Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51831 times)

Offline Dalek

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Re: STO era ships
« Reply #560 on: April 09, 2010, 06:57:53 PM »
I just had a thought, might it look better with the Proxima Refit nacelles? I think they'd fit quite nicely. :)
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Offline deadthunder2_0

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Re: STO era ships
« Reply #561 on: April 09, 2010, 09:39:59 PM »
i think i am in agrement
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Offline Vladko1

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Re: STO era ships
« Reply #562 on: April 10, 2010, 03:47:34 AM »
I just had a thought, might it look better with the Proxima Refit nacelles? I think they'd fit quite nicely. :)
I thought the same about the naccels, but after some mesh and texture work the original will be better :p btw, can someone tell me how to make the bussard and warp coil transperancy? The stupid opera mini wont attach a render which i sent to the phone month ago.
EDIT:
The ship looks great and slim from  a side :P
EDIT2:
btw, what do you think for making Miranda and Kelvin styles from the TNG Proxima?

Offline Bones

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Re: STO era ships
« Reply #563 on: April 10, 2010, 07:01:41 AM »
have you thought about rebuilding Bulgaria with more streamlined body ???

I've drew this on your pic, these changes (if possible to make) would make whole lot better ship ;)

Offline Vladko1

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Re: STO era ships
« Reply #564 on: April 10, 2010, 03:08:41 PM »
lol, Bones, very nice. Ill find a time and Ill try :P Deadthunder and Milenent are making the Proxima HPs, End of the vacation is soon and I need the HPs to finish the ships on time, so, please, hurry up. :)

Offline Vladko1

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Re: STO era ships
« Reply #565 on: April 12, 2010, 05:12:01 PM »
Milen is going to make the scripts, because my hands goes out of writting in notepad and after every try, the f*ckin game comes out that with the autoload script something is errored :evil: :evil: :evil: :evil: :evil: :banghead:

Offline Bones

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Re: STO era ships
« Reply #566 on: April 12, 2010, 05:24:29 PM »
oh dear :eek you're making autoload ship plugin in notepad :lostit: lol... use BCUT, saves time and nerves a lot ;)

Offline Vladko1

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Re: STO era ships
« Reply #567 on: April 13, 2010, 02:33:32 AM »
oh dear :eek you're making autoload ship plugin in notepad :lostit: lol... use BCUT, saves time and nerves a lot ;)
For the autoload plugin I tryed and with BCUT, but again the game crashes. I haven't made scripts a long time ago and now I forgot some things in making them :(

Offline Bones

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Re: STO era ships
« Reply #568 on: April 13, 2010, 02:56:20 AM »
pack it and send it over, I'll figure out what's wrong ;)

Offline Vladko1

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Re: STO era ships
« Reply #569 on: April 13, 2010, 03:19:19 AM »
pack it and send it over, I'll figure out what's wrong ;)
Thanks man ;) Uploading in Rapidshare with 50KB/s Soon Ill PM you with the link ;)

Offline deadthunder2_0

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Re: STO era ships
« Reply #570 on: April 13, 2010, 08:15:11 AM »
vladko, i have finished the hp, will send it, icon placements have not been made, do you want to do them or me?
Also, what is BC's icon size?
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Offline 086gf

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Re: STO era ships
« Reply #571 on: April 14, 2010, 02:09:59 AM »
It needs to be 128x128 pixels at 64kb in size.
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Offline Vladko1

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Re: STO era ships
« Reply #572 on: April 14, 2010, 03:46:45 AM »
It needs to be 128x128 pixels at 64kb in size.
You are exactly right ;) Ill send the icon and other information to deadthunder via e-mail to make and the other things :P But for now the HP is very well made :P Cookie for deadthunder :)

Offline Kirk

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Re: STO era ships
« Reply #573 on: April 14, 2010, 09:35:40 AM »
I'm not sure that size really matters. I've made plenty of icons in the past and never once had to check the file size. However, if you want the icon to not have a black box behind it, you have to create an alpha channel for transparency.

Offline tiqhud

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Re: STO era ships
« Reply #574 on: April 14, 2010, 11:02:46 AM »
It needs to be 128x128 pixels at 64kb in size.

and UNCOMPRESSED tga :D
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Offline Vladko1

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Re: STO era ships
« Reply #575 on: April 14, 2010, 01:47:33 PM »
I made icons for BC long ago and I know about the alpha. Its not problem from me. The easiest thing is to render with 3ds max or rhino 3d and to save to TGA and automaticly saves and alpha :P

Offline Bones

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Re: STO era ships
« Reply #576 on: April 14, 2010, 02:16:40 PM »
ok, my turn :P

Recently I love to fly some short hull-less ships like Miranda or Akula, so I began to fill gaps in PDW series.

Next in line is Minotaur, as some of you know from following this thread, necks, pylons, torpedo pod etc. were replaced with something much more 'solid'. Now I'm replacing textures, pylons and other parts are barely textured, torpedo pod will also be restyled to fit saucer texture, also central impulse engine will be replaced with shuttlebay doors (either forcefield or solid doors)


Offline Vladko1

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Re: STO era ships
« Reply #577 on: April 14, 2010, 03:10:40 PM »
lol, Bones fixed the scripts :P *cookied* Now the Proximas are working. Who wants to BETA test the Post-dominion TNG Proxima? Write here if you want to test and Ill PM later the voluntiers :P

Offline JamesTiberiusKirk

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Re: STO era ships
« Reply #578 on: April 18, 2010, 05:48:47 AM »
The nacelles should be somewhat more blocky. they dont look too good on that type of ship. imo its not streamlined enough.

but apart from that. great as always!  :)

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Offline deadthunder2_0

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Re: STO era ships
« Reply #579 on: April 18, 2010, 11:09:13 AM »
I can beta
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