline Bones

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Re: STO era ships
« Reply #285 on: February 07, 2010, 02:34:41 PM »
That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
And lots of painkillers ;) High poly models don't work well ingame, they don't damage properly etc. modeled in details will never look better than textured IMHO, besides what you model in and waste lots of PC resources you can cramp into 1024 map ;) 20K poly model will render the ship unplayable on most of the older (2005<) rigs.
It is always better to make the most optimal model and texture sizes so that everyone could enjoy the ship (there are still people who operate on P4 2.8, 1GB RAM, 256 GFX card) the point is to satisfy both high-end and low-end machine players.

Hey DT, that top looks awesome, just a little bit of wheathering along hull lines and it should be great

Offline Vladko1

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Re: STO era ships
« Reply #286 on: February 07, 2010, 02:37:00 PM »
That means If I make on the Bulgaria escape pods, windows, hull plates, except textures of window, pod and hull there will be no need of complex except High-End CPUs ingame :P
And lots of painkillers ;) High poly models don't work well ingame, they don't damage properly etc. modeled in details will never look better than textured IMHO, besides what you model in and waste lots of PC resources you can cramp into 1024 map ;) 20K poly model will render the ship unplayable on most of the older (2005<) rigs.
It is always better to make the most optimal model and texture sizes so that everyone could enjoy the ship (there are still people who operate on P4 2.8, 1GB RAM, 256 GFX card) the point is to satisfy both high-end and low-end machine players.
I wish I can :( First I must learn about making textures and texturing to make it.

Offline deadthunder2_0

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Re: STO era ships
« Reply #287 on: February 07, 2010, 02:51:59 PM »
And the Reman Version
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Offline Kirk

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Re: STO era ships
« Reply #288 on: February 07, 2010, 03:35:27 PM »
How is this?
Much better, I'll reserve further judgement for when specular maps are applied.

Offline deadthunder2_0

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Re: STO era ships
« Reply #289 on: February 07, 2010, 05:15:22 PM »
Specs are applied, they don't show up in nifskope
I just got photo shop, and i need to know how to work with Alphas, i might sound stupid, but i havent texturd before, excpt for S31 ships :D
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Offline Starforce2

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Re: STO era ships
« Reply #290 on: February 07, 2010, 06:10:42 PM »
sweet another melak. We need a decent one of those.
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Offline deadthunder2_0

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Re: STO era ships
« Reply #291 on: February 07, 2010, 06:15:44 PM »
Relax, it is just a retext
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Offline deadthunder2_0

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Re: STO era ships
« Reply #292 on: February 08, 2010, 11:31:12 AM »
anyone know of another mvam promethus other than the one from the mvam infinate pack?

I have a constellation model
I have a Melak model
I have a ambassador model
I have a galaxy model
I have a nefatari model
I need a nova model
I need a TOS Connie model
I want a brand new Romulan warbird, a great one
I have a sovereign/NX91001/kashmir model
I have all Klingon ships excpt for a raptor and Vol'koth
i have a norexian model
i have a Keldon/Galor
i would like a new Mnemosyne model
i have Dominion
i have a phaser texture
i need those torps
i need someone t script a plasma torp, and texture it
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Offline Bones

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Re: STO era ships
« Reply #293 on: February 08, 2010, 12:32:24 PM »
there are none other Prommies which are MVAM ready, there is one that can't but it's not that much different.

Quote
i would like a new Mnemosyne model
NEW MNEMOSYNE MODEL !!! :wtf why would we need one ? I mean Keldon/Galor, Constellation model I've retextured are far worse than Mnemosyne... I can't see anything bad at it... what's more Nefertari is the same ship as Mnemosyne, just reconfigured to Nebula configuration

Quote
I want a brand new Romulan warbird, a great one
if you WOULD LIKE new Warbird model then we would need a modeler who would be capable of dealing with very smooth modeling skills, so far LC's Warbird is the best out there but he forbid us to retexture or remodel it in any way so these can be used in the form they are now (I think he made 9 color variants, mostly shades of green)

Quote
i need those torps
details, details ? photon ? quantum ?

Quote
i have Dominion
Over what ? :funny lol sry but your last post lacks specific info etc.

Offline deadthunder2_0

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Re: STO era ships
« Reply #294 on: February 08, 2010, 12:58:33 PM »
there are none other Prommies which are MVAM ready, there is one that can't but it's not that much different.

Quote
i would like a new Mnemosyne model
NEW MNEMOSYNE MODEL !!! :wtf why would we need one ? I mean Keldon/Galor, Constellation model I've retextured are far worse than Mnemosyne... I can't see anything bad at it... what's more Nefertari is the same ship as Mnemosyne, just reconfigured to Nebula configuration

Quote
I want a brand new Romulan warbird, a great one
if you WOULD LIKE new Warbird model then we would need a modeler who would be capable of dealing with very smooth modeling skills, so far LC's Warbird is the best out there but he forbid us to retexture or remodel it in any way so these can be used in the form they are now (I think he made 9 color variants, mostly shades of green)

Quote
i need those torps
details, details ? photon ? quantum ?

Quote
i have Dominion
Over what ? :funny lol sry but your last post lacks specific info etc.


I was looking at a thread a while ago that had a new Mnemosyne retexture, by metrofallen i think, i was just wanting textures, and new nacelles, sorry, not a new model

I don't know how good C2X Romulan Warbird is, so i don't know what one to use,unless we can somehow use the BC2 DD
If we can use his(LC) model, but create whole new hp's that would work

Torps- a photon, a Quantum, a romulan TNG Photon a Plasma, a Disrupter, A pulse Phaser, a Klingon Photon.
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Offline Bones

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Re: STO era ships
« Reply #295 on: February 08, 2010, 01:20:11 PM »
well I think I could replace escape pod hatches for those used on Sobieski, as well as tune colors on impulse and warp engines, the rest is pretty good

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Re: STO era ships
« Reply #296 on: February 08, 2010, 01:40:27 PM »
could we create brand new textures for LC's warbird?
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Offline Bones

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Re: STO era ships
« Reply #297 on: February 08, 2010, 01:57:22 PM »
No alteration to mesh (model or textures) are permitted, means no...

Offline deadthunder2_0

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Re: STO era ships
« Reply #298 on: February 08, 2010, 01:59:37 PM »
So, what other options do we have?
C2X
Stock
New
BC2
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Offline Bones

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Re: STO era ships
« Reply #299 on: February 08, 2010, 02:02:58 PM »
our best option would be C2X and for a refit BC2