Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51859 times)

Offline Billz

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Re: STO era ships
« Reply #340 on: February 14, 2010, 05:53:41 AM »
Can't wait for 2014 to start.

Offline Bones

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Re: STO era ships
« Reply #341 on: February 14, 2010, 10:00:46 AM »
Sobieski class almost done

Offline Dalek

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Re: STO era ships
« Reply #342 on: February 14, 2010, 10:04:10 AM »
Looks beautiful. Perhaps add a few texture greebles to fill up the empty looking space on the front of the underside of the saucer?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline JimmyB76

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Re: STO era ships
« Reply #343 on: February 14, 2010, 10:10:28 AM »
Sobieski class almost done
loving it!  :D

Offline Shadowknight1

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Re: STO era ships
« Reply #344 on: February 14, 2010, 12:23:44 PM »
I love the underside of the saucer!

Hmmm...maybe sink the impulse engine so it's level with the saucer edge and maybe do something like this: [_\|/_]  Maybe?  I dunno.  It's your ship, not mine.

To Boldly Go...Again.

Offline Bones

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Re: STO era ships
« Reply #345 on: February 14, 2010, 12:29:42 PM »
Thx Jimmy, I'm glad you like it :D

Yes there will be additional hull lines on the underside of the saucer but I want it to resemble Sovereign Underside as much as possible.

Offline Psyco Diver

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Re: STO era ships
« Reply #346 on: February 14, 2010, 04:21:18 PM »
Oh a new Mulit Mission Cruiser. Star Fleet's decision to move away fromm Omnipotent "do-every-possible-mission" type ships that just got bigger and bigger to mission oriented ships that were smaller but limited to the missions they were designed to do, now they realize they still need a multimission cruiser like the old Ambassadors and Excelsiors, where a Galaxy or Soveriegn isn't needed, this ship will do it. Something to compliment the older Ambassadors. Sounds good?

BTW I love this design, it really speaks back to the old Consitution class refits. I love it. Much better than somebody just "Refiting" the old connies to TNG standards, you accutally built a ship that resembles the connie, but looks all new. I love it, I can't wait for her

Offline Bones

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Re: STO era ships
« Reply #347 on: February 14, 2010, 05:02:43 PM »
thank's but all credit for model goes to Wicked Zombie, he made this awesome model (originally it was an X era/lost era ship with TMP stylistics), I've just brought it back to BC, replaced few parts like nacelles and redraw all textures ;)
and the idea is about right, this ship, just like Krakow Excelsior subclass is even smaller version of Sovereign with limited combat capabilities, so it should be an oldschool modern ship.

Offline deadthunder2_0

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Re: STO era ships
« Reply #348 on: February 14, 2010, 05:11:31 PM »
bones, i need a exact armament layout, so i can get the mod balanced perfectly (people want it MP, so it will be MP compatible, and compatible with other mods)I also wish i could get my hands on that thing KM uses to add ships to the game.(not going to happen)
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Offline Bones

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Re: STO era ships
« Reply #349 on: February 14, 2010, 05:34:46 PM »
Ok so Sobieski class first :
Phasers - 4 main heavy phaser arrays (2 on dorsal saucer and 2 on underside), 4 medium phaser arrays (1 aft, 2 on both sides of the hull and one ventral - mediums are weaker about 25 % than main, heavy array placed on saucer)
Torpedos - 120 type 2 quantum torpedos (nemesis variant), 3 tubes - 2 forward, 1 aft (each tube can fire up to 2 torpedos)

and Cortez class :
Phasers - 6 heavy phaser arrays on saucer (2 main + 2 additional behind deck 1 on dorsal saucer, 2 on the underside), 6 heavy phaser arrays on the stardrive section (1 aft, 2 on pylons, 2 on sides, 1 ventral), 12 single fire / broadside salvo fire heavy pulse phasers (6 on both sides of the stardrive section) - due to overpowered armaments, warp core will be able to power up everything to 90% in combat mode, the rest 10 % for each four systems will be drained from reserves and main battery simply to avoid getting another god ship.


