Author Topic: Post TNG Mods (MOS) Previously STO Era Ships  (Read 51811 times)

Offline King Class Scout

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #900 on: December 26, 2010, 08:34:21 AM »
not only is this shaping up nicely, i finally got someone to give a plain English explanation on how to get the modern looking decoration on hulls... from someone for whom English is a second language!

now I know what to do with the "d'arc" 's new hide.

okay, bones, get your butt over here.  I'm gonna want advice once I got it kicked over around here...


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Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #901 on: December 26, 2010, 08:43:42 AM »
Yup. Bones is a very skilled texturer who can always explain very well to someone :P Cookie for Bones :dance

Offline Bones

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #902 on: December 26, 2010, 08:46:37 AM »
Captain Bones to the rescue !!! :funny

whatever you're cooking King, PM me ;)

Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #903 on: December 26, 2010, 01:02:46 PM »
Next update :P
EDIT: I tried and EDD's Aztec, but still i prefer Bones's one i have since long ;)

Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #904 on: December 26, 2010, 05:14:34 PM »
And finally, finished. Still I have to finish some adjustments on some places's alpha channel.

Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #905 on: December 27, 2010, 04:52:08 AM »
Wooooooooooooow guys, in NifSkope looks awesome :eek
EDIT:
Guys, can i expand the taskbar and on the second monitor?

Offline deadthunder2_0

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #906 on: December 27, 2010, 12:06:50 PM »
Hey Vladko, just a suggestion, but darken the phaser arrays, thy being that light make it a pain to HP them.
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Offline 086gf

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #907 on: December 27, 2010, 12:42:47 PM »
You are definitly improving with every ship.

One suggestion...the rollbar looks a bit flimsy, maybe thicken it some?

...not sure about typ 1's fins on nacelles tho, but if you get rid of them it will look cooler ;)

Definitly the rollbar.
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Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #908 on: December 27, 2010, 12:52:26 PM »
Thanks for the suggestions guys, I'll see what i can do, but not today. I want some rest ;)

Offline deadthunder2_0

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #909 on: December 29, 2010, 06:03:09 PM »
Been working on a practice map!
Hope it looks nice!
Also there is a aztek pattern i made, but it is not polarized so it isn't really applicable to a model.
Just practicing, and i hope to get better.
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Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #910 on: January 01, 2011, 05:47:05 AM »
I had an inspiration from Dalek's render, and I made this, but the rings are buggy :hithead: Please, help to fix it :(

Offline metalnick

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #911 on: January 01, 2011, 11:30:50 AM »
I would offer only one suggestion. Maybe make the greys a bit closer to the same shade? Still looks pretty good to me. As for the rings, good luck with that one.  :idk:
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Offline MarkyD

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #912 on: January 05, 2011, 04:04:20 PM »
This may be harsh but here I go and i apologise in advance...  :(

  Spend more time on the ships mapping and textures and less on the renders!!!!  :bitch:

These guys here need to see good quality models and high quality textures, not cheap renders with glows.. hence the lack of replies  :banghead:

You are doing good work mate, keep it going, but concentrate on those core skills  :thumbsup:

Offline Vladko1

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #913 on: January 05, 2011, 04:22:11 PM »
Thanks Markyd! All of this can be explained with lazziness from my side :D I have the skills needed to create high poly models and  detailed textures, but i'm too lazy to work soo long :D But i can say, with every new ship, i'm slowly going through this. With every new ship i'm spending more time to imagine the design and more time to work in 3ds max and photoshop :P And when i make for the first time the thing that i'm too lazy to do, after that i know that it's not so hard :D

Offline MarkyD

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #914 on: January 05, 2011, 04:48:06 PM »
Belive me mate, I understand that frustration..   :thumbsup:

Try to tune that into perfecting your textures, so far ur mapping looks ok, just those details etc etc etc etc...   Its a harsh critic, but since DJ raised the bar and Wiley jumped at the bit its been a tough place this.  :evil: But you will learn, so keep with it  :thumbsup:

Baz 1701 it grabbing and shaking to show he knows his stuff, there are guys in there with them too that shw the good, there are too many to mention and they are all around you..   absorb all you can  :)

Offline Bren

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #915 on: January 05, 2011, 06:10:16 PM »
Actually, I'd say Scotchy and Chronocidal Guy raised the bar out of sight, then wandered away from the community, and it took almost everyone else about 5 years to catch up :p
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Offline sovereign001

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #916 on: January 05, 2011, 06:13:03 PM »
Do anyone knows a place with tutorials, how to start building or texturing a ship? Easy stuff, no brainkilling stuff..

Offline MarkyD

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #917 on: January 05, 2011, 06:25:56 PM »
Actually, I'd say Scotchy and Chronocidal Guy raised the bar out of sight, then wandered away from the community, and it took almost everyone else about 5 years to catch up :p

Thats your opinion.

Do anyone knows a place with tutorials, how to start building or texturing a ship? Easy stuff, no brainkilling stuff..

The problem is that people download a copy of 3ds max then they think they can follow a few tutorials and make a ship, you see countless people trying as they pop in and out of the forums, the lesson is!! We all learnt the hard way, go in to the readme and read the tuts, there are hundeds, build the chess set first etc.. and one you have a basic understanding, learn some mapping and go from there.  
 
If not then PM and ask your questions.. ?

Offline deadthunder2_0

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #918 on: January 05, 2011, 08:30:58 PM »
Textures are easier... not easy, but easier. The require Paint.net for easy curves, and are very easy to map out, but then you have details, and those are hard.
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Offline Hellsgate

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Re: Post TNG Mods (MOS) Previously STO Era Ships
« Reply #919 on: January 06, 2011, 02:14:10 AM »
Where is the Miranda's navigation deflector?
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