Offline deadthunder2_0

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Re: STO era ships
« Reply #350 on: February 14, 2010, 05:57:42 PM »
ok
so, blue torp tubes mean Quantum right?
as a key for my TMP work (Connie included)

Connie has all light phaser arrays, 2 on each nacelle pylon, 2 aft, 1 ventral, 1 port, 1 star, and saucer arrays.
has 6 torp tubes, 2 fore light photon, 2 fore defiant quantum, 2 aft light photon. Compliment 300 photon, 50 quantum

Miranda will have 2 light phaser arrays, and the phaser pods will be replaced with sensors, and will have 2 fore light photon tubes, the aft ones will be replaced with impulse engines

Saratoga, and Miranda no rollbar, will have 2 medium phaser arrays.

Soyuz will have 4 light pulse cannons, and 2 light phaser arrays (it is a escort/ patrol)
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Offline Bones

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Re: STO era ships
« Reply #351 on: February 14, 2010, 06:02:23 PM »
Oh right I forgot to add the Cortez has also more torpedo tubes so :
3 forward tubes, and 3 aft tubes (2 forward 'neck' tubes can fire up to 3 torps each, one forward tube on dome can fire 2 torps, aft can fire 2 torps each. Type 2 quantums - 240 torpedos

Offline deadthunder2_0

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Re: STO era ships
« Reply #352 on: February 14, 2010, 06:03:49 PM »
ok, i might lighten the punch of it's quantums, for game balance. In fact, each Tier might have it's own set of torps
Ex-
Q1=defiant/micro quantum Q2=Sovereign quantum P=photon MP=Microphoton/lightphoton

Tier1(Cadet)
P-400
MP-350

Tier2
Q1-700
P-500
MP-450

Tier3
Q1-850
P-650

Tier4
Q1-1000
Q2-1200
P-700

Tier5
Q1-1500
Q2-1700
P-700

Phasers/Disruptor Beams
Light-800
Medium-1000
Heavy-1200
(phasers do different damage than torps, in-game, Heavy phasers do only what a 600 point damage torp/disruptor would do in 6 seconds [our standard firing rate])
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Offline deadthunder2_0

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Re: STO era ships
« Reply #353 on: February 15, 2010, 12:05:51 AM »
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Offline Bones

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Re: STO era ships
« Reply #354 on: February 15, 2010, 01:25:32 AM »
picture is mine, it's back few pages and no, I have only account on photobucket


Six seconds of phaser fire, that's a little bit too long, don't ya think so ? I guess 4 seconds for light phaser, 2 for medium and 1-burst fire for heavy would be much better

Offline deadthunder2_0

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Re: STO era ships
« Reply #355 on: February 15, 2010, 01:18:07 PM »
i have a hp map for a constellation, how is it?

Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
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Offline Vladko1

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Re: STO era ships
« Reply #356 on: February 15, 2010, 01:37:32 PM »
i have a hp map for a constellation, how is it?

Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Why deffinetly everything to be with quantum torpedoes? Can we make front pulse quantums and rear photons?

Offline Hellsgate

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Re: STO era ships
« Reply #357 on: February 15, 2010, 01:49:13 PM »
 :roll Actually that flickr account is mine.

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Offline deadthunder2_0

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Re: STO era ships
« Reply #358 on: February 15, 2010, 01:59:01 PM »
i have a hp map for a constellation, how is it?

Designation- Light Torpedo boat
1 saucer medium phaser array, 4 fore, and 2 aft firing single shot quantum torpedo tubs compliment 150 tier 2 defiant/micro quantum also firing from that pin thing under the saucer, a light pulse cannon for defensive
Why deffinetly everything to be with quantum torpedoes? Can we make front pulse quantums and rear photons?

nope, i can't, they all the same texture, so i can't change the back ones to red, but it uses microquantums, so they don't have too much of a punch
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Offline Bones

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Re: STO era ships
« Reply #359 on: February 15, 2010, 02:28:13 PM »
:roll Actually that flickr account is mine.

Jason K. Hauck


Who said it isn't  :wtf

Sobieski variant is almost complete, I'll prepare HP and try it out in game :D ingame shots coming soon...